Paul Chote
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b0802466b2
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tib tree animations
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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e5ee2b9479
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Heli pips and separation
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2010-06-13 15:39:00 +12:00 |
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Paul Chote
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b50ad94efb
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Tweak helicopter movement / attack
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2010-06-13 11:34:33 +12:00 |
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Chris Forbes
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3870be5122
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fix various breakage in nuke code
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2010-06-11 17:55:42 +12:00 |
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Chris Forbes
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1bd7a9b590
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visualize minefields in OG
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2010-06-11 17:53:35 +12:00 |
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Matthew Bowra-Dean
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aa239d172d
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Log channels, PHP script diffs when told.
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2010-06-10 12:50:22 +12:00 |
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Chris Forbes
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540a2da82a
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fix stupid desync in minelayer
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2010-05-30 13:44:59 +12:00 |
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Chris Forbes
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d824373853
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housekeeping in paradrop
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2010-05-29 11:59:55 +12:00 |
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Chris Forbes
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94e8edb1cd
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fix crash in TeslaInstantKills
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2010-05-29 09:43:07 +12:00 |
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Chris Forbes
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9b11e79592
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blame nuke damage on the player actor, not the silo, to prevent retaliation
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2010-05-28 19:48:34 +12:00 |
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Chris Forbes
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2ca9a936a3
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hack in facing management of turrets on husks, + some angular velocity
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2010-05-28 19:43:45 +12:00 |
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Chris Forbes
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04dceb4417
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turn down veterancy bonus a bit
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2010-05-27 22:04:25 +12:00 |
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Chris Forbes
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996344ea6e
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fix crash in EmitInfantryOnSell when destroying things that are not Valued
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2010-05-27 22:02:36 +12:00 |
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Chris Forbes
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a259a0aca0
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hack in rank overlay; fix last rank; add an extra (elite) rank
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2010-05-27 21:40:45 +12:00 |
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Chris Forbes
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a399e0b682
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strip 'locate game root' crap from game & editor; chrono both CAs
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2010-05-27 21:13:35 +12:00 |
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Chris Forbes
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230625897a
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hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience
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2010-05-27 19:02:07 +12:00 |
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Chris Forbes
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1bd9dc7536
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increase default thresholds
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2010-05-27 18:43:30 +12:00 |
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Chris Forbes
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294240de7f
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fix missing prereq on GainsExperience; List -> array; float -> int
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2010-05-27 18:35:44 +12:00 |
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Chris Forbes
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0c8e8b5658
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fix tk detection; fix crash on lacking ValuedInfo; fix traits being fetched twice; fix needless mutation of 'exp'
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2010-05-27 18:31:42 +12:00 |
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Paul Chote
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a070820695
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Hack in trait modifiers. Probably not the best approach.
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2010-05-27 17:22:26 +12:00 |
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Paul Chote
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c15d721884
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Units gain exp for kills and level up
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2010-05-27 16:53:21 +12:00 |
|
Paul Chote
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49b1870eaa
|
Nuke flash (fixes #16)
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2010-05-26 21:26:49 +12:00 |
|
Paul Chote
|
a35d6207a9
|
Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
|
Paul Chote
|
9dc8422adf
|
Scriptable MSLO and shellmap win
|
2010-05-26 20:40:50 +12:00 |
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Paul Chote
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b286a71487
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Add some combat to the shellmap; unfail init slightly
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2010-05-26 20:40:49 +12:00 |
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Chris Forbes
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270941cfde
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fix some fail desyncs in chronoshift code
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2010-05-26 19:02:43 +12:00 |
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Paul Chote
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7ef2ed1434
|
Actors as dict
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2010-05-24 21:18:54 +12:00 |
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Paul Chote
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78455a3dce
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IsSpecial -> NonCombatant
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2010-05-24 21:18:53 +12:00 |
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Paul Chote
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35ca5f80b2
|
Nits.
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2010-05-24 21:18:53 +12:00 |
|
Paul Chote
|
a6f5b12a55
|
world.NeutralPlayer has been defeated
|
2010-05-24 21:14:36 +12:00 |
|
Chris Forbes
|
b8b3ef61aa
|
fix dumb oversight when choosing a suitable fix
|
2010-05-24 21:10:13 +12:00 |
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Chris Forbes
|
e850937022
|
make minelayer require force-attack to start minefield (otherwise move); return to fix and rearm/repair before heading out again
|
2010-05-24 21:10:13 +12:00 |
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Chris Forbes
|
5ca590a16a
|
working smart minelayer; needs auto-rearm though
|
2010-05-24 21:10:12 +12:00 |
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Chris Forbes
|
431bbe2764
|
remove spurious IProducer interface; add IBlocksBullets and move Wall
|
2010-05-24 21:10:11 +12:00 |
|
Chris Forbes
|
027d7e2c2b
|
filtering of unusable cells in minefield support; rationalize mobile a bit
|
2010-05-24 21:10:10 +12:00 |
|
Chris Forbes
|
9dd1032683
|
generate a vaguely reasonable minefield locus
|
2010-05-24 21:10:10 +12:00 |
|
Chris Forbes
|
baf37f7d04
|
start of smart minelayer
|
2010-05-24 21:10:09 +12:00 |
|
Chris Forbes
|
630aee7b98
|
fix namespaces on stuff bob moved
|
2010-05-20 19:44:38 +12:00 |
|
Bob
|
e9799ffdfa
|
move CanPowerDown, PowerDownButton, and 3 IOGs
|
2010-05-20 19:33:10 +12:00 |
|
Chris Forbes
|
7609097f4f
|
move render modifiers to ra
|
2010-05-20 19:26:09 +12:00 |
|
Chris Forbes
|
91a4ac5faf
|
move victory conditions
|
2010-05-20 19:21:09 +12:00 |
|
Chris Forbes
|
3276a4f557
|
moved Reservable to ra
|
2010-05-20 19:15:24 +12:00 |
|
Chris Forbes
|
9215fa4d28
|
moved CallFunc, Wait activities to ra
|
2010-05-20 19:14:16 +12:00 |
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Chris Forbes
|
43eb4b03ea
|
moved Follow to ra
|
2010-05-20 19:11:05 +12:00 |
|
Chris Forbes
|
1d0848466f
|
moved most render bits to ra
|
2010-05-20 19:09:48 +12:00 |
|
Chris Forbes
|
b0d2bf2e51
|
moved air unit support to ra
|
2010-05-20 18:54:44 +12:00 |
|
Chris Forbes
|
7fc5007ac8
|
moved various other traits
|
2010-05-20 18:47:22 +12:00 |
|
Chris Forbes
|
f75a2d2fe6
|
moved infantry traits to ra
|
2010-05-20 18:41:24 +12:00 |
|
Chris Forbes
|
be974f7970
|
moved almost all Attack* to ra
|
2010-05-20 18:37:36 +12:00 |
|
Chris Forbes
|
d008fd9eed
|
moved AutoTarget/AutoHeal to ra
|
2010-05-20 18:28:57 +12:00 |
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