Paul Chote
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dea199400d
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Fix #630 - Muzzleflashes on cnc apache
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2011-03-19 18:40:12 +13:00 |
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Paul Chote
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8e079c310a
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Give Oil Derricks a small sight range
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2011-03-19 17:48:56 +13:00 |
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Paul Chote
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d05b979e53
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Tweak cnc proc cashtick
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2011-03-17 22:26:28 +13:00 |
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Paul Chote
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86e8c3974f
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Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
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2011-03-17 22:26:28 +13:00 |
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Chris Forbes
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7e25947689
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yaml changes for sellable
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2011-03-17 19:14:20 +13:00 |
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Paul Chote
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795101aac9
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Grenadiers explode on death
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2011-03-13 21:21:16 +13:00 |
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Paul Chote
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0dd9a437b8
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support power charge bars in cnc
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2011-03-13 21:18:39 +13:00 |
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Chris Forbes
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116ef15fdb
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GotoNextBase dies in a fire; INotifyKeyPress dies
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2011-03-13 12:12:57 +13:00 |
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Chris Forbes
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43dccb073d
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support ProductionBar properly in cnc too
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2011-03-02 23:22:57 +13:00 |
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Paul Chote
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5a30750e33
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Fix VICE.
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2011-02-23 21:54:58 +13:00 |
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Paul Chote
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754e45094c
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Remove ProximityCaptor from cnc.
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2011-02-23 21:54:57 +13:00 |
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Paul Chote
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18d73aef53
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Split out RenderInfantryPanic.
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2011-02-17 21:38:04 +13:00 |
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Paul Chote
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06bf38b526
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Split out RenderInfantryProne
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2011-02-17 21:10:44 +13:00 |
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Paul Chote
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9a04a7fa9f
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Move IdleAnimation into RenderInfantry
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2011-02-17 20:15:20 +13:00 |
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Paul Chote
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b6328b356c
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ScaredyCat trait for civilians.
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2011-02-15 22:38:13 +13:00 |
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Paul Chote
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fa86502795
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Emit e6,e1 on sell.
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2011-02-15 22:17:43 +13:00 |
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Chris Forbes
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5bd9273a7d
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fix issues with mpspawn and waypoint sprites
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2011-02-15 16:09:53 +13:00 |
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Paul Chote
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8e87c63b0f
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Viceroids shouldn't smoke
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2011-02-11 23:15:37 +13:00 |
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Paul Chote
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03f014ffb9
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Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
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2011-02-11 23:05:01 +13:00 |
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Paul Chote
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51138fcdc3
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Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
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2011-02-11 22:25:16 +13:00 |
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Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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8844ca0fdd
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Add (laser-)viceroids. Needs a proper weapon.
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2011-02-11 21:50:10 +13:00 |
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geckosoft
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0f17fa34a8
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Added ProximityCaptor and filtering of possible captors for KOTH
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2011-02-05 19:22:06 +13:00 |
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Paul Chote
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7693f3d16a
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Craters and scorches smoke.
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2011-02-05 09:19:31 +13:00 |
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Paul Chote
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0ddcff7ec7
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Apply some misc balance stick to cnc
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2011-02-04 20:17:58 +13:00 |
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Paul Chote
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504fe9e427
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Fix infantry group damage
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2011-02-04 18:39:04 +13:00 |
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Paul Chote
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73a08624ef
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Hacky fix for group movement
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2011-02-04 18:39:03 +13:00 |
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Paul Chote
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8002ed0893
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(cnc) Support structures don't grant build radius.
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2011-02-02 09:22:23 +13:00 |
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Paul Chote
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d85411f816
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SAM and ATWR require power (#518 and #519).
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2011-02-02 09:12:51 +13:00 |
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Paul Chote
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5f65d4102b
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cnc sams rotate to home position before closing, lower ROT to something sane.
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2011-01-31 21:17:07 +13:00 |
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Paul Chote
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cd5e7409ef
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First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
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2011-01-30 23:11:16 +13:00 |
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Paul Chote
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4b538fd2fe
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Fix palette issues with Oil Derricks and walls (fixes #501).
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2011-01-29 13:21:55 +13:00 |
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Paul Chote
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9b17bfe697
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Fix AFLD production eva (#494).
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2011-01-29 13:04:26 +13:00 |
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Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Paul Chote
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9a4fb0a5b9
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Fix RMBO c4
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2011-01-29 12:10:07 +13:00 |
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Paul Chote
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7dad013b31
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Fix cnc.
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2011-01-27 20:50:01 +13:00 |
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Chris Forbes
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93a56f9a18
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#250 resources should have a list of allowed terrain types
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2011-01-08 09:31:36 +13:00 |
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Paul Chote
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cc356bcfee
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Refactoring.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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4a47641656
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Tweak cnc wall sounds.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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03185fe46b
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Fix #429. Capturable Oil Derricks.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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de5d9abec3
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Delayed unloading. Remove LocalStorage from proc.
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2011-01-02 15:27:29 +13:00 |
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Chris Forbes
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f7b34e1c5e
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#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
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2010-12-28 18:27:00 +13:00 |
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Chris Forbes
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e94e21fd32
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add name to cnc bot too
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2010-12-23 08:42:44 +13:00 |
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Chris Forbes
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d66439aa0c
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fix cnc rules bug so it loads
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2010-12-20 17:36:29 +13:00 |
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Paul Chote
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f5bffc4da9
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Restore sane timings.
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2010-12-07 22:19:58 +13:00 |
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Paul Chote
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e52771c367
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Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes.
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2010-12-07 21:45:04 +13:00 |
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Paul Chote
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76f792bfdf
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New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
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2010-12-07 21:45:03 +13:00 |
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Chris Forbes
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3f47715c36
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harvesters show colors for each resource type
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2010-12-05 12:10:52 +13:00 |
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Chris Forbes
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94715a1561
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add AutoTargetIgnore to ^Wall in ra and cnc
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2010-12-05 11:41:14 +13:00 |
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