Commit Graph

655 Commits

Author SHA1 Message Date
Matthias Mailänder
8ebe6345aa Merge pull request #6323 from pchote/tib-craters
Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3 Render smudges beneath resources. Fixes #6270. 2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
520df8242d Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Paul Chote
7fb31dd3aa Upgrade mod rules. 2014-08-12 11:47:01 +12:00
havok13888
9ea169b2c8 5936 Advanced Power Plant have a different layout in the original 2014-08-10 23:06:11 -05:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
1a4f476ffa Replace CloakCrateAction with upgrades. 2014-08-07 20:44:30 +12:00
Paul Chote
de775e2f56 Reimplement unit levels using IUpgradable. 2014-08-07 20:44:28 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
d6fd507b04 Remove repulsion from a10 and c17 2014-07-29 00:18:21 +12:00
Deniz Ayıkol
f08c463181 Cnc: Increase MCV selection priority. 2014-07-24 15:18:37 +03:00
UberWaffe
2b73fa027b Fixes as per comments. (+1 squashed commits)
Squashed commits:

[c3abf4b] Fixes as per comments. (+1 squashed commits)

Squashed commits:

[a289d17] Regression and UpgradeRules fix for #5921.
2014-07-23 16:47:15 +02:00
Chris Forbes
72c92491a7 Merge pull request #6009 from psydev/patch-2
Nerf flame tank
2014-07-23 09:45:49 +12:00
Paul Chote
5d0282188c Give GTWR back to both factions. 2014-07-22 10:19:20 +12:00
psydev
75293ba1ea Reduce Flame Tank HP
In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0 Reduce Flame Tank speed
It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
Paul Chote
a46baeaf2b Reorganise AI base building logic.
- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea Add tech levels to TD. 2014-07-09 17:50:14 +12:00
Paul Chote
c6299892e0 Remove obsolete BeaconDuration definitions. 2014-07-07 17:40:50 +12:00
Matthias Mailänder
69209cd340 split WithActiveAnimation from SeedsResource
closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
394d635dae new trait WithMakeAnimation 2014-07-06 08:24:08 +02:00
Squiggles211
ebc6515d73 Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook.  (may be desireable for
single player missions visual effect like Allies01?)  Also gives the
chinook a faster ascend/descend speed.  Fixes #5054
2014-07-06 00:52:43 -05:00
Paul Chote
dbfd1eaaa3 Merge pull request #5808 from reaperrr/td-bluetib
Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
reaperrr
739865062a Replaces glitchy blue tiberium art with TS-style remapable tiberium art. 2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145 Remove duplicate split sequence.
Make blue tib tree more centered on cell (fixes #5744).

Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
6fa3f4207a Fix editor position of TD tiberium trees. 2014-07-03 21:52:18 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Paul Chote
32e0bf3edf Fix captured tech unlocking in TD. 2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Matthias Mailänder
e607c04cce let harvester splatter resources when exploding
closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
Paul Chote
4454c0c2f8 Merge pull request #5372 from Mailaender/desert-tree-exclude
Fixed temperat trees showing up in the Tiberian Dawn DESERT tileset
2014-05-23 00:57:27 +12:00
Paul Chote
475aa93271 Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Paul Chote
2b5667d5b0 Merge pull request #5376 from Mailaender/airdrop-overlay
Added the Dune 2000 starport lights
2014-05-22 23:27:32 +12:00
Squiggles211
099d2a5400 Lower BridgeHut Selectable Priority
Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Matthias Mailänder
5274776d55 add the Dune 2000 repair depot active overlay 2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2 add the starport active animation 2014-05-20 11:41:41 +02:00
Matthias Mailänder
d4a64386c3 exclude temperat trees in the desert tileset 2014-05-20 08:36:03 +02:00
Matthias Mailänder
09e5cf2d03 whitespace cleanup 2014-05-18 08:16:51 +02:00
Paul Chote
9a0248bbb9 Merge pull request #5302 from Mailaender/console-commands
Added pause and surrender console commands
2014-05-18 00:28:10 +12:00
Matthias Mailänder
8e79879ee8 merged Pause/Surrender into PlayerCommands 2014-05-17 14:13:44 +02:00
Paul Chote
2acba2ce47 Merge pull request #5242 from reaperrr/deathsounds-followup
Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
Matthias Mailänder
86c0614558 fix neighbored walls connecting to everyhing
closes #5232
2014-05-16 16:39:04 +02:00
Matthias Mailänder
667f92bc75 add a console command to surrender the game 2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802 add a new /pause command 2014-05-14 15:59:53 +02:00