Matthias Mailänder
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bf521518af
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cleanup the rubble
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2013-08-17 23:56:12 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Matthias Mailänder
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cb2dd333a7
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read bibs from R8
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c551cfca0f
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welding for the light factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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0dd73a1289
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welding animations for the corrino heavy factory
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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f480679ab1
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add welding animations to the high tech factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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67c1eaf919
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animate the repair button using Frames:
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3db98b6554
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welding in the heavy weapon factories
overlay + alpha blending = awesome
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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8a1e825946
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added Ix Research lights as overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d4364694ab
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spinning radar dishes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c71e081afc
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added wind trap zaps with overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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51be8ef6bd
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repair pad animations are not yet supported for overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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93622ebeb2
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use the cool new additive blend mode for Dune 2000 explosions
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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9950706cb1
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cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c6e9b00c8c
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removed legacy 90mm SHP trails
they are too big
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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a831b8984a
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port map actors to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
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load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d0d2c7a49b
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load Dune 2000 aircraft directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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bed3fc2498
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replace the infantry sequences with transposed DATA.R8 frames
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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03eaf76cd8
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moved the towers to DATA.R8 sequences
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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a7504b5dd9
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load Dune 2000 walls directly from DATA.R8
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2013-08-17 23:31:22 +02:00 |
|
Paul Chote
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b02fd0d002
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Remove BibLayer and use sequences / RenderSprites instead.
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2013-08-11 00:25:53 +12:00 |
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Paul Chote
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614d57ac08
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Remove BelowUnits from D2K.
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2013-08-11 00:25:52 +12:00 |
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reaperrr
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a57b43fb45
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Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
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2013-08-09 20:05:58 +02:00 |
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