Paul Chote
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200e90a590
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Right click cancel chronoshift targeting.
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2010-11-30 23:02:45 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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1aebd59062
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Fix some compiler warnings
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2010-11-27 11:20:01 +13:00 |
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Paul Chote
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08c9c1a92f
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Make Iron Curtain targeting consistent with Chronoshift.
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2010-11-24 15:49:52 +13:00 |
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Paul Chote
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ea3943daf4
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Do the same for chronoshifted units
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2010-11-24 15:45:47 +13:00 |
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Chris Forbes
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f892eb629e
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fix exploitability of nuke and ion cannon
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2010-11-23 21:39:34 +13:00 |
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Paul Chote
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3d1d4a1aff
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AOE Chronosphere
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2010-11-23 21:39:31 +13:00 |
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Paul Chote
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41665f7e95
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AOE Iron Curtain
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2010-11-23 21:38:28 +13:00 |
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geckosoft
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46d0a6d00d
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Fixed: Potential exploit with ChronoshiftPower
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2010-11-23 15:59:05 +13:00 |
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geckosoft
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402afc82ca
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Fixed: Potential exploit on Iron Curtain
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2010-11-23 15:59:04 +13:00 |
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Chris Forbes
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7b5be4a0ec
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remove more ctors
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2010-11-23 15:30:21 +13:00 |
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Chris Forbes
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490b0801a0
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start removing weird ctors on Order
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2010-11-23 15:14:48 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Chris Forbes
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e0f357390c
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clean up usings in AirstrikePower
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2010-11-06 19:58:41 +13:00 |
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Bob
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801aa1156f
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move aircraft code into Mods.RA/Air/
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2010-11-06 12:18:04 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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8e4f5da791
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fix ironcurtain
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2010-10-21 18:29:43 +13:00 |
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Paul Chote
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9c944924de
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Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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2010-10-14 19:40:00 +13:00 |
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Bob
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20276291ce
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move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
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2010-10-12 17:30:27 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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17990ab8b7
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move LobbyInfo onto OrderManager
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2010-10-12 17:24:00 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Bob
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3209da4a4a
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fixed PlaceBuilding and Chronosphere ordergenerators
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2010-10-07 22:07:13 +13:00 |
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Bob
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0cd140849b
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fix some support powers
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2010-10-07 22:07:12 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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afda1647fd
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moved more traits from engine into mods
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2010-09-20 21:17:50 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
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alzeih
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4ea66ea309
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Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
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2010-08-02 00:49:26 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Chris Forbes
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718b0e7613
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fix mslo nuke offset
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2010-08-01 13:03:53 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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alzeih
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c749fcfce3
|
Nearly There
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2010-07-26 22:23:24 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
|
Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Bob
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6a840dff4c
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move ActorGroupProxy to mod; move SupportPower traits into directory
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2010-07-08 14:01:44 +12:00 |
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Chris Forbes
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842584c388
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move some ra crap around
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2010-05-13 19:59:06 +12:00 |
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Chris Forbes
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753f3660aa
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fix exploitable support powers
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2010-05-13 19:57:13 +12:00 |
|
Chris Forbes
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dd52aa1728
|
positional sound!
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2010-05-13 08:44:46 +12:00 |
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Chris Forbes
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aaa9c2e579
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move SupportPowerInfo.MissileWeapon to NukePowerInfo where it belongs
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2010-04-16 11:44:51 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Chris Forbes
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ba24ffc442
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remove spurious leftovers from prev
|
2010-04-10 14:31:53 +12:00 |
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Chris Forbes
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f01bb9b767
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removed the BS handling of supportpower sounds
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2010-04-10 14:29:46 +12:00 |
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