Matthias Mailänder
ad95f48711
merge C&C and RA music player logic
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mainly code cleanup, but with the following improvements:
- scroll to current song which fixes #3360 and overlapping label
- use Rules.InstalledMusic & Sound.MusicPlaying everywhere
- separated C&C install logic and log catched exceptions
- save the music settings on back/close
2013-08-03 00:37:04 +02:00
Paul Chote
4009edfa96
Add audio device selection. Fixes #3553 .
2013-08-02 19:38:49 +12:00
Paul Chote
0e37c99521
Use C&C world tooltips in RA and D2K. Fixes #2382 .
2013-07-28 19:53:12 +12:00
Paul Chote
9be6f3f29d
Move C&C world tooltip code into ViewportControllerWidget.
2013-07-28 19:06:13 +12:00
Paul Chote
0cdc4d6f01
Rename ViewportScrollController -> ViewportController.
2013-07-28 18:57:12 +12:00
Paul Chote
7c91d6976d
Split keyboard and mouse focus.
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Fixes #3304 .
Fixes #2075 .
Fixes C&C chat focus bug.
2013-07-27 21:02:52 +12:00
Dan9550
0657abd51b
Fixed nod01, not being able to lose mission
2013-07-26 06:25:35 +10:00
Dan9550
b75ad65493
fixed strange indentation nod01
2013-07-25 06:57:09 +10:00
Dan9550
ea5f4d9029
corrected lose fmv nod01
2013-07-25 05:08:09 +10:00
Dan9550
d59a1af272
tweaks and such, nod01
2013-07-24 23:46:16 +10:00
Dan9550
f88c62e363
More improvements to nod01
2013-07-24 17:45:19 +10:00
Paul Chote
cc00c5bc18
Fix Nod01Script line endings.
2013-07-21 20:42:07 +12:00
Paul Chote
cff5b8bfb0
Remove rebase cruft.
2013-07-21 20:41:43 +12:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Paul Chote
8a988e5e02
Clean up HarvesterDockSequence.
2013-07-21 17:30:59 +12:00
Dan9550
897f6cd69e
Updated code, removed NOD_01, Spaces -> Tabs
...
NOD01Script Spaces -> Tabs
started work on NOD_01
Conflicts:
OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj
removing uneeded files
Spaces -> Tabs NOD01Script.cs
started work on NOD_01
Conflicts:
OpenRA.Mods.cnc_sw/OpenRA.Mods.Cnc_sw.csproj
removing uneeded files
Did some messing around still broken
Spaces -> Tabs #2
Updated the code a little, is somewhat more playable now
removed NOD_01
2013-07-20 19:39:42 +10:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
6201d7bfe2
Convert mission scripts to world coords.
2013-07-20 15:34:26 +12:00
Matthias Mailänder
77ff985dcd
Merge pull request #3574 from ScottNZ/superweapons
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Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
Paul Chote
dcbef51ba0
Move ion cannon z offset to sequences.
2013-07-15 20:58:03 +12:00
Paul Chote
15688eed13
Allow Animation to generate its own Renderables.
2013-07-15 20:54:02 +12:00
ScottNZ
8bec40eb9b
Move SupportPowerInstance out of SupportPowerManager
2013-07-14 22:40:38 +12:00
Paul Chote
330978aeea
Fix ProductionAirdrop style nits.
2013-07-14 16:56:44 +12:00
Paul Chote
8f5abf7983
Give the airdrop C17 enough room to land. Fixes #3554 .
2013-07-14 16:51:50 +12:00
Paul Chote
086b0a62e9
Merge pull request #3533 from Mailaender/stylecop
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Added StyleCop Support
2013-07-11 15:01:30 -07:00
Matthias Mailänder
a35a046ede
disable more StyleCop rules based on @pchote's wishlist
2013-07-11 20:29:00 +02:00
Paul Chote
11cebddaa9
Convert Sound.Play* to WPos.
2013-07-11 17:37:27 +12:00
Matthias Mailänder
8bb5b5700b
added StyleCop support
...
with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Matthias Mailänder
a90b3a9cd3
Merge pull request #3525 from pchote/ra-widget-cleanup
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Widget fixes
2013-07-08 10:39:25 -07:00
Paul Chote
7883b1bd7f
Convert Combat.DoExplosion to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
0fdffd7b6a
Convert Drag to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
e741e83fd4
Convert IonCannon to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
ec15aa5ee4
Restore radar enable/disable sounds.
2013-07-08 21:06:30 +12:00
Paul Chote
f8313672ff
Kill PowerBarWidget. Fixes #3446 .
2013-07-05 21:50:34 +12:00
Paul Chote
6fa4e54022
Remove the hardcoded mess of RadarBinWidget.
2013-07-04 23:19:25 +12:00
Paul Chote
3095c6ea5f
Move WithFire, Burns offsets into sequences.
2013-06-20 22:01:59 +12:00
Paul Chote
5084b30f3f
Simplify RenderGunboat.
2013-06-20 21:53:31 +12:00
Paul Chote
e99d0a0b43
RenderBuildingRefinery -> WithResources.
2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a
Move proc light offset into sequences. Fixes #3391 .
2013-06-20 17:59:27 +12:00
Paul Chote
a0e224ec71
Add a Credits menu. Fixes #2864 .
2013-06-19 13:21:29 +12:00
Paul Chote
659e56f0fa
Remove Bitrotted JoinExternalGame. Fixes #3406 . Closes #2153 .
2013-06-16 04:19:06 +12:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Paul Chote
e7aa6ce998
Change traits to use RenderSprites directly.
2013-05-28 22:34:58 +12:00
Paul Chote
d048d083c4
Convert px z offsets to world coords.
2013-05-24 17:41:55 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
9b7aaebcbc
Rewrite RenderCargo -> WithCargo.
...
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7
Convert AnimationWithOffset to world coords.
...
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
d878c96343
Change Renderable to take centered positions.
2013-05-17 18:12:26 +12:00