Commit Graph

217 Commits

Author SHA1 Message Date
Smittytron
fe455f17e1 Utilize grey and blue passenger pip colors in RA 2018-07-22 15:24:40 +02:00
reaperrr
15e78332a3 Fix Ant sharing cell 2018-06-15 23:37:13 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6fdb25b48f Fix yaml formatting. 2018-05-12 16:42:54 +02:00
Smittytron
b585f46f91 RA Balance changes April 2018 2018-05-05 21:24:45 +01:00
KOYK
36981e90c4 Adds parachute animation to E1,E2,E3,E4,E6,SHOK
Uses conditions without changing the art file.
2018-05-05 01:12:58 +02:00
FrameLimiter
39aa1a9f9c Adds ships to the MECH's autotarget priority list
The mechanic was not automatically targeting & repairing damaged ships.
2018-04-12 17:08:57 +02:00
Mustafa Alperen Seki
aac45915cb Fix Flamers sometimes explode with UnitExplode 2018-01-20 23:51:37 +01:00
Arular101
e049452f22 Increase damage and HP by 100x 2017-12-12 20:50:27 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Smittytron
3d8ab75faf RA Balance changes (December 2017) 2017-12-05 12:38:13 +01:00
Arular101
586dd6541b More Changes 2017-11-19 23:23:24 +01:00
Arular101
fd9cd78810 Fix spy voices 2017-11-15 15:20:34 +01:00
abc013
3092927a7f Added a visual explosion to e4 2017-11-12 18:34:03 +00:00
Mustafa Alperen Seki
dadfc0b09c Fix AutoTargetPriority traits of ra infantry 2017-11-09 22:38:52 +02:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
abc013
944dfeb476 Corrected gnrl sequences & added TakeCover: to him 2017-08-13 21:06:14 +02:00
SoScared
64dfc38c2e final RA balance patch for the next playtest/release 2017-08-10 18:16:58 +02:00
SoScared
bfca4897ea Visual, Polish/Performance and Balance Tweak 2017-07-17 23:37:04 +02:00
Forcecore
568d7efdb1 ExternalCaptures Type filter fix up 2017-06-18 12:37:59 +02:00
Paul Chote
b613b1b2e0 Update RA AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
e57fd37697 Fix RA Spy attack sequence 2017-03-06 02:30:48 +01:00
Paul Chote
2e605bb6cb Merge pull request #12759 from forcecore/cloak_unhardcoding
Unhardcode disableCloak on critical HP (#12741)
2017-03-03 22:31:37 +00:00
abc013
423744451b Rename DisguiseToolTip to DisguiseTooltip 2017-03-03 15:21:33 +01:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
abcdefg30
5999a028ad Merge pull request #12739 from SoScared/balance_patch_core
[RA] Balance changes for next playtest/release.
2017-02-12 20:49:40 +01:00
SoScared
e26b0495ad balance batch 1 2017-02-11 19:20:18 +01:00
abcdefg30
55dd61ebe5 Fix the ProneOffsets of TakeCover 2017-02-08 20:14:02 +01:00
FrameLimiter
ef917588e4 Fixes Spy detection for Spies. 2017-01-11 14:13:00 -05:00
Paul Chote
a846e484c7 Convert Disguise to conditions. 2016-12-13 19:30:38 +00:00
Paul Chote
4ed7725e20 Update RA rules. 2016-11-19 17:19:27 +00:00
Rob Wilkinson
e337048a97 Fixes issue with rocket soldiers wandering
Fixes #12368
2016-11-19 17:13:17 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
abc013
268dcd7d41 changed AttackSequence to DefaultAttackSequence 2016-10-14 14:53:02 +02:00
abc013
78305ca7d6 Fix the secondary weapon of e3 being named "primary" 2016-09-30 22:18:17 +02:00
reaperrr
b8f89ac5fb Merge pull request #11945 from MustaphaTR/ant-dog-fix
RA - Fix Dogs can attack Giant Ants
2016-09-02 22:35:18 +02:00
Mustafa Alperen Seki
09be3d2ab2 Fix dogs can attack ants 2016-09-02 09:13:41 +02:00
Mustafa Alperen Seki
ec82924b48 Fix ants and zombies can be trained from kennel 2016-09-02 08:54:41 +02:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
Oliver Brakmann
9ab2ce2362 Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Mustafa Alperen Seki
079d58dbef Some fixes about Giant Ants. 2016-06-28 16:42:58 +03:00
reaperrr
28376782aa Make civilians in RA, TD and TS wander around
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
629f17b430 Merge pull request #11294 from Mailaender/generic-demolition
Renamed C4Demolition to Demolition
2016-05-26 23:23:49 +02:00
Matthias Mailänder
3e011a74af Rename C4Demolition to Demolition. 2016-05-26 19:27:40 +02:00
D'Arcy Rush
56a3237eef Change RA grenadier UI ordering 2016-05-21 20:38:25 +01:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Oliver Brakmann
742cc613c5 Undo lowering selection priority of medics and mechanics (RA) 2016-02-15 21:27:36 +01:00
Paul Chote
df30257881 Add a "No Superweapons" tech level. 2016-01-24 11:33:30 +00:00