Commit Graph

13947 Commits

Author SHA1 Message Date
Chris Forbes
8174cbc88f Merge pull request #5994 from deniz1a/prod_order
Reordered production palette according to prerequisites.
2014-07-21 13:50:49 +12:00
psydev
38937e4caa Reduce BikeRockets' speed a bit
Bike spam is quite effective, and seems almost too good at silencing opposition. After playtesting, it was found that reducing the speed of rockets gives whoever they are engaging a chance to fire back before dying.
(RangeLimit increased to compensate for speed change, to keep it above 6).
2014-07-20 18:26:15 -07:00
psydev
29208fbf5f Nerf Mobile SAM damage a bit
The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness.

Changes:
-Replace quick-firing 2-burst and replace it with 1 shot per second.
-Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3.
-Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10).
2014-07-20 18:11:48 -07:00
psydev
3aa3097f8a Reduce RangeLimit of Stealth Tank Missiles
Note: the "Range" value of the Stealth Tank remains the same. 

It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now.
2014-07-20 18:01:52 -07:00
psydev
62fa566dce Reduce Stealth damage vs. infantry 35% -> 25%
Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care.
2014-07-20 17:45:37 -07:00
psydev
d38c722082 Reduce Flame Tank damage from 90 -> 75
As mentioned earlier, the reduction of the flame tank cost from $800 to $600 made it a bit too powerful. Playtesting with damage reduced to this level seemed to be reasonable.

The reason for reducing the cost to $600 was that few people were playing with the flame tank, since it costed a lot more than other units like the light tank. It seemed to be too much of a specialist and the added construction time (and cost) didn't appear to be worth it to players. It also seemed that people were not interested in risking the unit in battlefield offensives due to its cost. Part of the changes to the unit (increased damage vs. light, heavier armor, lower cost) were to make it more accessible for use against light vehicles (such as artillery), which it can destroy quickly, but which often result in its own death. A lower cost made the unit more usable in most mixed forces.
2014-07-20 17:40:01 -07:00
psydev
75293ba1ea Reduce Flame Tank HP
In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0 Reduce Flame Tank speed
It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
UberWaffe
cb6a724e48 Rename Race to ValidRaces. 2014-07-20 21:40:10 +02:00
UberWaffe
94b1f53ebf Rebased. (+1 squashed commits)
Squashed commits:

[43010a0] Fixes. (+1 squashed commits)

Squashed commits:

[94ee90e] Fixes. (+1 squashed commits)

Squashed commits:

[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)

Squashed commits:

[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)

Squashed commit:

[0f4df4a] Added DuplicateUnitCrateAction.

[2787fa1] Clarity update. (+1 squashed commits)

Squashed commits:

