wuschel
1b4521fd51
Added new OpenRA map: Artemis
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Added new large OpenRA map based on western part of Zeus map. NOTE: The
file on the content.openra website is out of date.
2013-06-12 22:38:28 +02:00
wuschel
5ea2598ea9
Updated my maps: Apollo, Ares, Ares National Park, Poseidon
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Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
2013-06-12 19:56:49 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Chris Forbes
d898899de7
Revert "sound and explosion changes"
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This reverts commit 7e3f90ee1d .
2013-06-09 13:17:15 +12:00
Matthias Mailänder
22a8af34ea
Merge pull request #3373 from ScottNZ/husk
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Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216 .
2013-06-06 10:20:17 -07:00
ScottNZ
5184cee3ca
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
ScottNZ
77f66fa8b8
Add dynamic heights for things in the objectives panel.
2013-06-06 03:09:02 +12:00
Grant H.
980c44bf62
Added Sahara
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Sahara 4v4 desert map.
2013-06-05 02:13:41 -05:00
Grant H.
1043f58cc4
Finished Fort LoneStar
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Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Grant H.
9ed7d05ca7
Added Sahara Map
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Added Sahara 4v4 map
Good balanced ore and symmetrical
2013-06-02 20:23:12 -05:00
Grant H.
1456cd6254
Fort LoneStar Fixes/Changes
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Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Grant H.
130300074e
Added New Missions
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Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
ScottNZ
0cccfa4f8c
Adjust some Tournament Island rock positions
2013-06-02 02:52:51 +12:00
Matthias Mailänder
10acb115da
Merge pull request #3358 from ScottNZ/maps
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Add Tournament Island map to RA
2013-06-01 03:34:57 -07:00
Chris Forbes
646b94e7cb
Merge pull request #3348 from pchote/rendersprites
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Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
4552bbf19f
Merge pull request #3345 from reaperrr/minorfixes01
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Some minor fixes
2013-05-31 18:38:14 -07:00
ScottNZ
81991ffae0
Add Tournament Island map to RA
2013-06-01 12:00:05 +12:00
reaperrr
ec36279ecb
changes temp shellmap allied color to same as singleplayer/desert shellmap.
2013-05-28 17:55:59 +02:00
reaperrr
403f3745d9
undo change to desert shellmap allied color
2013-05-28 17:54:47 +02:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
reaperrr
f22216aeb5
bring temp shellmap allied color in line with desert shellmap/original RA.
2013-05-27 22:02:34 +02:00
reaperrr
7a4d06efb7
make allied color on desert shellmap slightly more vibrant.
2013-05-27 22:01:50 +02:00
reaperrr
592c76eb6e
sequences.yaml split-up
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Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00
reaperrr
5ef3a49485
Splits sequences.yaml into multiple files.
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The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.
2013-05-27 19:35:22 +02:00
Chris Forbes
1c6a98ba93
Merge pull request #3337 from Mailaender/auto-target-buildings
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Don't auto-target unarmed buildings in RA mod
2013-05-26 13:24:07 -07:00
Matthias Mailänder
90dc755ad4
fixed GPS dot shadow remapping, closes #3319
2013-05-25 19:11:12 +02:00
Matthias Mailänder
c74fa90305
don't auto-target unarmed buildings in ra mod
2013-05-25 15:39:04 +02:00
Chris Forbes
93c89a6ef5
Merge pull request #3286 from pchote/renderable-refactoring
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Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
9d074c6721
Merge pull request #3305 from pchote/mixdatabase
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Parse XCC mix databases
2013-05-24 20:25:38 -07:00
Chris Forbes
835dfd0780
Merge pull request #3320 from reaperrr/improved_visuals_v2
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several visual improvements
2013-05-24 20:24:18 -07:00
Chris Forbes
bd360dab54
Merge pull request #3330 from ScottNZ/balance
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Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6
Add capture bonus to OILB
2013-05-25 03:16:58 +12:00
Paul Chote
437de8e884
Fix FTRK turret position.
2013-05-23 21:39:57 +12:00
reaperrr
e1669ecd70
construction yard with shadow
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It always annoyed me that the CY had no shadow at all. This adds some at the edges.
2013-05-20 15:48:59 +02:00
reaperrr
3cc3a7dd65
crates with shadow and wood crate palette fix
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- westwood never bothered converting the wood crate to RA's palette. I did.
- shadows added to both wood crate and silver crate.
2013-05-20 02:14:02 +02:00
reaperrr
2abb6421fe
gap gen & mgg with shadows
2013-05-20 02:03:53 +02:00
reaperrr
579bafd439
Yak shp fix
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Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
2013-05-20 02:01:09 +02:00
reaperrr
0719b89cdf
adjusting explosion position
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- originally, frag1 was not centric and appears to the right of the impact/exploding vehicle.
- fball1 appeared quite a bit below the impact point. This moves it up a little.
2013-05-20 01:58:53 +02:00
reaperrr
e3391d1535
changes light tank bullet to 50cal.shp
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a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f
changes civ pistol explosion to single piff
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multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00
reaperrr
fbe06df9e6
silo gfx improvements
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- fixed some minor errors on the undamaged frames.
- added shadow.
2013-05-20 01:49:28 +02:00
reaperrr
4e7f04da5f
airfield gfx improvements
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- added separate idle shp to allow using all 8 frames while keeping idle/active separate.
- replaced some empty/background pixels inside tower with shadow.
2013-05-20 01:47:42 +02:00
Matthias Mailänder
be3b18057a
replace PackageContent yamls with XCC database
2013-05-18 07:34:49 +02:00
Paul Chote
170e14546a
Convert NukeLaunch to world coordinates.
2013-05-17 18:12:29 +12:00
Paul Chote
79cbb7f729
Convert Parachute to world coords.
2013-05-17 18:12:27 +12:00
Chris Forbes
cfcccb590d
Merge pull request #3295 from reaperrr/patch-3
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adding ImpactSounds to many weapons + other changes
2013-05-16 15:46:30 -07:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
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Add unit following/guarding
2013-05-16 14:02:32 -07:00
Chris Forbes
3f1805c1ea
Merge pull request #3192 from Mailaender/asset-browser
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Created an Asset Browser to view and convert Sprites
2013-05-16 12:57:15 -07:00
reaperrr
7e3f90ee1d
sound and explosion changes
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Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
reaperrr
c71bdf32e1
adds artillery_explosion
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Technically unnecessary, but using self_destruct on regular weapons in weapons.yaml might be a little confusing for modders. artillery_explosion is a more straight-forward label for art-exp1.
2013-05-16 20:52:19 +03:00