Paul Chote
|
39a3dfffd1
|
Disallow capturing hospitals until they give something useful
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
|
4c60639a0d
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Remove build radius from tech structures
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2011-07-27 13:36:49 +12:00 |
|
Paul Chote
|
8a6a3eac85
|
Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283.
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2011-07-27 13:36:49 +12:00 |
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Paul Chote
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7211cd10c6
|
Define desert variants of civilian buildings as real actors instead of visual hacks.
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2011-07-27 13:36:48 +12:00 |
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Paul Chote
|
9f7c5791f9
|
Make vehicle husks unselectable
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
|
f9017567c1
|
Implement dead civilian buildings ask husks. Fixes #149.
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2011-07-27 13:36:47 +12:00 |
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Paul Chote
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d6ab8b2456
|
Fix tech structures: cannot sell, can repair, fix husks.
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2011-07-27 13:36:47 +12:00 |
|
Paul Chote
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8ad3f47608
|
Further resource tweaks:
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
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2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eba178a427
|
Resource changes (Feature #970):
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
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2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
eadf6fe6cf
|
Rename RenderBuildingOre -> RenderBuildingSilo
|
2011-07-25 22:23:21 +12:00 |
|
Paul Chote
|
996a5407a9
|
Use proc tower lights as a fullness indicator (Feature #1035).
|
2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
6c129eed3c
|
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
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2011-07-25 22:23:20 +12:00 |
|
Paul Chote
|
f4a03e3d73
|
Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
54b7e8f344
|
Split apache guns into AA/AG variants too. Fixes #946.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
e30e49006f
|
Split orca missiles into AA and AG variants to avoid splash damage leakage.
|
2011-07-25 22:23:19 +12:00 |
|
Paul Chote
|
6ede28fdbe
|
Fix mammoth tank not crushing infantry
|
2011-07-25 22:23:15 +12:00 |
|
Paul Chote
|
d9d20338bf
|
Increase orca reload time
|
2011-07-25 22:23:14 +12:00 |
|
Paul Chote
|
e724a3b200
|
Decrease stnk speed slightly, increase it's health
|
2011-07-25 22:23:14 +12:00 |
|
Chris Forbes
|
5f315bc404
|
split unit smoke out into WithSmoke trait; remove duplication
|
2011-07-17 11:27:20 +12:00 |
|
Paul Chote
|
5722db0e34
|
Make Civilians crushable
|
2011-07-16 05:03:19 +12:00 |
|
Paul Chote
|
eabcc51738
|
Fix gun firing offset (Bug #940).
|
2011-07-15 21:31:48 +12:00 |
|
Paul Chote
|
e40581149a
|
Fix mtnk firing offset (Bug #938).
|
2011-07-15 21:31:48 +12:00 |
|
Paul Chote
|
3ae34fabf1
|
Fix ltnk firing offsets (Bug #939).
|
2011-07-15 21:31:48 +12:00 |
|
Paul Chote
|
5fceaaec58
|
New APC turret; art by Daniel Hernandez.
|
2011-07-15 20:10:22 +12:00 |
|
Paul Chote
|
089cdf14ad
|
Remove the baked harvester animation from proc. Fixes #1009.
|
2011-07-15 20:10:22 +12:00 |
|
Paul Chote
|
c981b4322e
|
Increase bike damage by ~16%, give weapon a sensible name.
|
2011-07-15 20:10:22 +12:00 |
|
Paul Chote
|
6090fda144
|
Increase building repair rate, cost.
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
6433e6b356
|
Halve Mammoth Tank regen rate
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
e9bd03b686
|
Add crushable infantry support, enabled in C&C.
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
dc0c0e744a
|
Production group icons
|
2011-07-14 20:29:14 +12:00 |
|
Paul Chote
|
32322b1658
|
Add tooltip descriptions to support powers
|
2011-07-14 20:29:14 +12:00 |
|
Paul Chote
|
6877c29fa6
|
Reimplement production queue switching from selection.
|
2011-07-03 07:02:17 +12:00 |
|
Paul Chote
|
c76811c5e1
|
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
|
2011-07-03 01:48:14 +12:00 |
|
Paul Chote
|
d5e63538ad
|
Port production palette from ui2 branch. Needs reworking. Unfinished.
|
2011-07-02 07:32:34 +12:00 |
|
Daniel Hernandez
|
0224b3b745
|
Fix stnk husk (Fixes #985).
|
2011-07-01 23:22:07 +12:00 |
|
Paul Chote
|
7c63138e3f
|
Mechanism for showing mission objectives in the ingame menu. Fixes #948.
|
2011-07-01 02:34:30 +12:00 |
|
Paul Chote
|
c2519375b2
|
Reduce grenadier death damage. Fixes #957.
|
2011-07-01 00:35:09 +12:00 |
|
Paul Chote
|
a835edfab1
|
Increase tiberium pathing penalty for infantry. Fixes #953.
|
2011-07-01 00:16:28 +12:00 |
|
Paul Chote
|
17fa312108
|
Use new cloak crate effect
|
2011-07-01 00:08:43 +12:00 |
|
Paul Chote
|
11a9bc7e43
|
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
|
2011-07-01 00:07:04 +12:00 |
|
Paul Chote
|
f360559869
|
Remove some crap from Cloak.
|
2011-06-30 23:54:42 +12:00 |
|
Paul Chote
|
fc10b79e1d
|
Capturable Biolab allows production of player-controlled viceroids.
|
2011-06-30 20:20:00 +12:00 |
|
Paul Chote
|
c58284d06f
|
Increase ATWR range by 1. Fixes #941 (detection circle not visible).
|
2011-06-29 00:05:10 +12:00 |
|
Paul Chote
|
a7670f10ea
|
Reduce SAM Site range. Fixes #954.
|
2011-06-29 00:05:10 +12:00 |
|
Paul Chote
|
05826c0c9b
|
Fix Apache tooltip, halve it's damage. Fixes #952.
|
2011-06-29 00:05:10 +12:00 |
|
Chris Forbes
|
43d8750aad
|
fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
|
2011-06-28 23:11:20 +12:00 |
|
Daniel Hernandez
|
5e0817fc37
|
Remappable oil derricks. Fixes #502.
|
2011-06-27 20:43:30 +12:00 |
|
Paul Chote
|
2cdc3c4288
|
Fix e3 firing offset. Fixes #936.
|
2011-06-26 02:29:25 +12:00 |
|
Paul Chote
|
31cb1c017f
|
Fix e4, e5 firing offsets.
|
2011-06-26 02:29:25 +12:00 |
|
Paul Chote
|
fc37733c3c
|
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
|
2011-06-25 15:25:22 +12:00 |
|