Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
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Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Paul Chote
7fb31dd3aa
Upgrade mod rules.
2014-08-12 11:47:01 +12:00
havok13888
9ea169b2c8
5936 Advanced Power Plant have a different layout in the original
2014-08-10 23:06:11 -05:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403
Add support for mission objectives
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Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game. If all primary objectives are
completed the game is won, and lost when any of them fails.
Objectives can be added at any stage during the game, allowing to react
dynamically to game events.
The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed. Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00
Paul Chote
1a4f476ffa
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
Paul Chote
de775e2f56
Reimplement unit levels using IUpgradable.
2014-08-07 20:44:28 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
d6fd507b04
Remove repulsion from a10 and c17
2014-07-29 00:18:21 +12:00
Deniz Ayıkol
f08c463181
Cnc: Increase MCV selection priority.
2014-07-24 15:18:37 +03:00
UberWaffe
2b73fa027b
Fixes as per comments. (+1 squashed commits)
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Squashed commits:
[c3abf4b] Fixes as per comments. (+1 squashed commits)
Squashed commits:
[a289d17] Regression and UpgradeRules fix for #5921 .
2014-07-23 16:47:15 +02:00
Chris Forbes
72c92491a7
Merge pull request #6009 from psydev/patch-2
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Nerf flame tank
2014-07-23 09:45:49 +12:00
Paul Chote
5d0282188c
Give GTWR back to both factions.
2014-07-22 10:19:20 +12:00
psydev
75293ba1ea
Reduce Flame Tank HP
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In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0
Reduce Flame Tank speed
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It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
Paul Chote
c6299892e0
Remove obsolete BeaconDuration definitions.
2014-07-07 17:40:50 +12:00
Matthias Mailänder
69209cd340
split WithActiveAnimation from SeedsResource
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closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Squiggles211
ebc6515d73
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
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Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook. (may be desireable for
single player missions visual effect like Allies01?) Also gives the
chinook a faster ascend/descend speed. Fixes #5054
2014-07-06 00:52:43 -05:00
Paul Chote
dbfd1eaaa3
Merge pull request #5808 from reaperrr/td-bluetib
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Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
reaperrr
739865062a
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
6fa3f4207a
Fix editor position of TD tiberium trees.
2014-07-03 21:52:18 +02:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Paul Chote
32e0bf3edf
Fix captured tech unlocking in TD.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
4454c0c2f8
Merge pull request #5372 from Mailaender/desert-tree-exclude
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Fixed temperat trees showing up in the Tiberian Dawn DESERT tileset
2014-05-23 00:57:27 +12:00
Paul Chote
475aa93271
Merge pull request #5373 from Mailaender/repair-overlay
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Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Paul Chote
2b5667d5b0
Merge pull request #5376 from Mailaender/airdrop-overlay
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Added the Dune 2000 starport lights
2014-05-22 23:27:32 +12:00
Squiggles211
099d2a5400
Lower BridgeHut Selectable Priority
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Fixes #4738 where player was unable unable to attack units/buildings that
are next to or on a bridge.
2014-05-21 00:40:48 -05:00
Matthias Mailänder
5274776d55
add the Dune 2000 repair depot active overlay
2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2
add the starport active animation
2014-05-20 11:41:41 +02:00
Matthias Mailänder
d4a64386c3
exclude temperat trees in the desert tileset
2014-05-20 08:36:03 +02:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Paul Chote
9a0248bbb9
Merge pull request #5302 from Mailaender/console-commands
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Added pause and surrender console commands
2014-05-18 00:28:10 +12:00
Matthias Mailänder
8e79879ee8
merged Pause/Surrender into PlayerCommands
2014-05-17 14:13:44 +02:00
Paul Chote
2acba2ce47
Merge pull request #5242 from reaperrr/deathsounds-followup
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Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
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closes #5232
2014-05-16 16:39:04 +02:00
Matthias Mailänder
667f92bc75
add a console command to surrender the game
2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802
add a new /pause command
2014-05-14 15:59:53 +02:00