Commit Graph

772 Commits

Author SHA1 Message Date
Matthias Mailänder
ad95f48711 merge C&C and RA music player logic
mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00
Paul Chote
4009edfa96 Add audio device selection. Fixes #3553. 2013-08-02 19:38:49 +12:00
Paul Chote
0e37c99521 Use C&C world tooltips in RA and D2K. Fixes #2382. 2013-07-28 19:53:12 +12:00
Paul Chote
9be6f3f29d Move C&C world tooltip code into ViewportControllerWidget. 2013-07-28 19:06:13 +12:00
Paul Chote
0cdc4d6f01 Rename ViewportScrollController -> ViewportController. 2013-07-28 18:57:12 +12:00
Paul Chote
7c91d6976d Split keyboard and mouse focus.
Fixes #3304.
Fixes #2075.
Fixes C&C chat focus bug.
2013-07-27 21:02:52 +12:00
Dan9550
0657abd51b Fixed nod01, not being able to lose mission 2013-07-26 06:25:35 +10:00
Dan9550
b75ad65493 fixed strange indentation nod01 2013-07-25 06:57:09 +10:00
Dan9550
ea5f4d9029 corrected lose fmv nod01 2013-07-25 05:08:09 +10:00
Dan9550
d59a1af272 tweaks and such, nod01 2013-07-24 23:46:16 +10:00
Dan9550
f88c62e363 More improvements to nod01 2013-07-24 17:45:19 +10:00
Paul Chote
cc00c5bc18 Fix Nod01Script line endings. 2013-07-21 20:42:07 +12:00
Paul Chote
cff5b8bfb0 Remove rebase cruft. 2013-07-21 20:41:43 +12:00
Paul Chote
048bed0a5e Rename ITeleportable -> IPositionable. 2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29 Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable. 2013-07-21 17:33:32 +12:00
Paul Chote
8a988e5e02 Clean up HarvesterDockSequence. 2013-07-21 17:30:59 +12:00
Dan9550
897f6cd69e Updated code, removed NOD_01, Spaces -> Tabs
NOD01Script Spaces -> Tabs

started work on NOD_01

Conflicts:
	OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj

removing uneeded files

Spaces -> Tabs NOD01Script.cs

started work on NOD_01

Conflicts:
	OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj

removing uneeded files

Did some messing around still broken

Spaces -> Tabs #2

Updated the code a little, is somewhat more playable now

removed NOD_01
2013-07-20 19:39:42 +10:00
Paul Chote
800acdbdf2 Rename FindUnitsInCircle -> FindActorsInCircle. 2013-07-20 15:34:27 +12:00
Paul Chote
6201d7bfe2 Convert mission scripts to world coords. 2013-07-20 15:34:26 +12:00
Matthias Mailänder
77ff985dcd Merge pull request #3574 from ScottNZ/superweapons
Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
Paul Chote
dcbef51ba0 Move ion cannon z offset to sequences. 2013-07-15 20:58:03 +12:00
Paul Chote
15688eed13 Allow Animation to generate its own Renderables. 2013-07-15 20:54:02 +12:00
ScottNZ
8bec40eb9b Move SupportPowerInstance out of SupportPowerManager 2013-07-14 22:40:38 +12:00
Paul Chote
330978aeea Fix ProductionAirdrop style nits. 2013-07-14 16:56:44 +12:00
Paul Chote
8f5abf7983 Give the airdrop C17 enough room to land. Fixes #3554. 2013-07-14 16:51:50 +12:00
Paul Chote
086b0a62e9 Merge pull request #3533 from Mailaender/stylecop
Added StyleCop Support
2013-07-11 15:01:30 -07:00
Matthias Mailänder
a35a046ede disable more StyleCop rules based on @pchote's wishlist 2013-07-11 20:29:00 +02:00
Paul Chote
11cebddaa9 Convert Sound.Play* to WPos. 2013-07-11 17:37:27 +12:00
Matthias Mailänder
8bb5b5700b added StyleCop support
with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Matthias Mailänder
a90b3a9cd3 Merge pull request #3525 from pchote/ra-widget-cleanup
Widget fixes
2013-07-08 10:39:25 -07:00
Paul Chote
7883b1bd7f Convert Combat.DoExplosion to world coords. 2013-07-08 21:52:27 +12:00
Paul Chote
0fdffd7b6a Convert Drag to world coords. 2013-07-08 21:52:27 +12:00
Paul Chote
e741e83fd4 Convert IonCannon to world coords. 2013-07-08 21:52:26 +12:00
Paul Chote
ec15aa5ee4 Restore radar enable/disable sounds. 2013-07-08 21:06:30 +12:00
Paul Chote
f8313672ff Kill PowerBarWidget. Fixes #3446. 2013-07-05 21:50:34 +12:00
Paul Chote
6fa4e54022 Remove the hardcoded mess of RadarBinWidget. 2013-07-04 23:19:25 +12:00
Paul Chote
3095c6ea5f Move WithFire, Burns offsets into sequences. 2013-06-20 22:01:59 +12:00
Paul Chote
5084b30f3f Simplify RenderGunboat. 2013-06-20 21:53:31 +12:00
Paul Chote
e99d0a0b43 RenderBuildingRefinery -> WithResources. 2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a Move proc light offset into sequences. Fixes #3391. 2013-06-20 17:59:27 +12:00
Paul Chote
a0e224ec71 Add a Credits menu. Fixes #2864. 2013-06-19 13:21:29 +12:00
Paul Chote
659e56f0fa Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153. 2013-06-16 04:19:06 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998 Change traits to use RenderSprites directly. 2013-05-28 22:34:58 +12:00
Paul Chote
d048d083c4 Convert px z offsets to world coords. 2013-05-24 17:41:55 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
9b7aaebcbc Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00