Paul Chote
0a5f81c39e
Drag husks to their final location. Fixes #730 .
2011-07-25 23:50:11 +12:00
Paul Chote
49cbaeb1d2
Fix a crash when an infantry is crushed and killed by conventional means in the same tick.
2011-07-25 22:23:21 +12:00
Paul Chote
8ad3f47608
Further resource tweaks:
...
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
9270c9c6b7
Don't clear RA production queues whenever anything dies.
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427
Resource changes (Feature #970 ):
...
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
eadf6fe6cf
Rename RenderBuildingOre -> RenderBuildingSilo
2011-07-25 22:23:21 +12:00
Paul Chote
2231940056
Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
2011-07-25 22:23:21 +12:00
Paul Chote
a5b2ff4c75
Remove unused proc sequences
2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9
Use proc tower lights as a fullness indicator (Feature #1035 ).
2011-07-25 22:23:20 +12:00
Paul Chote
97c608a9b9
Fix harvempty.shp and harvhalf.shp
2011-07-25 22:23:20 +12:00
Paul Chote
69d23e01aa
Remove references to unused mix files
2011-07-25 22:23:20 +12:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Paul Chote
c793e8571f
Update CHANGELOG
2011-07-25 22:23:20 +12:00
Paul Chote
ab132fb743
Increase reload time of mammoth missiles
2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73
Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets.
2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344
Split apache guns into AA/AG variants too. Fixes #946 .
2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f
Split orca missiles into AA and AG variants to avoid splash damage leakage.
2011-07-25 22:23:19 +12:00
Paul Chote
22d3e16225
Installing from CD: Volume names / mount points are unreliable identifiers - check for specific files on the disk instead.
2011-07-25 22:23:19 +12:00
Paul Chote
a165a80101
Fix imported map spawn ownership
2011-07-25 22:23:19 +12:00
Paul Chote
abf63b3054
Remove GameInitInfoWidget and routing startup via widgets in RA.
2011-07-25 22:23:19 +12:00
Paul Chote
2d269155b1
Reimplement installing from CD in RA.
2011-07-25 22:23:19 +12:00
Paul Chote
bf6be0424f
Remove file prompting and drop all the remaining utility communication plumbing.
2011-07-25 22:23:18 +12:00
Paul Chote
9ec229bef7
Fix utility to use Platform.SupportDir ( #1067 ); drop the --SupportDir arg and the path passed to --settings-value; Update OSX launcher to match.
2011-07-25 22:23:18 +12:00
Paul Chote
ac9a5efd8e
Use GL_ARB_vertex_buffer_object calls instead of gl 1.5 core calls.
2011-07-25 22:23:18 +12:00
Paul Chote
f88ea4c25a
Add RA settings UI for PixelDouble
2011-07-25 22:23:18 +12:00
Paul Chote
a94a57db32
Add C&C settings UI for PixelDouble
2011-07-25 22:23:18 +12:00
Paul Chote
d2c033dcd3
Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts.
2011-07-25 22:23:18 +12:00
Paul Chote
626b83ba12
Fix lines not being centered in the middle of a pixel
2011-07-25 22:23:17 +12:00
Paul Chote
8516fa8748
fix viewport scroll limits
2011-07-25 22:23:17 +12:00
Paul Chote
0bfc9a957f
Fix radar viewport rectangle
2011-07-25 22:23:17 +12:00
Paul Chote
0b0e3d5f14
Drop unnecessary `this' uses from Viewport.
2011-07-25 22:23:17 +12:00
Paul Chote
6183621a72
Scale line-width to match zoom.
2011-07-25 22:23:17 +12:00
Paul Chote
fc783ddf80
Support custom zoom levels
2011-07-25 22:23:17 +12:00
Paul Chote
926b396605
Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants.
2011-07-25 22:23:16 +12:00
Paul Chote
4fa0962d49
Check for bogus subject clients in ValidateOrder. Fixes crash in #1001 .
2011-07-25 22:23:16 +12:00
Paul Chote
2b3ee9e5bc
Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118 , #791 .
2011-07-25 22:23:16 +12:00
Paul Chote
704c784b51
Remove power and silo icon placeholders
2011-07-25 22:23:16 +12:00
Paul Chote
9b96bfb33b
Fix #931 ("Unit Ready" played when a production structure is destroyed).
2011-07-25 22:23:16 +12:00
Paul Chote
d42cf25789
Packaging fixes for renderer deduplication.
2011-07-25 22:23:15 +12:00
Paul Chote
c79f5b5365
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync ( #460 ); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
2011-07-25 22:23:15 +12:00
Paul Chote
6ede28fdbe
Fix mammoth tank not crushing infantry
2011-07-25 22:23:15 +12:00
Paul Chote
ac7c25efa3
Prioritize alerted tabs when switching group / via hotkey.
2011-07-25 22:23:15 +12:00
Paul Chote
1bafd35d61
Rework ProductionTabsWidget getting/setting of the current queue.
2011-07-25 22:23:15 +12:00
Paul Chote
9fb72c9063
Play click sound when using `tab' to cycle queues.
2011-07-25 22:23:15 +12:00
Paul Chote
7be84a5390
Remove demo.mix from the packaged build, not the local copy.
2011-07-25 22:23:14 +12:00
Paul Chote
b8ba48ee67
Switch to observer ui on victory/defeat (Feature #1002 ).
2011-07-25 22:23:14 +12:00
Paul Chote
8f62ce9b25
Show `-' instead of 0 for unteamed players in the objectives panel.
2011-07-25 22:23:14 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
...
- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
d9d20338bf
Increase orca reload time
2011-07-25 22:23:14 +12:00
Paul Chote
e724a3b200
Decrease stnk speed slightly, increase it's health
2011-07-25 22:23:14 +12:00