Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Curtis Shmyr
6ced7b274c
Chronotank teleporation by holding SHIFT or ALT and issuing a move order
2014-03-22 00:13:24 -06:00
Paul Chote
11d4567b5d
Allow maps to define custom initial cargo and fix initial notification.
2014-03-21 10:03:53 +13:00
Paul Chote
de735fbd27
Use MoveIntoWorld for transports. Fixes #4758 .
2014-03-19 14:28:38 +13:00
Paul Chote
262e0fc484
Use MoveIntoWorld for Enter activities.
2014-03-19 13:40:33 +13:00
ScottNZ
f80710ac7a
Let cloaked units optionally uncloak when unloading
2014-03-14 22:33:34 +13:00
Paul Chote
20b88fd904
Remove World.FrameNumber.
2014-03-12 17:19:29 +13:00
Mknsri
2ea184e89e
Fix #4350 - Spy not disappearing
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Spy now calls .Destroy() and is removed from minnimap upon infiltration
2014-03-08 16:18:31 +02:00
Temeez
5b7db7ed68
Chrono tanya fix and CHANGELOG entry for it
2014-02-15 13:44:08 +02:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
...
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
...
In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Paul Chote
697b50c149
Add Guard support to Aircraft.
2014-02-01 10:56:04 +13:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
d2fa1a12f9
Use DomainIndex to fix naval transport path perf.
2014-01-12 22:35:06 +13:00
Paul Chote
29e689178d
Make EnterTransport more consistent with MoveAdjacentTo.
2014-01-12 22:09:11 +13:00
Paul Chote
3cdeea009b
Make MoveAdjacentTo aware of moving targets.
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Units moving toward another actor (passengers, hijackers, etc) will now repath if their target moves.
Fixes excessive repathing if the target cannot be reached.
2014-01-12 22:09:11 +13:00
Paul Chote
c333b59eb9
Cache trait lookups in MoveAdjacentTo.
2014-01-12 22:09:11 +13:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e
Rename Capture related traits to ExternalCapture
2013-10-27 17:25:44 -06:00
Paul Chote
9ee9de01b1
Use cell positioning to look up resupply actors. Fixes #3901 .
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FindActorsInBox only checks against the centre of
actors, so testing two points is rarely going to
work.
2013-10-05 23:28:46 +13:00
Matthias Mailänder
a5b954a563
never heal enemies
...
fixes #3597
2013-09-21 07:37:20 +02:00
Matthias Mailänder
b5fcb297af
Merge pull request #3726 from pchote/cloak-fix
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Cloak fixes
2013-08-23 09:27:56 -07:00
Paul Chote
bc5c11e44f
Check ITargetable when deciding target validity. Fixes #3659 .
2013-08-22 19:29:05 +12:00
Paul Chote
8fd4243861
Avoid unnecessary Mobile lookups in Follow.
2013-08-22 19:29:05 +12:00
ScottNZ
3e0dd12db6
Make buildings being captured flash the colour of the captor's owner
2013-08-22 14:35:02 +12:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Paul Chote
f2ecea4731
Enable frozen order: LegacyCaptureActor.
2013-08-12 21:34:19 +12:00
Paul Chote
40a9caddc7
Add FrozenActor target type.
2013-08-12 21:34:18 +12:00
Paul Chote
4f3c9aa0af
Introduce Target.Type property.
2013-08-11 22:23:52 +12:00
Matthias Mailänder
5dcf1c755c
use the player statistics everywhere
2013-08-11 12:21:33 +02:00
Paul Chote
755fa6eaf4
Include Armament and Barrel in INotifyAttack.
2013-08-03 16:21:57 +12:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
...
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
6a435752fd
Remove *PxPosition from IOccupySpace/IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
0676116d77
Convert Move and related plumbing to world coordinates.
2013-07-21 17:35:45 +12:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
27f04c1b78
Rename FindUnits -> FindActorsInBox.
2013-07-20 15:34:28 +12:00
Paul Chote
37c02fea79
Remove PPos overload of FindUnits.
2013-07-20 15:34:27 +12:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
e6865c5996
Remove PPos overload of FindUnitsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
39d2095e54
Remove PPos overload of ClosestTo.
2013-07-20 15:34:27 +12:00
Curtis Shmyr
a1f05fd017
Remove unused interface INotifyOtherCaptured
2013-07-14 11:53:15 -06:00
ScottNZ
7ead562349
Use correct sound for teleporting chronotanks
2013-07-14 00:24:11 +12:00
Paul Chote
11cebddaa9
Convert Sound.Play* to WPos.
2013-07-11 17:37:27 +12:00
Paul Chote
0326d2bbd0
Use WRange for Follow.
2013-07-10 20:03:53 +12:00
Paul Chote
ee188ededd
Fix Follow formatting.
2013-07-10 20:01:04 +12:00
Paul Chote
91698678a2
Use WRange for Mobile.MoveWithinRange.
2013-07-10 19:59:03 +12:00