Chris Forbes
d9d0e74d74
remove dead HttpUtil class
2011-10-15 12:38:23 +13:00
Chris Forbes
16fa2f2c1e
sort file lists in projectfiles, fix newlines
2011-09-16 08:57:11 +12:00
Chris Forbes
c7c97ec743
rename ColorHSLR.cs to ColorRamp.cs to match classname
2011-07-14 20:29:08 +12:00
Chris Forbes
95e29e06df
add Bits/BitAllocator types
2011-07-14 20:29:08 +12:00
Chris Forbes
ccc245ded4
reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool)
2011-05-22 20:38:48 +12:00
Paul Chote
6a1f3cfc18
Installing from CD reimplemented
2011-05-21 17:26:13 +12:00
Matthew Bowra-Dean
20458fc552
Move Platform.cs to OpenRA.FileFormats, fix #765 .
2011-05-21 11:35:04 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
f894705568
add chrisf's PNG loader for use by modding tools
2011-02-13 15:31:10 +13:00
Paul Chote
b134ba41f4
Convert Waypoints to actors
2011-02-11 21:50:11 +13:00
Chris Forbes
d3ddefbaa3
add ActionQueue, rather than leaving random variables lying around in Game.cs
2011-01-27 21:46:36 +13:00
Chris Forbes
1b3f769f34
shp writer
2011-01-26 21:47:53 +13:00
Chris Forbes
3426b52247
add ColorRamp type; change everything to use it; maps not yet upgraded
2011-01-08 18:17:18 +13:00
Chris Forbes
fe720186f5
add fast HttpUtil.DownloadData()
2011-01-04 17:53:00 +13:00
Paul Chote
c3ff679f3a
Make map saving independent of Container type. Saving zip/oramap/mix untested as the editor cannot load non-folder maps.
2010-12-29 11:39:26 +13:00
Paul Chote
d7e8388600
Make our IFolder zip support actually work.
2010-11-21 13:10:22 +13:00
Paul Chote
50157c43de
Port Blast from zlib/contribute to c#
2010-11-09 20:10:51 +13:00
Paul Chote
86058ec19f
Initial IFolder Installshield (.Z) package impl. Parses the package header/toc and prints a file list.
2010-11-09 13:29:37 +13:00
Paul Chote
356c750b23
Refactor Package -> MixFile; group filesystem related classes in FileFormats.
2010-11-09 11:02:13 +13:00
Chris Forbes
d7d0d371c6
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
Matthew Bowra-Dean
9ac9d83745
Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install.
2010-10-16 18:48:41 +13:00
Caleb Anderson
7bdf6a953f
New slider Range parameter. Palette modifications. Potential crash fix. Clamp function.
...
Range parameter added to slider. Supports returning a range of values
rather than just 0-1. Allows you to not have to post process the offset.
Modified palette selector to not have full range, which was causing
blown out units.
Introduced exension method Clamp<T>(min, max)
Fixed crash deserializing out of bound color value using above
extension.
2010-10-05 17:25:25 +13:00
Chris Forbes
09d9396123
move Session back to Game
2010-08-23 18:31:43 +12:00
Chris Forbes
d65626e87c
move Manifest into its own file
2010-08-23 17:51:08 +12:00
Paul Chote
bd991e33ca
Begin vqa support; load and display FORM header
2010-08-11 00:57:48 +12:00
Bob
970eb4d6e1
use the new actorinit stuff when loading map yaml
2010-08-01 19:38:42 +12:00
Bob
10b7ece62e
new mapactor init stuff
2010-08-01 19:38:39 +12:00
Paul Chote
5776d351b4
Fix Monodevelop build; remove Aftermath project.
2010-07-25 14:55:44 +12:00
Chris Forbes
a08dacc9c2
add support for compressed packages (zip); strip unnecessary SharpZipLib dll. req reference to WindowsBase for System.IO.Packaging support (apparently Mono has it)
2010-07-18 17:39:19 +12:00
Chris Forbes
27ef3483ec
add thirdparty/ICSharpCode.SharpZipLib.dll; remove ConnectedComponents (unused); move DisposableAction into Primitives folder
2010-07-18 17:05:32 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Chris Forbes
ce9f7666b4
make build process saner (emit binaries into root rather than spray them through /bin/Debug/)
2010-05-27 20:59:02 +12:00
Paul Chote
d9931af5ae
First attempt; works, but has regressions in several areas
2010-05-24 21:14:36 +12:00
Chris Forbes
ddf0908d99
removed Tuple<>
2010-05-12 18:48:39 +12:00
Paul Chote
60bc0c3f69
Convert and store smudges in map
2010-04-09 14:51:17 +12:00
Paul Chote
70dad96ad6
Map chooser
2010-04-09 14:51:00 +12:00
Paul Chote
a493577c8b
Remove obsolete files
2010-04-09 14:50:54 +12:00
Paul Chote
382efbcdfb
Map saving
2010-04-09 14:50:43 +12:00
Paul Chote
585f15d4ca
Converter for ra maps -> new format.
2010-04-09 14:50:42 +12:00
Paul Chote
8a64209d89
Reorganise FileFormats
2010-04-09 14:50:40 +12:00
Paul Chote
5a95c8a071
Better map format; First half of a loader for it.
2010-04-09 14:50:39 +12:00
Chris Forbes
d469fdad94
use Tao dlls in thirdparty
2010-04-09 14:50:33 +12:00
Bob
ed33684cd5
removing the verifier (broken security is worse than no security.)
2010-04-05 12:33:25 +12:00
Bob
984c453c0d
fixed binding to specific versions of the Tao dlls
2010-03-22 19:31:28 +12:00
Chris Forbes
3e32124d28
initial verifier hax. denies ALL assemblies.
2010-03-19 22:10:11 +13:00
Chris Forbes
024f10cfbd
partial ConnectedComponents labeler; fixes bugs in Evaluator
2010-03-15 19:14:55 +13:00
Chris Forbes
f18028e309
added Evaluator.cs
2010-03-15 18:24:26 +13:00
Chris Forbes
a4032d069e
borrowed Mono's RNG.
2010-03-08 23:43:53 +13:00
Paul Chote
b42dc743c1
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
2010-03-04 22:30:34 +13:00