Paul Chote
059c88ca1b
Reorganize map options panel.
2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
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Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
608ca31f6d
Support .r8 tileset artwork.
2013-08-15 19:28:55 +12:00
Paul Chote
b6a033eef5
Remove obsolete IRenderAsTerrain.
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This removes the technical limitation preventing
FrozenUnderFog on bridges.
2013-08-15 18:12:49 +12:00
Paul Chote
7278739e45
Allow tilesets to specify their sheet size.
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Decreased the default size from 4096 to 512.
2013-08-15 18:05:34 +12:00
Paul Chote
f6d0ea4b0f
Remove TileSet rendering code.
2013-08-14 23:08:25 +12:00
Paul Chote
387ac04d9f
Split tileset artwork loading out of TileSet.
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This simplifies terrain loading and allows for
non-square tiles in game.
The editor still relies on the old code for now.
2013-08-14 23:08:17 +12:00
Paul Chote
a1dd7cff7b
Support additive blending for D2K explosions.
2013-08-14 17:31:02 +12:00
Matthias Mailänder
3fdf9ddbc9
Merge pull request #3648 from pchote/frozen-fog-rework
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Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Paul Chote
4b51b0c205
Allow custom dropdown group background. Fixes #3584 .
2013-08-12 21:48:39 +12:00
Paul Chote
1040d7f3ef
Add no-sync check around TickRender.
2013-08-12 21:35:46 +12:00
Paul Chote
3e605b1ee9
Add plumbing for issuing orders against frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
40a9caddc7
Add FrozenActor target type.
2013-08-12 21:34:18 +12:00
Paul Chote
c0cb52a5ca
Show tooltips for frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
eef941fd42
Track per-player frozen actors.
2013-08-12 21:34:18 +12:00
Paul Chote
c3bcca2ff7
Use selection priority when picking tooltip actor.
2013-08-11 22:23:53 +12:00
Paul Chote
0a9d920eb6
Allow world and (render-) player actors to render.
2013-08-11 22:23:52 +12:00
Paul Chote
e4d1c654ed
Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
2013-08-11 22:23:52 +12:00
Paul Chote
4f3c9aa0af
Introduce Target.Type property.
2013-08-11 22:23:52 +12:00
Paul Chote
fa517b8787
Change WeaponInfo.EffectivenessAgainst to take ActorInfo.
2013-08-11 22:23:52 +12:00
Paul Chote
ff98fb0cdf
Add ITargetableInfo interface for querying target types.
2013-08-11 22:23:52 +12:00
Paul Chote
6b1b8d9ed4
Add Order.ExtraData field.
2013-08-11 22:23:51 +12:00
Paul Chote
9ccf2014b0
Merge pull request #3662 from Mailaender/player-stats
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Cleanup kill/death counts
2013-08-11 03:23:11 -07:00
Matthias Mailänder
bbff99d958
remove kill/death count in player/health
2013-08-11 12:21:33 +02:00
Paul Chote
59d821b8ef
Merge pull request #3647 from Mailaender/ip2geo
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Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Paul Chote
0b1ce8097f
Don't flash bibs when targeting buildings.
2013-08-11 16:39:18 +12:00
Paul Chote
3b3e6edc90
Add IMove interface.
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Fixes Rallypoints for aircraft.
2013-08-11 00:28:31 +12:00
Paul Chote
a6ee4daf58
Remove obsolete ITooltip.Stance.
2013-08-11 00:28:30 +12:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
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Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
5e03b503be
Parse sequence ZOffsets as a WRange.
2013-08-10 22:25:05 +12:00
Paul Chote
be7fc57cdd
Introduce IRenderable.IsDecoration and AsDecoration.
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These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
2013-08-10 22:25:05 +12:00
Paul Chote
8fcbe7bb9e
Fix world visibility checks when shroud is disabled.
2013-08-10 20:15:05 +12:00
Matthias Mailänder
9d40b430dc
try to grab the external IP of localhost from the NAT router
2013-08-08 13:39:18 +02:00
Matthias Mailänder
05f165357d
StyleCop clean Map
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move non-map specific functions to FileFormats
2013-08-07 15:52:29 +02:00
Matthias Mailänder
452342f289
StyleCop clean ModData
2013-08-07 15:52:29 +02:00
Matthias Mailänder
2653f95853
StyleCop clean OjbectCreator
2013-08-07 15:52:29 +02:00
Matthias Mailänder
79355bbb32
remove unused AssemblyInfos
2013-08-07 15:42:29 +02:00
Matthias Mailänder
f02bfbf0c2
disable StyleCop rules SA1115 and SA1116
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closes #3562
2013-08-07 13:50:23 +02:00
Paul Chote
c7350b704e
Add trait interfaces for added/removed from world.
2013-08-04 18:22:57 +12:00
Paul Chote
87b32fd0b9
Tweak starting unit defaults.
2013-08-04 13:07:47 +12:00
Paul Chote
c08f602661
Add lobby options for Shroud and Fog.
2013-08-04 13:04:09 +12:00
Paul Chote
d867e8200f
Reset default state when a dedicated server clears.
2013-08-04 12:06:47 +12:00
Paul Chote
40533918f3
Allow mods to set default lobby options.
2013-08-04 12:03:18 +12:00
Matthias Mailänder
74c136b7e3
Merge pull request #3627 from pchote/muzzleflash
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Improved Muzzleflash support
2013-08-03 02:20:46 -07:00
Paul Chote
755fa6eaf4
Include Armament and Barrel in INotifyAttack.
2013-08-03 16:21:57 +12:00
Paul Chote
03e09e25bb
Fix turret facings for GTWR etc. Fixes #3610 .
2013-08-03 12:45:21 +12:00
Paul Chote
805b4b6258
Change IRenderable.WithPos -> OffsetBy.
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This is more appropriate for the actual use cases.
Fixes #3621 .
2013-08-03 11:16:52 +12:00
Matthias Mailänder
ad95f48711
merge C&C and RA music player logic
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mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00
Matthias Mailänder
06233a76a8
don't hide the pause button after unpause
2013-08-02 20:17:05 +02:00
Matthias Mailänder
927180fb00
Merge pull request #3617 from pchote/audio-device-selector
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Audio device selector
2013-08-02 11:02:21 -07:00