Commit Graph

14 Commits

Author SHA1 Message Date
Paul Chote
b7c8e55d14 Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work. 2010-06-24 21:51:22 +12:00
Chris Forbes
b8093b7f6c removing a bunch of excessively low-level pixel -> cell conversions 2010-06-24 21:51:21 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Chris Forbes
d824373853 housekeeping in paradrop 2010-05-29 11:59:55 +12:00
Chris Forbes
b0d2bf2e51 moved air unit support to ra 2010-05-20 18:54:44 +12:00
Chris Forbes
dd52aa1728 positional sound! 2010-05-13 08:44:46 +12:00
Chris Forbes
9a159108e8 use IsPathableCell instead of IsCellBuildable 2010-04-12 20:24:29 +12:00
Chris Forbes
cf5b0407cc fix crates being dropped in stupid locations 2010-04-12 20:20:30 +12:00
Chris Forbes
e1852cadd3 added flare to paratroopers power 2010-04-12 20:06:27 +12:00
Chris Forbes
2f02b5c453 a pile of plane simplifications 2010-03-27 10:40:14 +13:00
Matthew Bowra-Dean
6b95c09249 Snap Parachute to centre of cell. 2010-03-19 18:44:49 +13:00
Matthew Bowra-Dean
92442d5392 Crate dropping planes 2010-03-19 16:42:34 +13:00
Chris Forbes
171cae1833 flying off map simplification 2010-03-07 22:52:03 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00