Commit Graph

655 Commits

Author SHA1 Message Date
psydev
e0c3bc67cd Make infantry more likely to walk through Tiberium
Reduced pathing cost so that units will sometimes walk through tiberium if it's a valuable shortcut. This was done since the damage Tiberium does now has been reduced.
2014-04-18 05:23:05 -07:00
psydev
693668e977 Minor: reduce recoil for Mammoth Missiles 2014-04-18 05:08:37 -07:00
psydev
69b848d2e2 Make refineries unload harvesters faster
The values for loading and unloading time for harvesters are swapped.
This will keep the total amount of time for the harvest/unload cycle, but they will spend less time at the refinery. This will allow a refinery to support 3 harvesters operating from a nearby field, instead of the current 2. 

One effect of this is that it will make buying a factory early game a bit more economical  (though still a bit less so than buying only refineries with no factory), since more harvesters can be used per refinery, increasing demand for harvester production.
2014-04-18 05:07:21 -07:00
psydev
c26c4a45d7 Buffing Light/Med. tank HP
Tanks seem to die quickly in this game.
Giving them a buff in HP to increase their usefulness in the role of "tank".
2014-04-18 05:03:46 -07:00
psydev
6c7da795a7 Minor: adjusting sight ranges
Artillery, MLRS and Mobile SAM all have visual range capped at 8. This makes scouts more useful to fire beyond visual range.
Buggy given visual range of 8 to match Humvee and Bike.
2014-04-18 05:02:32 -07:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
psydev
271a5b78b8 Minor: Adjusting ROT speeds
Capping light vehicle rotation speeds at 10.
Light Tank turret rotation will match vehicle rotation.
Stealth Tank rotation increased to keep it maneuverable vs. tough enemies like Mammoth.
2014-04-18 04:59:29 -07:00
psydev
ec29cc61b0 Mammoth Tank HP reduced from 900 -> 800.
Mammoth was a bit OP and kind of impossible to kill. This keeps it tough but makes it possible to defeat.
2014-04-18 04:55:07 -07:00
psydev
3e3e0471de Flame Tank armor now Heavy. Cost reduced to $600.
HP reduced to 300 to compensate for new Heavy armor.
Flame tank does good damage but often dies before it can be cost-effective.
Since it is supposed to hunt infantry and light vehicles, this will help it do its job better. It will also be more resistant to flame infantry, which seems fitting. ;)
2014-04-18 04:53:58 -07:00
psydev
6153ad1d9f Reduce Harvester cost from $1200 to $1000
This is to make opening with a factory instead of more refineries a bit more feasible. 

Given that there is a maximum limit of how many harvesters can operate from a refinery in TD, lowering the price shouldn't be a problem, since there can't be harvester spam. How many refineries you have will limit how many harvesters you can effectively use. 
By comparison, RA harvester is $1100.
2014-04-18 04:49:56 -07:00
psydev
cc841f3ceb A10 is no longer a targetable unit.
Units on the ground were pursuing A10s until they left the map. Seems inappropriate.
2014-04-18 04:46:59 -07:00
psydev
a1e1f296cf Reduce Orca reload speed, from 24s -> 12s
Orca's reloading is so slow it can barely do anything. It's painful. 

This will make it non-useless in smaller groups. 
I am not concerned that this will make Orca OP, since air defense power has generally been buffed in the last year considerably.
2014-04-18 04:45:07 -07:00
psydev
ca8dd073b6 Increase Chinook sight range 8 -> 10 2014-04-18 04:42:21 -07:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
14eab38f0b Add a camera to the Ion Cannon. Fixes #5058. 2014-04-18 14:17:15 +12:00
Paul Chote
4d08093d1d Merge pull request #5044 from Mailaender/better-rule-naming
Renamed old system.yaml descendened files
2014-04-06 20:23:24 +12:00
Paul Chote
a010a0b914 Merge pull request #5065 from Mailaender/hey-bale-unboom
Made hay bales non C4 targetable
2014-04-06 20:21:55 +12:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00
Matthias Mailänder
bad4ee0d38 non-explosive hay-bales 2014-04-06 07:58:38 +02:00
Paul Chote
4280835439 Add additional TargetTypes to C&C. 2014-04-06 16:07:47 +12:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Matthias Mailänder
95d8d1d45d show disabled overlay when TD defenses power down
closes #5005
2014-04-02 21:24:40 +02:00
Paul Chote
13f6075638 Merge pull request #5007 from psydev/patch-4
Allow Chinook to land in tiberium
2014-04-02 20:32:41 +13:00
psydev
6b8fd4efd9 Allow Chinook to land in tiberium
Seems to not make sense that it can't land in tiberium, especially since Chem Troopers can walk through it undamaged, and since tiberium is not quite as deadly in recent patches.
2014-04-01 04:03:41 -07:00
psydev
296d9c5072 Give ARTY a 75% chance of exploding
The odds of exploding should be high, but not 100%, I think.
2014-04-01 03:12:21 -07:00
Oliver Brakmann
031461e188 Make husks not appear on radar. Fixes #4991. 2014-03-30 12:56:02 +02:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Paul Chote
ea79eb28fc Allow Attack* to control a subset of armaments. 2014-03-21 10:03:53 +13:00
Matthias Mailänder
b31240ccc5 Merge pull request #4919 from pchote/mine-fixup
Remove duplication between Immobile and Mine.
2014-03-20 13:40:31 +01:00
Paul Chote
725f690aaa Add posters for TD airstrike and nuke. 2014-03-20 22:13:11 +13:00
Paul Chote
4b09ecd630 Remove duplication between Immobile and Mine. 2014-03-20 21:54:06 +13:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Paul Chote
2d80a8d0d8 Use Immobile for cameras and flares. 2014-03-13 00:59:35 +13:00
Paul Chote
0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. 2014-03-13 00:59:35 +13:00
Matthias Mailänder
fd4aa222f7 Merge pull request #4803 from reaperrr/obelisk-fix2
Building charge improvements
2014-03-07 18:54:17 +01:00
Matthias Mailänder
6dbe28cdbe Merge pull request #4815 from pchote/beacons
Remove beacon from ion cannon and add to airstrike.
2014-03-07 17:04:01 +01:00
reaperrr
525b4eee93 Chinook rotors now counter-rotate as intended. 2014-03-06 21:25:55 +01:00
reaperrr
82cd2b9520 Adapts Tesla Coil and Obelisk to AttackTesla -> AttackCharge changes.
Fine-tunes Obelisk charge delay, adds changelog entry.
2014-03-06 20:30:24 +01:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b use the disabled palette to render husks
closes #4631
2014-03-05 23:18:14 +01:00
Iamgoofball
2c649f0eaf Rebalanced Viceroids and Tiberium. PR number 4745. 2014-03-01 16:55:18 -08:00
Matthias Mailänder
28e672fcf8 Merge pull request #4724 from RiderRockon/bleed
Reduced range and increased build time of static defense
2014-03-01 19:38:46 +01:00
Paul Chote
3c3a047c21 Remove beacon from ion cannon and add to airstrike. Fixes #4732. 2014-03-01 12:54:22 +13:00
Matthias Mailänder
2072f48ef7 Merge pull request #4721 from Smilex/A10_vision
closes #4696
closes #4687
2014-02-24 22:11:17 +01:00
Ian T. Jacobsen
6d4eada679 Added a camera to the A10. That spawns as they attack, and is destroyed as they leave 2014-02-24 19:36:38 +00:00