Chris Forbes
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ea3b674d9a
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Player has Country now, not Race
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2010-02-10 15:19:26 +13:00 |
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Chris Forbes
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c3f4653801
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first step: Race -> string
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2010-02-10 14:07:40 +13:00 |
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Chris Forbes
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853f9ae6d5
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ore growth -> trait on world
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2010-02-07 18:09:41 +13:00 |
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Paul Chote
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2e97f3d308
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Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
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2010-02-07 14:15:27 +13:00 |
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Paul Chote
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b559d69d4e
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Frickin' Lasers
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2010-02-07 00:12:24 +13:00 |
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Chris Forbes
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9cdefee403
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fixing up various issues
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2010-02-05 19:36:18 +13:00 |
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Alli
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95d545ff41
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player name setting
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2010-02-04 20:50:23 +13:00 |
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Chris Forbes
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c6168d318e
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multitrait support. '@' and anything after it is ignored in type lookup.
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2010-02-03 11:01:25 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Bob
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c012cf3c7f
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fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug)
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2010-01-30 18:37:27 +13:00 |
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Bob
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67319eac11
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move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
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2010-01-24 13:47:06 +13:00 |
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Chris Forbes
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6b84d102cd
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chrono uses traitinfo rather than general rules
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2010-01-24 13:07:09 +13:00 |
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Chris Forbes
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d7a2691db3
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new support power impl
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2010-01-24 12:25:46 +13:00 |
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Chris Forbes
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a67fc5ba76
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fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
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2010-01-22 23:27:51 +13:00 |
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Bob
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f01990cae1
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some refs to "Game.world" i missed a while ago.
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2010-01-21 13:44:02 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Bob
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738d293b48
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Changed IsCloseEnoughToBase to take top-left position.
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2010-01-18 14:22:38 +13:00 |
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Bob
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7913fcf75b
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removed "adjust" param to Tiles; position is now top-left always.
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2010-01-18 14:17:46 +13:00 |
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Bob
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aac9a01c49
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Removed an overload of Footprint.Tiles (see also next commit)
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2010-01-18 14:14:15 +13:00 |
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Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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d1ecfacd55
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Rules.NewUnitInfo rename -> ActorInfo
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2010-01-17 11:07:08 +13:00 |
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Chris Forbes
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9c78406f08
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oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
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2010-01-17 10:21:44 +13:00 |
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Chris Forbes
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a3ab1d77e7
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rename NewUnitInfo -> ActorInfo
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2010-01-17 10:00:46 +13:00 |
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Chris Forbes
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a2e1fe3d4f
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minelayer works in mod dll
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2010-01-17 09:57:58 +13:00 |
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Chris Forbes
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47f95ff596
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moved the rest of the mine crap into mod dll
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2010-01-17 09:35:51 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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eebb9cdd63
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stripped unnecessary INIs from Rules init
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2010-01-17 08:27:54 +13:00 |
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Chris Forbes
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af2abf5205
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fix minor shroud bug [where we have no units]; spawn point choosing
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2010-01-16 17:33:32 +13:00 |
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Chris Forbes
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db643d5b76
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removed ActorInfo (unused)
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2010-01-14 19:16:55 +13:00 |
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Chris Forbes
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614edbdc65
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moved FieldLoader and .F() ext into OpenRa.FileFormats
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2010-01-14 19:15:22 +13:00 |
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Chris Forbes
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8e86ce6d4a
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removing crap from FieldLoader
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2010-01-14 19:12:44 +13:00 |
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Chris Forbes
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ef59f3cb05
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Actor.Info is now never null
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2010-01-14 17:51:00 +13:00 |
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Bob
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496527545b
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An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D
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2010-01-14 15:11:23 +13:00 |
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Bob
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8aae1ff7d5
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removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
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2010-01-14 14:30:51 +13:00 |
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Bob
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73f6d5c71c
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Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it)
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2010-01-14 14:13:49 +13:00 |
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Bob
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ac9e58cf73
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Only render units our race can build. That FACT prerequisite was unnecessary.
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2010-01-13 00:20:55 +13:00 |
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Bob
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f1bbbac39d
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"Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again.
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2010-01-13 00:08:44 +13:00 |
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Bob
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7c2baa75bb
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fixed crashbug wrt FACT not being Buildable
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2010-01-12 23:34:05 +13:00 |
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Bob
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cecc163e52
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... and the rest.
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2010-01-12 22:32:27 +13:00 |
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Bob
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16a9189bec
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starting to fix refs to Rules.UnitInfo
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2010-01-12 22:22:10 +13:00 |
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Chris Forbes
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d707fe420f
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marking the next bit we need to kill
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2010-01-12 22:10:27 +13:00 |
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Bob
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4a004eda0f
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fixed Building.unitInfo
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2010-01-12 20:18:36 +13:00 |
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Bob
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0c473aa941
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testing Inherits; seems to work. Also, the Converter knows a bit about Inherits now.
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2010-01-12 19:33:14 +13:00 |
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Bob
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5afedbf001
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BuiltAt in RulesConverter
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2010-01-12 16:58:05 +13:00 |
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Bob
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3649b3b69f
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aftermath works again, and Inherits... might works.
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2010-01-12 16:28:14 +13:00 |
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Bob
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5a29dd6ee2
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changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested)
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2010-01-12 13:27:59 +13:00 |
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Chris Forbes
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66a1ab0e4e
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production/techtree starting to port
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2010-01-11 19:13:14 +13:00 |
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Chris Forbes
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5faa1ea724
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more
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2010-01-11 19:07:22 +13:00 |
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Chris Forbes
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1c8961e041
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merged yaml
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2010-01-10 22:51:09 +13:00 |
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Chris Forbes
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8e944871fa
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more ported bits
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2010-01-10 19:11:58 +13:00 |
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