Commit Graph

7952 Commits

Author SHA1 Message Date
Chris Forbes
71cf332ee1 trim some crap out of Contrail 2011-07-25 22:23:13 +12:00
Chris Forbes
e4e443b0ab remove unused SidebarButtonWidget 2011-07-25 22:23:13 +12:00
Chris Forbes
e81cbceb99 aircraft sync debug traits dont really need to do trait lookups every time the synchash is taken.. 2011-07-25 22:23:13 +12:00
Chris Forbes
5055e0be62 clean up PlayerResources trait lookup in MoneyBinWidget 2011-07-25 22:23:13 +12:00
Chris Forbes
ac71e60a4b remove SplitOreAndCash from MoneyBinWidget; noone uses it anymore 2011-07-25 22:23:13 +12:00
Chris Forbes
41baa3b7b0 add escape keybinding to settings dialog 2011-07-25 22:23:13 +12:00
Chris Forbes
2ac1d001a4 add enter/escape bindings to replaybrowser 2011-07-25 22:23:13 +12:00
Chris Forbes
7d506f0ab6 rename gamelobby.yaml -> lobby.yaml 2011-07-25 22:23:12 +12:00
Chris Forbes
2a99cdb935 split map-chooser out of gamelobby.yaml 2011-07-25 22:23:12 +12:00
Chris Forbes
14733841e5 add escape/enter bindings for other join-game dialogs 2011-07-25 22:23:12 +12:00
Chris Forbes
0b97122c41 add escape/enter bindings for server browser dialog 2011-07-25 22:23:12 +12:00
Chris Forbes
00543825e7 setup escape/enter bindings for create-server dialog 2011-07-25 22:23:12 +12:00
Chris Forbes
8d2b6edaf1 split create server dialog into its own yaml file 2011-07-25 22:23:12 +12:00
Chris Forbes
fc9ab25c3f add escape key binding to ingame options button 2011-07-25 22:23:12 +12:00
Chris Forbes
70dfcffaea add another lint pass to ensure that every (non-template) actor type is actually constructible 2011-07-25 22:23:12 +12:00
Chris Forbes
b3bdc2df85 declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053 2011-07-25 22:23:12 +12:00
Chris Forbes
315c00f67f clean up Contrail trait lookups; fixes #1058 2011-07-25 22:23:11 +12:00
Chris Forbes
0bca88d9d3 remove silly trait lookup in RenderBuildingCharge 2011-07-25 22:23:11 +12:00
Chris Forbes
fc15aa47ad dont really need to setup palettes every frame in ResourceLayer 2011-07-25 22:23:11 +12:00
Chris Forbes
5aaca5bb32 drop ISelectionColorModifier; unused 2011-07-19 21:14:12 +12:00
Chris Forbes
3a1613667b drop unnecessary ISync from ProximityCapturable 2011-07-19 21:14:12 +12:00
Chris Forbes
0d018d3eff tidying some font uses in BuildPaletteWidget 2011-07-19 21:14:12 +12:00
Chris Forbes
4448089cb7 use text rendering to show hold/ready indicators rather than SHP 2011-07-19 21:14:12 +12:00
Chris Forbes
8544930db9 ProximityCapturable simplifications 2011-07-19 21:14:12 +12:00
Chris Forbes
70a582df33 more simplification of Strategic* 2011-07-19 21:14:12 +12:00
Chris Forbes
e7228680e8 make RALint quiet unless -v or --verbose is passed 2011-07-19 21:14:12 +12:00
Chris Forbes
68fd2c9744 clean up usings after prev 2011-07-19 21:14:12 +12:00
Chris Forbes
643e0ee7a2 move CheckActorReferences out of the core lint code 2011-07-19 21:14:11 +12:00
Chris Forbes
3340e124e4 simplify Strategic* 2011-07-19 21:14:11 +12:00
Chris Forbes
33704977b9 remove ScrollingTextWidget 2011-07-19 21:14:11 +12:00
Chris Forbes
3d2635fca5 drop CursorSheetBuilder; use normal SheetBuilder for cursors now. 2011-07-19 21:14:11 +12:00
Chris Forbes
5609c8d041 drop format2 support from CursorSheetBuilder 2011-07-19 21:14:11 +12:00
Chris Forbes
d634f9db90 convert cnc mouse3 to td/ra format 2011-07-19 21:14:11 +12:00
Chris Forbes
4b5d6572ef convert RA cursors to TD/RA format 2011-07-17 18:37:27 +12:00
Chris Forbes
2a16172a20 add d2k -> ra shp conversion support to utility 2011-07-17 18:37:12 +12:00
Chris Forbes
239be241ff fix broken cleanup of import folder in editor after failed import; #1012 2011-07-17 17:55:53 +12:00
Chris Forbes
a635e8a4d8 add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851 2011-07-17 17:55:53 +12:00
Chris Forbes
a95b59081f remove duplicated GL setup code 2011-07-17 17:55:52 +12:00
Chris Forbes
2fcb11d7cc remove duplicated SDL input handling 2011-07-17 17:55:52 +12:00
Chris Forbes
31c2306a57 get rid of Cg versions of Texture and VertexBuffer 2011-07-17 17:55:52 +12:00
Chris Forbes
b0ccc58516 remove unused vsync parameter from renderers 2011-07-17 17:55:52 +12:00
Chris Forbes
df1201b4c2 start moving common parts of the renderer into OpenRA.Renderer.SdlCommon 2011-07-17 17:55:52 +12:00
Chris Forbes
2ac6ccd3a4 add player parameter to ReinforceFromSea in prep for using it elsewhere 2011-07-17 17:55:52 +12:00
Chris Forbes
8221b8acca declare Burns -> RenderSimple dep; remove first tick weirdness 2011-07-17 17:55:52 +12:00
Chris Forbes
4a0b7bb003 put AnimationWithOffset in its own file 2011-07-17 17:55:52 +12:00
Chris Forbes
59616671b6 add harvester husks 2011-07-17 17:55:51 +12:00
Chris Forbes
74b894b69f replace Range with MinimumValue/MaximumValue 2011-07-17 17:55:51 +12:00
Chris Forbes
a52e5a92ae adjust copy ctor for SliderWidget -- copying the isMoving state makes *no sense*; Value should be copied though 2011-07-17 17:55:51 +12:00
Chris Forbes
0efe82018a rewrite SliderWidget to be simpler and have much less fail 2011-07-17 17:55:51 +12:00
Chris Forbes
fe6a99c993 fixed #42 -- show harvester fullness in sprites 2011-07-17 17:55:51 +12:00