Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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cad46e43c5
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Add WorldRenderer parameter to WorldLoaded.
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2013-09-27 15:29:44 +12:00 |
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Paul Chote
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dca59f12f7
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Split highlight and player palettes. Fixes #3799.
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2013-09-07 20:59:43 +12:00 |
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Paul Chote
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75ae34b9fe
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Move PlayerColorPalette to /Player/ and fix style nits.
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2013-09-07 20:49:45 +12:00 |
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Matthias Mailänder
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aa9408ca9e
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ToString() for FrozenActor
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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4fd647bc5d
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ToString() for Target
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2013-08-29 17:40:27 +02:00 |
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Matthias Mailänder
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ba13c1d982
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StyleCop clean Map/*.cs files
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2013-08-25 14:30:00 +02:00 |
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Matthias Mailänder
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b5fcb297af
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Merge pull request #3726 from pchote/cloak-fix
Cloak fixes
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2013-08-23 09:27:56 -07:00 |
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Paul Chote
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6e13cb7f3b
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Unacquire invalid AI targets.
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2013-08-22 19:32:25 +12:00 |
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Paul Chote
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bc5c11e44f
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Check ITargetable when deciding target validity. Fixes #3659.
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2013-08-22 19:29:05 +12:00 |
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ScottNZ
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3e0dd12db6
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Make buildings being captured flash the colour of the captor's owner
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2013-08-22 14:35:02 +12:00 |
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Matthias Mailänder
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d565413e4d
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Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
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2013-08-17 02:42:23 -07:00 |
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Matthias Mailänder
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924e1e0061
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Merge pull request #3688 from pchote/gps-fog
Add GPSDot to RA structures.
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2013-08-17 02:17:59 -07:00 |
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Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Paul Chote
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b6a033eef5
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Remove obsolete IRenderAsTerrain.
This removes the technical limitation preventing
FrozenUnderFog on bridges.
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2013-08-15 18:12:49 +12:00 |
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Paul Chote
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40a9caddc7
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Add FrozenActor target type.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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e4d1c654ed
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Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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4f3c9aa0af
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Introduce Target.Type property.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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ff98fb0cdf
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Add ITargetableInfo interface for querying target types.
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2013-08-11 22:23:52 +12:00 |
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Matthias Mailänder
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bbff99d958
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remove kill/death count in player/health
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2013-08-11 12:21:33 +02:00 |
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Paul Chote
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3b3e6edc90
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Add IMove interface.
Fixes Rallypoints for aircraft.
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2013-08-11 00:28:31 +12:00 |
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Paul Chote
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a6ee4daf58
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Remove obsolete ITooltip.Stance.
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2013-08-11 00:28:30 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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Paul Chote
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8fcbe7bb9e
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Fix world visibility checks when shroud is disabled.
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2013-08-10 20:15:05 +12:00 |
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Paul Chote
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c7350b704e
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Add trait interfaces for added/removed from world.
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2013-08-04 18:22:57 +12:00 |
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Paul Chote
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c08f602661
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Add lobby options for Shroud and Fog.
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2013-08-04 13:04:09 +12:00 |
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Matthias Mailänder
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74c136b7e3
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Merge pull request #3627 from pchote/muzzleflash
Improved Muzzleflash support
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2013-08-03 02:20:46 -07:00 |
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Paul Chote
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755fa6eaf4
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Include Armament and Barrel in INotifyAttack.
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2013-08-03 16:21:57 +12:00 |
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Paul Chote
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03e09e25bb
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Fix turret facings for GTWR etc. Fixes #3610.
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2013-08-03 12:45:21 +12:00 |
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Paul Chote
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1ae2e55448
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Remove obsolete PPos functions from Target.
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2013-08-01 20:18:44 +12:00 |
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Paul Chote
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3d1b7d6d53
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Fix Traits.Util style issues.
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2013-08-01 20:18:44 +12:00 |
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Paul Chote
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b50ba0bfb9
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Use WAngle.ArcTan in Traits.Util.GetFacing.
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2013-08-01 20:18:44 +12:00 |
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Paul Chote
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e08445f762
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Remove obsolete functions from Traits.Util.
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2013-08-01 20:18:44 +12:00 |
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Paul Chote
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3fd01cfac2
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Remove obsolete PSubPos and PSubVec.
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2013-08-01 20:18:43 +12:00 |
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Paul Chote
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a09bcbd47a
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Use the rendered resource state for the harvest order targeter.
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2013-07-25 18:11:54 +12:00 |
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Paul Chote
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ff4a600d94
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Freeze resources under fog.
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2013-07-25 18:11:54 +12:00 |
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Paul Chote
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e1a7a55f2a
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Fix ResourceLayer style nits.
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2013-07-25 18:11:54 +12:00 |
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Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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6a435752fd
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Remove *PxPosition from IOccupySpace/IPositionable.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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19165d259d
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Add world coord overloads to IOccupySpace and IPositionable.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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0676116d77
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Convert Move and related plumbing to world coordinates.
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2013-07-21 17:35:45 +12:00 |
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Paul Chote
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048bed0a5e
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Rename ITeleportable -> IPositionable.
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2013-07-21 17:35:41 +12:00 |
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Paul Chote
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ecc119cb29
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Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
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2013-07-21 17:33:32 +12:00 |
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Paul Chote
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ac3f63b59c
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Remove IHasLocation lookup from Target.
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2013-07-21 17:31:00 +12:00 |
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Paul Chote
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f18994f800
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Add WVec.HorizontalLengthSquared to simplify range checks.
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2013-07-21 17:30:58 +12:00 |
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Paul Chote
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ddd1314613
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Convert ScreenShaker to world coords.
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2013-07-20 15:34:28 +12:00 |
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Matthias Mailänder
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667aee095f
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Merge pull request #3571 from pchote/split-shadows
Add support for TS/RA2 split-shadows.
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2013-07-15 09:18:35 -07:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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