Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
3827a5436a
#2191 fixed -- custom OGs canceled on win/lose
2012-06-10 17:17:38 +12:00
Chris Forbes
ca1549df2a
allow forceattack to be allowed/banned on UnitOrderTargeter
2012-04-06 16:05:35 +12:00
Chris Forbes
55f811faf5
remove some duplication in global order OGs
2011-11-25 15:11:49 +13:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
4e52dca3b6
Fixed PlayerIsAllowedToRepair - player requires FACT for repairs
2011-09-13 22:24:26 +12:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Chris Forbes
257bd6f431
fixed #849 -- forceMove plumbing removed, noone uses it.
2011-08-17 07:52:35 +12:00
Chris Forbes
67b4ef3084
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
2011-08-17 07:52:35 +12:00
Paul Chote
c84f53c10d
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061 .
2011-07-27 21:48:32 +12:00
Paul Chote
d9174b7e3b
Kill RenderSimple.OverrideTileset/OverrideImage.
2011-07-27 13:36:48 +12:00
Paul Chote
8950ef7bcb
Hook up sell/repair buttons
2011-07-03 06:29:41 +12:00
Paul Chote
8f962853f9
Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
2011-05-03 22:21:31 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Chris Forbes
4eaa7d5cf2
split out Sellable into its own trait; yaml requires update
2011-03-17 19:14:17 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
3369373879
initial setup for decorating the PlaceBuilding OG
2011-02-11 07:11:28 +13:00
Chris Forbes
0f84ac5215
RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
2011-01-26 21:06:05 +13:00
Chris Forbes
59fdbe8725
CanTargetUnit -> CanTargetUnit
2010-12-27 18:43:32 +13:00
Paul Chote
00a0aac7a3
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
2010-11-27 13:30:08 +13:00
Paul Chote
840ade5b78
Remove LineBuild preview (no preview is better than broken preview).
2010-11-27 13:18:06 +13:00
Chris Forbes
d77563bdb0
reduce coverage of UiOverlay sprites so you can see the building you're placing
2010-11-24 20:10:14 +13:00
Paul Chote
6ac92c45f1
Cache the sprites. Draw linebuild cells too.
2010-11-24 15:31:29 +13:00
Paul Chote
96cd0e2259
Render building previews
2010-11-24 13:43:07 +13:00
Chris Forbes
a363bf841c
remove some dead code
2010-11-23 15:25:10 +13:00
Chris Forbes
da5830845b
remove another ctor
2010-11-23 15:24:45 +13:00
Chris Forbes
23e6eada26
another ctor removed
2010-11-23 15:20:11 +13:00
geckosoft
622f9bfe71
Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
...
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00
Bob
10ed3db71d
made all orders queuable
2010-11-13 15:53:08 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
geckosoft
9489196911
Added a new trait : Scale
2010-11-05 19:48:29 +13:00
Paul Chote
9c944924de
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
2010-10-14 19:40:00 +13:00
Chris Forbes
f39b4f0750
fix putting units back into badr/c17 and cursors
2010-10-14 18:09:59 +13:00
Bob
ab1e930ba3
pass worldRenderer around as necessary
2010-10-12 17:24:07 +13:00
Paul Chote
7426d47cd5
Fix some compile warnings
2010-10-07 22:46:44 +13:00
Bob
3209da4a4a
fixed PlaceBuilding and Chronosphere ordergenerators
2010-10-07 22:07:13 +13:00
Bob
39e62354a8
implement order targeter for passenger
2010-10-07 22:07:12 +13:00
Bob
87a0b52ce5
more order targeters
2010-10-07 22:07:12 +13:00
Bob
4bc9e01516
use new orders system in various traits
2010-10-07 22:07:12 +13:00
Bob
0cd140849b
fix some support powers
2010-10-07 22:07:12 +13:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00
Bob
3f68330c70
pruning refs to Game.world
2010-08-20 17:46:58 +12:00
Bob
ae703d50b2
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
Paul Chote
8528c5d3a3
Correct the ordering on DamageState
2010-07-30 22:24:43 +12:00
Paul Chote
1459ec483c
Rename ExtendedDamageState -> DamageState
2010-07-30 22:24:43 +12:00