Oliver Brakmann
5a27150587
Merge pull request #9977 from RoosterDragon/dispose-lua-values
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Ensure LuaValues are disposed
2015-12-27 17:20:39 +01:00
abcdefg30
d342c81abc
Polish the chronoshiftpower on the map Bomber John
2015-12-27 17:20:10 +01:00
Taryn Hill
453cb17a0f
Merge pull request #10288 from pchote/remove-minitk
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Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 09:25:31 -06:00
reaperrr
7bd0ce012d
Merge pull request #10270 from RoosterDragon/less-samples
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Remove some unneeded PerfSamples
2015-12-27 15:52:12 +01:00
reaperrr
d2d302432e
Merge pull request #10289 from RoosterDragon/aud-sample-rate
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Allow AUD file with sample rates other than 22050 Hz
2015-12-27 15:40:32 +01:00
Paul Chote
397ca0f481
Replace MiniTK.Graphics with custom OpenGL shim.
2015-12-27 14:37:07 +00:00
Doruk Turak
5436319406
Observer Shroud Options listing polish #10263
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Pretty self explanatory: Now "All Players" and "Disable Shroud" options come before
2015-12-27 16:32:32 +02:00
Taryn Hill
2974af83c6
Remove unused MiniYaml methods From(Dictionary|List)
2015-12-27 07:56:41 -06:00
Matthias Mailänder
fcdf32015e
fix Nod building online/offline notifications using EVA voices
2015-12-27 11:44:50 +01:00
Matthias Mailänder
a8d8764b81
unhardcode and self-document the notification
2015-12-27 11:44:41 +01:00
Matthias Mailänder
89ff2f1ba2
expose palette and sprite sequence to lint testing
2015-12-27 11:38:58 +01:00
RoosterDragon
da84f3d5ef
Allow AUD file with sample rates other than 22050 Hz.
2015-12-27 00:05:28 +00:00
Matthias Mailänder
4660b7156d
Merge pull request #10249 from pchote/remove-legacy-gl
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Replace deprecated OpenGL features with more modern replacements
2015-12-26 22:53:22 +01:00
Paul Chote
74fb9bbfbb
Remove legacy SetLineWidth methods.
2015-12-26 13:51:53 +00:00
Paul Chote
be29ec5342
Use explicit shader attributes.
2015-12-26 12:50:33 +00:00
Paul Chote
788def1c31
Remove Quad rendering support.
2015-12-26 12:46:55 +00:00
Paul Chote
d0e9af8f6b
Convert VoxelRenderer to TriangleList.
2015-12-26 12:46:55 +00:00
Paul Chote
a754a96b77
Convert SpriteRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
af344452ea
Convert RgbaColorRenderer to TriangleList.
2015-12-26 12:46:54 +00:00
Paul Chote
409a0052ca
Remove legacy tag rendering.
2015-12-26 12:38:27 +00:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Paul Chote
cec2c584e6
Fix TS EMP overlay.
2015-12-26 12:37:22 +00:00
Paul Chote
7b54fe1645
Fix TS actor defaults.
2015-12-26 12:37:22 +00:00
Paul Chote
3ceacbb7c1
Fix Z-sorting for UISpriteRenderable.
2015-12-26 12:37:22 +00:00
DArcy Rush
67f88e368f
Add mute option to the game
2015-12-25 23:33:18 +00:00
Oliver Brakmann
3474da0ecc
Merge pull request #10072 from r34ch/monster-tank-madness
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Monster tank madness polish
2015-12-25 21:36:43 +01:00
abcdefg30
b3f6085ea0
Adjustments to "Fail mission if impossible to land at beach"
2015-12-25 20:10:21 +00:00
DArcy Rush
c65a15bfb0
Fail mission if impossible to land at beach
2015-12-25 20:08:53 +00:00
DArcy Rush
e452f40ae1
Hide TechCenter tooltip
2015-12-25 20:01:54 +00:00
DArcy Rush
b282ecdf2a
Make Dr. Demitri use Soviet voice
2015-12-25 20:01:54 +00:00
Oliver Brakmann
9ea2e0015d
Merge pull request #10255 from pchote/campaign-colors-redo
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Enable original TD campaign colors.
2015-12-25 19:48:18 +01:00
Matthias Mailänder
4f080a996e
also render highest density sprite frame
2015-12-25 19:37:55 +01:00
Matthias Mailänder
276c1984fd
document graphic settings interesting for benchmarking
2015-12-25 19:30:18 +01:00
Matthias Mailänder
d4e842e643
add a benchmark mode
2015-12-25 19:30:15 +01:00
Oliver Brakmann
39ffa18000
Merge pull request #10110 from Mailaender/rm-stylecop
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Removed StyleCop dependency for unit tests
2015-12-25 19:29:06 +01:00
Matthias Mailänder
e80625880f
Merge pull request #10011 from atlimit8/EasierActorSelectionInGame
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Better actor selection in game by actor bounds center
2015-12-25 19:17:12 +01:00
Oliver Brakmann
d375a27416
Merge pull request #10161 from jaZzKCS/patch-1
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Updated music.yaml files (RA/TD/D2k)
2015-12-25 18:31:48 +01:00
Matthias Mailänder
7335c4a8ce
Merge pull request #10069 from penev92/soundLoader
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Add plumbing for mod-defined sound loaders
2015-12-25 14:40:43 +01:00
Matthias Mailänder
b289478123
Merge pull request #10189 from reaperrr/less-lazy1
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AttackBase and Armament optimizations
2015-12-25 14:04:46 +01:00
Matthias Mailänder
3dee27c855
Merge pull request #10269 from RoosterDragon/shader-path
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Load shaders relative to the game directory, rather than the CWD
2015-12-25 13:03:06 +01:00
abcdefg30
668902c526
Merge pull request #10274 from Mailaender/mono-4.2
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Updated to Mono 4.2
2015-12-24 16:45:48 +01:00
Matthias Mailänder
01aed5e64c
update to mono 4.2 series
2015-12-24 16:27:57 +01:00
Matthias Mailänder
c83e194b4e
Merge pull request #10267 from abcdefg30/allies5aDesc
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Adjust the description of allies05a
2015-12-24 15:08:04 +01:00
RoosterDragon
3a2139de26
Add PlayerDictionary.
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This custom collection allows other classes to implement a Player to value mapping, but also stores the values in an array for faster lookup by the player index in the world. For some code, this improved lookup time is important for performance.
2015-12-23 23:54:04 +00:00
RoosterDragon
5c14044138
Support sending sequences of points when drawing lines.
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This allows the graph widgets to avoid having to create temporary arrays just to draw these lines, which reduces GC pressure.
2015-12-23 22:58:53 +00:00
RoosterDragon
611a928a47
Prevent changing world players after being set once.
2015-12-23 21:53:47 +00:00
RoosterDragon
6d02d5ebaa
Remove some unneeded PerfSamples.
2015-12-23 20:19:22 +00:00
RoosterDragon
c25fe32c9e
Load shaders relative to the game directory, rather than the CWD.
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If OpenRA is started with a current working directory that does not match the path to the game, then loading shaders will fail. By using a path relative to the game directory, we can successfully start the game with different working directories.
2015-12-23 19:19:02 +00:00