Curtis Shmyr
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7f5141c338
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#2447 - Disguised spies are now hidden under GPS
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2012-11-04 17:47:03 +13:00 |
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Scott_NZ
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fd734c8553
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Improve the Soviet attacks more
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2012-11-04 16:20:46 +13:00 |
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Scott_NZ
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9238de6a47
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Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
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2012-11-03 21:41:46 +13:00 |
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Scott_NZ
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b2c5f488a7
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Rename Evacuees player to Allies. Make AA gun buildable.
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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c634867cdd
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Reduce threshold, unused variables
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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d7f2273788
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Increase duration between spawn for SP
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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0300a67da8
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The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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03121ed826
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Add yak strafing, support for SP as well as MP, additional Soviet spawn point
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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0cdff00cb6
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First version of Allies 03
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2012-11-03 13:33:36 +13:00 |
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Scott_NZ
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49571fc78a
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Increase deaths threshold to 200
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2012-11-03 13:33:35 +13:00 |
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Curtis Shmyr
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57dfc739c6
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Fix #2433 - crash when ctnk order generator was active if ctnk dies
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2012-10-21 16:46:58 -06:00 |
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Curtis Shmyr
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f3d4b6541c
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Fixed ctnk desync #2448
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2012-10-21 15:43:30 -06:00 |
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Curtis Shmyr
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d1c20d6c72
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Fix #2434 and #2442
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2012-10-21 14:55:25 -06:00 |
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Scott_NZ
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e1cb4d60c4
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Fix crash when spectators are present
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2012-10-15 16:28:38 +13:00 |
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Igor Popov
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1d62329969
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fix #2425; Bots should be removed when switching to a map which doesn't allow them
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2012-10-15 08:17:04 +13:00 |
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Curtis Shmyr
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267141749d
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Chronotank charge pips down from 5->2, pips are blue and jump radius is blue
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2012-10-13 16:50:11 -06:00 |
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Curtis Shmyr
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edd41c5be1
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Chronotank jump cooldown lowered from 60 seconds to 30
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2012-10-13 16:50:10 -06:00 |
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Chris Forbes
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6f3b21616f
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fix warnings in allies scripts
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2012-10-13 14:31:45 +13:00 |
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Chris Forbes
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1792f16929
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Merge remote-tracking branch 'scott/allies'
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2012-10-13 13:52:21 +13:00 |
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Chris Forbes
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8dfd02e69e
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fix HackyAI's husk fetish
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2012-10-13 13:45:35 +13:00 |
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Chris Forbes
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c8b1c1b999
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tidy slightly in idle harv handler
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2012-10-13 13:42:34 +13:00 |
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Chris Forbes
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403b51ca4b
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remove duplication in Mobile
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2012-10-13 12:55:51 +13:00 |
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Chris Forbes
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3fad0983b9
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simplify Mobile using new ordering from FindTilesInCircle
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2012-10-13 12:55:51 +13:00 |
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Chris Forbes
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bbab5237d1
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get rid of crazy wasted work in HackyAI
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2012-10-13 12:55:51 +13:00 |
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Chris Forbes
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6e237b53e1
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remove unused trait lookup in ChronoshiftDeploy.ResolveOrder
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2012-10-13 11:43:06 +13:00 |
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Curtis Shmyr
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83fc70f415
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Added Chrono Tank to Allies
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2012-10-13 11:37:46 +13:00 |
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Scott_NZ
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bd8ba636c9
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Shift v2s to 4 minutes; improve the additional units code
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2012-10-12 20:59:35 +13:00 |
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Scott_NZ
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6eb2f2bffe
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Don't hard code 100 into the objectives string
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2012-10-12 16:06:43 +13:00 |
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Scott_NZ
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d9a6cc6b1c
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Should be greater than or equal to when comparing with death threshold
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2012-10-11 22:57:19 +13:00 |
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Scott_NZ
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8c3aabb215
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Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
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2012-10-11 22:55:02 +13:00 |
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Scott_NZ
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d44d9f67f2
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Promote the 'MainPresence' objective to primary.
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2012-10-11 22:36:40 +13:00 |
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Scott_NZ
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8f8800803b
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Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
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2012-10-11 22:35:13 +13:00 |
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Scott_NZ
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52007b6277
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Move the timer positions
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2012-10-09 20:56:11 +13:00 |
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Scott_NZ
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40206f8280
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Improved control over the 'final' Soviet wave
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2012-10-08 23:34:38 +13:00 |
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Scott_NZ
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f4d0f80cd3
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Increase the difficulty of the final wave and shift some of the Soviet power plants around
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2012-10-08 20:51:03 +13:00 |
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Scott_NZ
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8661fb6b8d
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Add final attack for Soviets
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2012-10-08 19:39:18 +13:00 |
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Scott_NZ
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c212095a40
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Improve the stability of CountdownTimer
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2012-10-08 17:16:42 +13:00 |
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Chris Forbes
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f337c7fb40
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fix 2422; tesla ignoring weapon offset
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2012-10-07 19:23:50 +13:00 |
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Scott_NZ
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073a8ee079
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Sync up the countdown timer and the objectives button flash with the game speed
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2012-10-05 22:03:35 +13:00 |
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Scott_NZ
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cba069a039
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Improve the effectiveness of the parabombs
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2012-10-05 16:23:58 +13:00 |
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Scott_NZ
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bf4829205c
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Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
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2012-10-04 23:59:33 +13:00 |
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Scott_NZ
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0524708e05
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Add Yak harrassment
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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7e376330d0
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Have the reinforcements money come in as supply trucks instead
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2012-10-02 21:52:45 +13:00 |
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Scott_NZ
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762db8b304
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Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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37479b3cfd
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Tank wave at 11 minutes, just before the reinforcements arrive
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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07c2330245
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Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
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2012-10-02 21:52:44 +13:00 |
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Scott_NZ
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0c6daf191c
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Add button highlighting/glow effect, to be used for the objective button when the objectives update
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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b897579a20
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Send the waves instantly
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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fcc0bcf438
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Improve the Soviet attack routines for Allies 01
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2012-10-02 21:52:43 +13:00 |
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Scott_NZ
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0cd258f24f
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Dynamically position the timer so that it isn't cut off
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2012-10-02 21:52:43 +13:00 |
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