Commit Graph

52 Commits

Author SHA1 Message Date
Chris Forbes
d9d0e74d74 remove dead HttpUtil class 2011-10-15 12:38:23 +13:00
Chris Forbes
16fa2f2c1e sort file lists in projectfiles, fix newlines 2011-09-16 08:57:11 +12:00
Chris Forbes
c7c97ec743 rename ColorHSLR.cs to ColorRamp.cs to match classname 2011-07-14 20:29:08 +12:00
Chris Forbes
95e29e06df add Bits/BitAllocator types 2011-07-14 20:29:08 +12:00
Chris Forbes
ccc245ded4 reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool) 2011-05-22 20:38:48 +12:00
Paul Chote
6a1f3cfc18 Installing from CD reimplemented 2011-05-21 17:26:13 +12:00
Matthew Bowra-Dean
20458fc552 Move Platform.cs to OpenRA.FileFormats, fix #765. 2011-05-21 11:35:04 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
f894705568 add chrisf's PNG loader for use by modding tools 2011-02-13 15:31:10 +13:00
Paul Chote
b134ba41f4 Convert Waypoints to actors 2011-02-11 21:50:11 +13:00
Chris Forbes
d3ddefbaa3 add ActionQueue, rather than leaving random variables lying around in Game.cs 2011-01-27 21:46:36 +13:00
Chris Forbes
1b3f769f34 shp writer 2011-01-26 21:47:53 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Chris Forbes
fe720186f5 add fast HttpUtil.DownloadData() 2011-01-04 17:53:00 +13:00
Paul Chote
c3ff679f3a Make map saving independent of Container type. Saving zip/oramap/mix untested as the editor cannot load non-folder maps. 2010-12-29 11:39:26 +13:00
Paul Chote
d7e8388600 Make our IFolder zip support actually work. 2010-11-21 13:10:22 +13:00
Paul Chote
50157c43de Port Blast from zlib/contribute to c# 2010-11-09 20:10:51 +13:00
Paul Chote
86058ec19f Initial IFolder Installshield (.Z) package impl. Parses the package header/toc and prints a file list. 2010-11-09 13:29:37 +13:00
Paul Chote
356c750b23 Refactor Package -> MixFile; group filesystem related classes in FileFormats. 2010-11-09 11:02:13 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
Matthew Bowra-Dean
9ac9d83745 Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install. 2010-10-16 18:48:41 +13:00
Caleb Anderson
7bdf6a953f New slider Range parameter. Palette modifications. Potential crash fix. Clamp function.
Range parameter added to slider. Supports returning a range of values
rather than just 0-1. Allows you to not have to post process the offset.
Modified palette selector to not have full range, which was causing
blown out units.
Introduced exension method Clamp<T>(min, max)
Fixed crash deserializing out of bound color value using above
extension.
2010-10-05 17:25:25 +13:00
Chris Forbes
09d9396123 move Session back to Game 2010-08-23 18:31:43 +12:00
Chris Forbes
d65626e87c move Manifest into its own file 2010-08-23 17:51:08 +12:00
Paul Chote
bd991e33ca Begin vqa support; load and display FORM header 2010-08-11 00:57:48 +12:00
Bob
970eb4d6e1 use the new actorinit stuff when loading map yaml 2010-08-01 19:38:42 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Paul Chote
5776d351b4 Fix Monodevelop build; remove Aftermath project. 2010-07-25 14:55:44 +12:00
Chris Forbes
a08dacc9c2 add support for compressed packages (zip); strip unnecessary SharpZipLib dll. req reference to WindowsBase for System.IO.Packaging support (apparently Mono has it) 2010-07-18 17:39:19 +12:00
Chris Forbes
27ef3483ec add thirdparty/ICSharpCode.SharpZipLib.dll; remove ConnectedComponents (unused); move DisposableAction into Primitives folder 2010-07-18 17:05:32 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Chris Forbes
ce9f7666b4 make build process saner (emit binaries into root rather than spray them through /bin/Debug/) 2010-05-27 20:59:02 +12:00
Paul Chote
d9931af5ae First attempt; works, but has regressions in several areas 2010-05-24 21:14:36 +12:00
Chris Forbes
ddf0908d99 removed Tuple<> 2010-05-12 18:48:39 +12:00
Paul Chote
60bc0c3f69 Convert and store smudges in map 2010-04-09 14:51:17 +12:00
Paul Chote
70dad96ad6 Map chooser 2010-04-09 14:51:00 +12:00
Paul Chote
a493577c8b Remove obsolete files 2010-04-09 14:50:54 +12:00
Paul Chote
382efbcdfb Map saving 2010-04-09 14:50:43 +12:00
Paul Chote
585f15d4ca Converter for ra maps -> new format. 2010-04-09 14:50:42 +12:00
Paul Chote
8a64209d89 Reorganise FileFormats 2010-04-09 14:50:40 +12:00
Paul Chote
5a95c8a071 Better map format; First half of a loader for it. 2010-04-09 14:50:39 +12:00
Chris Forbes
d469fdad94 use Tao dlls in thirdparty 2010-04-09 14:50:33 +12:00
Bob
ed33684cd5 removing the verifier (broken security is worse than no security.) 2010-04-05 12:33:25 +12:00
Bob
984c453c0d fixed binding to specific versions of the Tao dlls 2010-03-22 19:31:28 +12:00
Chris Forbes
3e32124d28 initial verifier hax. denies ALL assemblies. 2010-03-19 22:10:11 +13:00
Chris Forbes
024f10cfbd partial ConnectedComponents labeler; fixes bugs in Evaluator 2010-03-15 19:14:55 +13:00
Chris Forbes
f18028e309 added Evaluator.cs 2010-03-15 18:24:26 +13:00
Chris Forbes
a4032d069e borrowed Mono's RNG. 2010-03-08 23:43:53 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00