[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
2405ce3251 allow walls to attach to component towers 2014-07-20 19:00:04 +02:00
Matthias Mailänder
7d0f4a261f don't break apart when using empty IReadOnlyDictionary 2014-07-20 14:50:38 +02:00
Matthias Mailänder
1071a94d1d document traits 2014-07-20 14:50:37 +02:00
Matthias Mailänder
907188ccba configurable and self-documenting font name 2014-07-20 14:31:15 +02:00
Matthias Mailänder
547730c195 don't just repeat the name of the trait, but explain 2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1 configurable and self-documenting idle sequence name 2014-07-20 14:31:13 +02:00
Matthias Mailänder
eec36b6d0c configurable and self-documenting color 2014-07-20 13:54:52 +02:00
Matthias Mailänder
ea478e8e7f configurable and self-documenting BuildPaletteWidgetName 2014-07-20 13:54:29 +02:00
Matthias Mailänder
1f7b6f431a fix trait info documentation not being displayed 2014-07-20 13:53:44 +02:00
Matthias Mailänder
7901c06e4c differentiate new/old Lua APIs 2014-07-20 13:53:12 +02:00
Matthias Mailänder
ef5178407c add spaces for proper linebreaks in trait documentation tables 2014-07-20 13:52:00 +02:00
reaperrr
582c1016e9 Merge pull request #5998 from Mailaender/ts-bibs
Added bibs to Tiberian Sun refinery and factories
2014-07-20 12:48:53 +02:00
Matthias Mailänder
702b3f7d20 these are already fixed with the addition of isometry 2014-07-20 11:29:12 +02:00
Matthias Mailänder
dbe64f496b add bibs to refinery and factories 2014-07-20 11:28:06 +02:00
Oliver Brakmann
ff90a7559d Make sure actors are removed from control groups when captured
Fixes #5976.
2014-07-20 02:49:58 +02:00
reaperrr
be1bd215c7 Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size. 2014-07-19 23:01:20 +02:00
reaperrr
811c6df291 Compress/re-compress custom RA mod shps with XCC Mixer to reduce size. 2014-07-19 22:59:43 +02:00
reaperrr
2a15dc313b Compress/re-compress several custom shps of TD mod with XCC Mixer to reduce size. 2014-07-19 22:56:55 +02:00
Deniz Ayıkol
686c043151 Put Minelayer.AT before Minelayer.AP 2014-07-19 20:16:34 +03:00
Deniz Ayıkol
6e8a002dad Reordered production palette according to prerequisites. 2014-07-19 19:36:36 +03:00
Matthias Mailänder
6c1efac235 Merge pull request #5977 from pchote/oi-keep-moving
Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid
2014-07-19 09:39:32 +02:00
Matthias Mailänder
d2aa97c1d1 Merge pull request #5990 from pchote/repair-fix
Play the correct race notification when repairing an ally’s structure.
2014-07-19 08:08:05 +02:00
Paul Chote
850fcd5100 Fix a typo. 2014-07-19 18:03:21 +12:00
Paul Chote
5b0cee78cf Calculate a new path (and possibly new target cell) if the original path is blocked. 2014-07-19 18:03:21 +12:00
Paul Chote
e805461be7 Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid.
Move to the last known position instead.  Fixes #5968.
2014-07-19 15:42:52 +12:00
Paul Chote
c2ba2fe12b Play the correct race notification when repairing an ally’s structure. 2014-07-19 15:33:06 +12:00
obrakmann
312041b9c8 Merge pull request #5988 from pchote/shellmap-paradrop
Fix scripted paradrops.
2014-07-19 05:01:27 +02:00
Oliver Brakmann
0cf49ad49f Fix old-lua paradrop too. 2014-07-19 14:42:36 +12:00
Paul Chote
87e425042f Fix scripted paradrops. 2014-07-19 14:40:29 +12:00
obrakmann
54191039a9 Merge pull request #5989 from pchote/frozen-target-fix
Fix frozen actors being targetable under shroud.
2014-07-19 04:16:56 +02:00
Paul Chote
bcc32d15ed Fix frozen actors being targetable under shroud. Fixes #5979, #5978. 2014-07-19 12:56:52 +12:00
Paul Chote
0f03d6bee8 Merge pull request #5987 from reaperrr/gem-mine-palette
Fixes gem mine desert palette
2014-07-19 12:00:49 +12:00
reaperrr
a447e35695 Fixes gem mine desert palette. 2014-07-18 22:47:11 +02:00
RoosterDragon
c672ac5bad Improve Exts.Random by testing if the input sequence is a collection, thus avoiding the need to create a copy to get the count.
Using the ElementAt method also means that if the sequence is a list too, then the selection can be done via the indexer rather the enumerating the elements.
2014-07-18 20:58:50 +01:00
Paul Chote
58abd45ed9 Merge pull request #5967 from obrakmann/fix5651
Fix aircraft losing selection outside the map borders
2014-07-18 20:36:02 +12:00
Paul Chote
8a65632851 Merge pull request #5965 from WolfGaming/CustomPrereqChange
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite
2014-07-18 20:29:11 +12:00
Oliver Brakmann
42f963d687 Fix aircraft losing selection outside the map borders
Fixes #5651
2014-07-18 10:03:57 +02:00
WolfGaming
7b10da6bde Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it. 2014-07-18 06:11:03 +00:00
Chris Forbes
62820430de Merge pull request #5974 from pchote/cratefix
Fix unit collection crates and drop-zone maps.
2014-07-18 12:58:24 +12:00
abcdefg30
8f60b9b652 Fixed drop-zone units 2014-07-18 11:39:43 +12:00