RoosterDragon
b733465f33
General uncontroversial cleanup:
...
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Pavlos Touboulidis
a8b2187d93
Possible fix for lua crash #5269
...
Check if this instance has been disposed and don't call 'tick'
if it has.
Also remove the finalizer that was broken and wrong anyway.
'runtime' would never become null because it's readonly and
managed resources are freed automatically or may have already
been freed by then.
2014-05-19 23:37:23 +03:00
Oliver Brakmann
b90e6ccae5
Remove the deprecation notice from the old Lua interface
...
Fixes #5332 . The impending deprecation should probably still be
mentioned in the release notes.
2014-05-17 19:34:57 +02:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Paul Chote
d73af0190f
Add a new native-lua implementation.
2014-05-02 22:18:34 +12:00
Paul Chote
f6efc9c5bc
Add deprecation notice to the original api.
2014-05-02 22:08:42 +12:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
ScottNZ
856120f2b2
Remove hardcoded missions
2014-03-08 00:26:09 +13:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Oliver Brakmann
e65626cc6b
Add Actor.Guard
2014-02-17 19:16:47 +01:00
Oliver Brakmann
bfc34df581
Add Actor.OnDamaged
...
Allows the AI to react to its units being attacked.
2014-02-17 19:16:47 +01:00
Oliver Brakmann
886efd0b97
Add production-related Lua functions
2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb
Add Map.FindActorsInCircle and ...InBox, plus related shortcuts
2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4
Add Team.Patrol and Actor.Patrol. Fixes #4491 .
2014-02-02 23:37:22 +01:00
Paul Chote
fae9611d27
Fix HeliFly lua bindings.
2014-02-01 10:56:06 +13:00
Paul Chote
4eaaa052cc
Simplify Fly interface.
2014-02-01 10:55:04 +13:00
Paul Chote
85500c0ec7
Tidy AutoTarget code.
2014-02-01 10:55:04 +13:00
ScottNZ
d34de25495
Move lua logs to lua.log
2014-01-12 23:28:50 +13:00
Dan9550
91050ba458
OnCapture lua trigger & nod03a
...
Cleaned up nod03a, spaces -> tabs
nod03a and OnCapture lua trigger
2014-01-05 20:19:13 +11:00
ScottNZ
09b694095c
Add Map.GetNamedActor for map actor lookup
2013-12-20 19:20:56 +13:00
ScottNZ
b2e9de810e
Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New.
2013-12-19 19:26:57 +13:00
ScottNZ
1a4888b050
PerfSample Lua Tick execution
2013-12-06 23:11:33 +13:00
ScottNZ
452a0c0e25
Add Lua reserved name checking and exception hooks
2013-12-06 21:53:07 +13:00
ScottNZ
aca618ceef
Introduce LuaScriptContext function cache
2013-12-06 21:53:06 +13:00
ScottNZ
1cf1086122
Swap LuaInterface for NLua and KopiLua
2013-12-06 21:52:59 +13:00
Chris Forbes
870685995d
defer disposal of lua context to main thread
2013-12-02 17:50:09 +13:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
ScottNZ
cd0b3d8862
Add map scripting support
2013-11-18 20:55:59 +13:00
ScottNZ
55423b159a
Move RASpecialPowers into OpenRA.Mods.RA.Scripting
2013-11-18 20:55:57 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
659600db23
let the cruiser jump in earlier and nearer to friendly harbor
...
fixes #3126
2013-06-17 21:50:05 +02:00
Paul Chote
c3c5321e1d
Predict local pause state to avoid order lag. Fixes #3223 .
2013-05-09 22:42:55 +12:00
Paul Chote
096d95f391
Fix bogus pause logic.
2013-04-07 23:38:52 +12:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Scott_NZ
362dc8128e
Don't crash and burn if vqa files aren't found
2012-08-25 15:20:58 +12:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
c30d46c014
#2051 fixed -- Widget.Get() throws by default
2012-04-27 19:39:07 +12:00
Chris Forbes
ed429a3b30
split Widget static bits into Ui static class
2011-12-13 23:38:59 +13:00
Tirili
6174ccc882
Change World.DisableTick to World.EnableTick
2011-10-23 13:11:39 +13:00
Chris Forbes
a1dd5cedd4
clean up duplicate trait lookup in RASpecialPowers
2011-10-18 21:52:58 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
481cc7807b
Don't require a WorldRenderer to draw non-world-rendering widgets.
2011-01-19 20:41:32 +13:00
Chris Forbes
e2ff40dc7f
better fix for chrono bug
2011-01-08 17:30:29 +13:00
Chris Forbes
e1761d8969
cleanup some usings
2010-12-03 20:43:27 +13:00