Igor Popov
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2798f0d841
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dedicated: handle non-existing map
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2012-09-23 17:20:45 +12:00 |
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Chris Forbes
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489fdc1893
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add CloakInfo.UncloakOnMove option
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2012-09-23 17:15:16 +12:00 |
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Scott_NZ
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f146cedad5
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Improve the thresholds a bit
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2012-09-16 12:27:33 +12:00 |
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Scott_NZ
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cc449f81f8
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Describe the map size in words
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2012-09-16 12:27:33 +12:00 |
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Chris Forbes
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f8427fa242
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refuse to start the game unless required slots are full.
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2012-09-16 11:05:00 +12:00 |
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Chris Forbes
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eb9b6a3842
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propagate Required flag to Slot
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2012-09-16 10:58:48 +12:00 |
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Chris Forbes
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62257459fd
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fix NRE in ReturnToBase bailout if no suitable building is found
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2012-09-14 23:20:39 +12:00 |
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Chris Forbes
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ea641f081f
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use ChooseAirfield in ReturnToBase.Tick bailout
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2012-09-14 23:20:18 +12:00 |
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Chris Forbes
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a641c7a87d
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add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved
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2012-09-14 23:14:02 +12:00 |
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Chris Forbes
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8680405b68
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show no-deploy cursor if locked
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2012-09-13 07:27:15 +12:00 |
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Chris Forbes
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5ad2d1892f
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take lock in DeployTransform if we're a building
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2012-09-13 07:25:39 +12:00 |
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Chris Forbes
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b723e350c8
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remove spurious interlock in Sell
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2012-09-13 07:16:04 +12:00 |
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Chris Forbes
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0b665bc35b
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move counter-capture logic down into Capturable; remove spurious interlock on CaptureInProgress
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2012-09-13 07:14:56 +12:00 |
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Chris Forbes
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c012ea90dd
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get rid of capturing lock in Sellable
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2012-09-13 07:10:28 +12:00 |
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Chris Forbes
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b0b0fac847
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get rid of Sellable.Selling state
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2012-09-13 07:09:44 +12:00 |
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Chris Forbes
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c253e59c57
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take lock while capture in progress
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2012-09-13 07:08:02 +12:00 |
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Chris Forbes
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952e277d35
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take lock in Sellable.ResolveOrder
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2012-09-13 07:05:58 +12:00 |
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Chris Forbes
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f984934270
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add Building.Locked, and Lock()/Unlock() conveniences
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2012-09-13 07:05:58 +12:00 |
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Chris Forbes
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fb58840cea
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ignore spectators for readiness check
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2012-09-04 11:24:59 +12:00 |
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Scott_NZ
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c33c9e9f69
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Fixes #2386 (Add map size to map list)
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2012-08-28 16:18:15 +12:00 |
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Scott_NZ
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622650785c
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Set Allied units to defensive stance in Allies 01
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2012-08-25 15:20:59 +12:00 |
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Scott_NZ
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362dc8128e
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Don't crash and burn if vqa files aren't found
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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f8e73afbee
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Improve the music-playing code - crash prevention and some polish
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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dbbe026b88
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Actually fix the desync issues
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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4b36a9bf7f
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Fix desync issues
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2012-08-25 15:20:58 +12:00 |
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Scott_NZ
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cebc0b66a5
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Make the Viewport code easier to follow
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2012-08-20 20:45:56 +12:00 |
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Scott_NZ
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6ac86cbc1a
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Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money.
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2012-08-20 20:45:54 +12:00 |
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Scott_NZ
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7e2866714c
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Overhaul Soviet base
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2012-08-20 03:32:09 +12:00 |
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Scott_NZ
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7e8313b808
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Add music to Allies 02
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2012-08-19 17:19:45 +12:00 |
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Scott_NZ
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bfd28abb70
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FMV videos for Allies 01, also adjust music to play a random track
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2012-08-19 17:00:03 +12:00 |
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Scott_NZ
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49049a715b
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Give allies base more reinforcements after 12 mins
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2012-08-19 12:55:38 +12:00 |
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Scott_NZ
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3114a5b85e
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Add Soviet apc/flamer rush after 7 minutes
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2012-08-18 17:26:18 +12:00 |
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Scott_NZ
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222f17a586
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Minor refactor
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2012-08-18 01:45:05 +12:00 |
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Scott_NZ
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91027e9961
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Use FirstOrDefault when getting closest building
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2012-08-18 00:01:35 +12:00 |
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Scott_NZ
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daa89f52b6
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Add lethal Soviet attacks and increase heavy tank production
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2012-08-17 23:13:35 +12:00 |
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Scott_NZ
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0f14263b82
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Make walls not contribute to allied building check
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2012-08-17 17:48:47 +12:00 |
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Scott_NZ
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dfc6304efa
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Increase the difficulty
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2012-08-17 17:31:18 +12:00 |
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Scott_NZ
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632d717af8
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Fix HeliLand constructor
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2012-08-16 22:04:10 +12:00 |
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Scott_NZ
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c90c351692
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Spaces in csproj
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2012-08-16 21:47:21 +12:00 |
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Scott_NZ
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5612a57842
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and some more
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2012-08-16 21:47:20 +12:00 |
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Scott_NZ
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6e3c8c9745
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Fix some old VS-induced nastiess
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2012-08-16 21:47:19 +12:00 |
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Scott_NZ
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1ed0d80348
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Fix static readonly field capitalisation conventions
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2012-08-16 21:47:17 +12:00 |
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Scott_NZ
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c41fcb15b0
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Fail Allies01/Allies02 if the extraction helicopter is destroyed
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2012-08-16 21:47:16 +12:00 |
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Scott_NZ
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610e40b8d6
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Give Allies2 player some cash when they receive reinforcements
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2012-08-16 21:47:15 +12:00 |
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Scott_NZ
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5038018aa5
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Give the Soviets money as they need it.
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2012-08-16 21:47:14 +12:00 |
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Scott_NZ
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cce12e781f
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Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
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2012-08-16 21:47:13 +12:00 |
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Scott_NZ
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11f9fa1942
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Some code polish
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2012-08-16 21:47:11 +12:00 |
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Scott_NZ
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85fa7eb8c4
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Modify tech tree, disable bots
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2012-08-16 21:47:10 +12:00 |
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Scott_NZ
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2a053daa2e
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Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
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2012-08-16 21:47:09 +12:00 |
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Scott_NZ
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21a903fe2d
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Remove an ai activation check, we want it to always activate even if the host is a spectator
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2012-08-16 21:47:08 +12:00 |
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