Chris Forbes
|
bc6af1841b
|
fix indents everywhere
|
2011-10-18 15:10:17 +13:00 |
|
Chris Forbes
|
55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
776a1aa817
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fix newlines in source files
|
2011-09-17 11:26:17 +12:00 |
|
Chris Forbes
|
257bd6f431
|
fixed #849 -- forceMove plumbing removed, noone uses it.
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2011-08-17 07:52:35 +12:00 |
|
Chris Forbes
|
ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
|
Paul Chote
|
08ed7f0316
|
Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
|
Paul Chote
|
6c129eed3c
|
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836.
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2011-07-25 22:23:20 +12:00 |
|
Chris Forbes
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5aaca5bb32
|
drop ISelectionColorModifier; unused
|
2011-07-19 21:14:12 +12:00 |
|
Paul Chote
|
19ead53223
|
Add a WarnCrush method to ICrushable which is called when a crusher begins to enter the cell.
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
|
74d13286a8
|
Add a force flag to nudging which skips the ownership and idle checks
|
2011-07-15 20:10:21 +12:00 |
|
Paul Chote
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98ae8c7630
|
Take ownership into account when determining crushability. Fixes the important half of #951 (tanks crushing your own walls).
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2011-07-14 21:00:50 +12:00 |
|
Chris Forbes
|
5633d84d21
|
add lint pass to check whether types with ISync actually have any [Sync] members
|
2011-07-14 20:29:09 +12:00 |
|
Paul Chote
|
7c63138e3f
|
Mechanism for showing mission objectives in the ingame menu. Fixes #948.
|
2011-07-01 02:34:30 +12:00 |
|
Paul Chote
|
b425d770c5
|
Correct parameter order in IOrderTargeter.CanTargetLocation interface definition
|
2011-05-30 22:15:15 +12:00 |
|
Paul Chote
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d4baf2d757
|
Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
|
Chris Forbes
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d86e0ec522
|
rename ITraitPrerequisite<T> to Requires<T>
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2011-05-04 18:02:35 +12:00 |
|
alzeih
|
255bac6aff
|
QueuedActivity's Insert is broken
|
2011-04-16 12:50:13 +12:00 |
|
Chris Forbes
|
9bd5c153ad
|
interfaces cleanup
|
2011-04-16 12:01:23 +12:00 |
|
Chris Forbes
|
8a4f49485b
|
remove defunct IOrderCursor interface
|
2011-04-16 12:01:23 +12:00 |
|
Paul Chote
|
794dcac4d2
|
Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
|
2011-04-16 11:51:34 +12:00 |
|
Paul Chote
|
1c2574f4f4
|
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
|
2011-04-16 10:58:35 +12:00 |
|
Chris Forbes
|
d9fc84b55e
|
cleanup InflictDamage a bit
|
2011-04-14 22:44:32 +12:00 |
|
Paul Chote
|
c775b5ba68
|
Remove some dead code from UOG.
|
2011-04-09 10:32:36 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
|
24a205d992
|
actually working custom lint passes
|
2011-04-05 21:56:31 +12:00 |
|
Paul Chote
|
ea626d4b39
|
RMBO voices on build and kill.
|
2011-03-25 20:04:23 +13:00 |
|
alzeih
|
cf8cfdc42d
|
SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
|
2011-03-13 14:14:32 +13:00 |
|
Chris Forbes
|
116ef15fdb
|
GotoNextBase dies in a fire; INotifyKeyPress dies
|
2011-03-13 12:12:57 +13:00 |
|
Chris Forbes
|
036800531c
|
add support for aux. bars in selection
|
2011-03-02 22:16:47 +13:00 |
|
Chris Forbes
|
c1aebff8a8
|
refresh GPS on stance change
|
2011-02-13 16:26:06 +13:00 |
|
Chris Forbes
|
6281fa481f
|
add hook for stance change notifications
|
2011-02-13 16:22:34 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
7c2a7db794
|
Fold SharesCell into Mobile
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
|
0c4bf5b2b3
|
split Target out into its own file
|
2011-01-30 21:47:04 +13:00 |
|
Chris Forbes
|
51ab2b4969
|
fix targets staying valid across owner changes
|
2011-01-30 21:45:08 +13:00 |
|
Chris Forbes
|
c8a68659a0
|
add INotifyOtherCaptured, for reacting to other units changing ownership
|
2011-01-30 17:43:25 +13:00 |
|
Paul Chote
|
9f38df013e
|
Target uses int2.
|
2011-01-07 20:21:47 +13:00 |
|
Paul Chote
|
60e3f7621f
|
Remove fp from CenterLocation and aircraft.
|
2011-01-07 20:14:22 +13:00 |
|
Chris Forbes
|
2048900c10
|
fix some dumbness in Production/ITeleportable
|
2011-01-02 14:41:48 +13:00 |
|
Chris Forbes
|
59fdbe8725
|
CanTargetUnit -> CanTargetUnit
|
2010-12-27 18:43:32 +13:00 |
|
Chris Forbes
|
d320a689a2
|
wire up bot creation properly in CreateMPPlayers etc
|
2010-12-23 08:42:44 +13:00 |
|
Chris Forbes
|
dcec748911
|
fix #436 bridges in wrong place in render sequence
|
2010-12-20 19:43:25 +13:00 |
|
Paul Chote
|
00a0aac7a3
|
Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
|
2010-11-27 13:30:08 +13:00 |
|
Paul Chote
|
434ea26950
|
Fix cloaked units.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
7c5c989eb2
|
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
|
2010-11-27 11:20:04 +13:00 |
|
Bob
|
a7f42dcf0c
|
fix interaction between autoattack and idleanimation
|
2010-11-16 20:32:00 +13:00 |
|
Bob
|
e7a07ea9c3
|
Add target param to INotifyAttack. Remove target field from AttackOmni
|
2010-11-14 16:03:01 +13:00 |
|
Bob
|
f8e6245903
|
make order queuing work for buildings and turreted units, too
|
2010-11-14 15:48:02 +13:00 |
|
geckosoft
|
622f9bfe71
|
Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
|
2010-11-13 17:46:36 +13:00 |
|