Commit Graph

29 Commits

Author SHA1 Message Date
Paul Chote
b856613194 Add ISingleInstanceInit interface.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.

Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
2020-06-19 17:57:56 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
fe58ed1283 Animation facing -> WAngle. 2020-05-09 10:20:23 -05:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
14607f55c5 Replace INotifyBuildComplete in render traits with conditions. 2018-10-07 19:29:34 +02:00
Andre Mohren
28623ce54c Allow usage of different palette for WithSpriteTurret 2018-09-29 19:47:47 +02:00
reaperrr
79c78090d1 Remove WithSpriteTurret.AimSequence
We can now use WithTurretAimAnimation instead.
2018-03-09 19:28:29 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
b898b5001a Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear. 2017-11-26 15:58:00 +01:00
Andre Mohren
800f6adc21 Made WithSpriteTurret.TurretOffset protected virtual to be overridden by mod traits. 2017-09-22 13:29:15 +02:00
reaperrr
90a4fe7ca1 Resume looping default WithSpriteTurret.Sequence after custom anim
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
Andre Mohren
9b22f0e11a Support attack animation for turrets via new WithTurretedAttackAnimation trait. 2017-04-17 15:34:45 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab Rename UpgradableTrait to ConditionalTrait. 2016-12-23 23:28:34 +00:00
Paul Chote
23f4ae5027 Replace UpgradeMinEnabledLevel checks with an EnabledByDefault shim. 2016-11-19 17:19:25 +00:00
reaperrr
61779bf02a Make WithSpriteTurret ITick implementation explicit 2016-10-30 19:17:39 +01:00
reaperrr
77a134da91 Move INotifyDamageStateChanged to mod code and require explicit implementation 2016-10-22 18:21:52 +02:00
Paul Chote
970caf38c6 Support dynamic initial turret facings. 2016-06-15 20:36:24 +01:00
teees
4fa3ecfafb Add DynamicFacingInit. 2016-06-15 20:36:23 +01:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
fe60f5a77f Introduce Turreted.WorldOrientation. 2016-01-27 21:32:21 +00:00
reaperrr
0d60ee5fe0 Disable WithSpriteTurret until build/transform complete 2015-12-14 15:27:52 +01:00
RoosterDragon
082ea6ba73 Refactor animation classes.
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.

Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00