Commit Graph

2007 Commits

Author SHA1 Message Date
Curtis Shmyr
7f5141c338 #2447 - Disguised spies are now hidden under GPS 2012-11-04 17:47:03 +13:00
Scott_NZ
fd734c8553 Improve the Soviet attacks more 2012-11-04 16:20:46 +13:00
Scott_NZ
9238de6a47 Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02 2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7 Rename Evacuees player to Allies. Make AA gun buildable. 2012-11-03 13:33:38 +13:00
Scott_NZ
c634867cdd Reduce threshold, unused variables 2012-11-03 13:33:38 +13:00
Scott_NZ
d7f2273788 Increase duration between spawn for SP 2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8 The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane 2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826 Add yak strafing, support for SP as well as MP, additional Soviet spawn point 2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6 First version of Allies 03 2012-11-03 13:33:36 +13:00
Scott_NZ
49571fc78a Increase deaths threshold to 200 2012-11-03 13:33:35 +13:00
Curtis Shmyr
57dfc739c6 Fix #2433 - crash when ctnk order generator was active if ctnk dies 2012-10-21 16:46:58 -06:00
Curtis Shmyr
f3d4b6541c Fixed ctnk desync #2448 2012-10-21 15:43:30 -06:00
Curtis Shmyr
d1c20d6c72 Fix #2434 and #2442 2012-10-21 14:55:25 -06:00
Scott_NZ
e1cb4d60c4 Fix crash when spectators are present 2012-10-15 16:28:38 +13:00
Igor Popov
1d62329969 fix #2425; Bots should be removed when switching to a map which doesn't allow them 2012-10-15 08:17:04 +13:00
Curtis Shmyr
267141749d Chronotank charge pips down from 5->2, pips are blue and jump radius is blue 2012-10-13 16:50:11 -06:00
Curtis Shmyr
edd41c5be1 Chronotank jump cooldown lowered from 60 seconds to 30 2012-10-13 16:50:10 -06:00
Chris Forbes
6f3b21616f fix warnings in allies scripts 2012-10-13 14:31:45 +13:00
Chris Forbes
1792f16929 Merge remote-tracking branch 'scott/allies' 2012-10-13 13:52:21 +13:00
Chris Forbes
8dfd02e69e fix HackyAI's husk fetish 2012-10-13 13:45:35 +13:00
Chris Forbes
c8b1c1b999 tidy slightly in idle harv handler 2012-10-13 13:42:34 +13:00
Chris Forbes
403b51ca4b remove duplication in Mobile 2012-10-13 12:55:51 +13:00
Chris Forbes
3fad0983b9 simplify Mobile using new ordering from FindTilesInCircle 2012-10-13 12:55:51 +13:00
Chris Forbes
bbab5237d1 get rid of crazy wasted work in HackyAI 2012-10-13 12:55:51 +13:00
Chris Forbes
6e237b53e1 remove unused trait lookup in ChronoshiftDeploy.ResolveOrder 2012-10-13 11:43:06 +13:00
Curtis Shmyr
83fc70f415 Added Chrono Tank to Allies 2012-10-13 11:37:46 +13:00
Scott_NZ
bd8ba636c9 Shift v2s to 4 minutes; improve the additional units code 2012-10-12 20:59:35 +13:00
Scott_NZ
6eb2f2bffe Don't hard code 100 into the objectives string 2012-10-12 16:06:43 +13:00
Scott_NZ
d9a6cc6b1c Should be greater than or equal to when comparing with death threshold 2012-10-11 22:57:19 +13:00
Scott_NZ
8c3aabb215 Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units. 2012-10-11 22:55:02 +13:00
Scott_NZ
d44d9f67f2 Promote the 'MainPresence' objective to primary. 2012-10-11 22:36:40 +13:00
Scott_NZ
8f8800803b Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map. 2012-10-11 22:35:13 +13:00
Scott_NZ
52007b6277 Move the timer positions 2012-10-09 20:56:11 +13:00
Scott_NZ
40206f8280 Improved control over the 'final' Soviet wave 2012-10-08 23:34:38 +13:00
Scott_NZ
f4d0f80cd3 Increase the difficulty of the final wave and shift some of the Soviet power plants around 2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d Add final attack for Soviets 2012-10-08 19:39:18 +13:00
Scott_NZ
c212095a40 Improve the stability of CountdownTimer 2012-10-08 17:16:42 +13:00
Chris Forbes
f337c7fb40 fix 2422; tesla ignoring weapon offset 2012-10-07 19:23:50 +13:00
Scott_NZ
073a8ee079 Sync up the countdown timer and the objectives button flash with the game speed 2012-10-05 22:03:35 +13:00
Scott_NZ
cba069a039 Improve the effectiveness of the parabombs 2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures. 2012-10-04 23:59:33 +13:00
Scott_NZ
0524708e05 Add Yak harrassment 2012-10-02 21:52:45 +13:00
Scott_NZ
7e376330d0 Have the reinforcements money come in as supply trucks instead 2012-10-02 21:52:45 +13:00
Scott_NZ
762db8b304 Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
37479b3cfd Tank wave at 11 minutes, just before the reinforcements arrive 2012-10-02 21:52:44 +13:00
Scott_NZ
07c2330245 Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack 2012-10-02 21:52:44 +13:00
Scott_NZ
0c6daf191c Add button highlighting/glow effect, to be used for the objective button when the objectives update 2012-10-02 21:52:43 +13:00
Scott_NZ
b897579a20 Send the waves instantly 2012-10-02 21:52:43 +13:00
Scott_NZ
fcc0bcf438 Improve the Soviet attack routines for Allies 01 2012-10-02 21:52:43 +13:00
Scott_NZ
0cd258f24f Dynamically position the timer so that it isn't cut off 2012-10-02 21:52:43 +13:00