Commit Graph

2188 Commits

Author SHA1 Message Date
reaperrr
c19383472f Merge pull request #10624 from pchote/overhaul-color-validator
Fix color validator issues and increase color picker palette size.
2016-01-29 23:57:46 +01:00
reaperrr
75d066d6af Fix Mobile using legacy CenterPosition.Z check 2016-01-29 22:26:52 +01:00
Paul Chote
f90b21b1b7 Fix D2K installation on case sensitive filesystems. 2016-01-29 19:56:17 +00:00
reaperrr
7b315aa9cc Merge pull request #10562 from pchote/classic-facing-fudge
Implement ClassicFacingFudge for fudging classic facings.
2016-01-28 23:45:48 +01:00
Matthias Mailänder
4203feed40 Merge pull request #10576 from abcdefg30/bridgeRepaired
Add support for playing a BridgeRepaired notification
2016-01-28 20:09:05 +01:00
Matthias Mailänder
4c86dad8d5 Merge pull request #10628 from teees/upgradeactorsnear-fix
Don't grant upgrades to newly built units while disabled
2016-01-28 15:15:23 +01:00
teees
8315350f07 Don't grant upgrades to newly built units while disabled 2016-01-28 10:42:02 +01:00
Paul Chote
dd963b75f5 Per-terrain color validation. 2016-01-27 21:43:55 +00:00
Paul Chote
cc4ca839d9 Bind color mixer to validator range. 2016-01-27 21:43:55 +00:00
Paul Chote
608b5d1674 Add UseClassicFacingFudge flag for TD/RA. 2016-01-27 21:32:21 +00:00
Paul Chote
fe60f5a77f Introduce Turreted.WorldOrientation. 2016-01-27 21:32:21 +00:00
Paul Chote
7638746069 Define additional constraints in HSV space. 2016-01-27 19:56:04 +00:00
Paul Chote
617295cc91 Overhaul color validator logic. 2016-01-27 19:49:03 +00:00
teees
cb3be2cd0d Fix units visually moving to a bogus subcell via MoveIntoWorld 2016-01-27 12:01:37 +01:00
abcdefg30
79829c5270 Add support for playing a "Our ally is under attack" notification 2016-01-26 21:16:29 +01:00
abcdefg30
a56ffb581f Move some checks in *AttackNotifier to improve performance 2016-01-26 21:10:12 +01:00
Oliver Brakmann
2ae9bc7ebd Merge pull request #10567 from Mailaender/passenger-upgrade-lint
Fixed Passenger missing UpgradeGrantedReference
2016-01-26 20:11:36 +01:00
Oliver Brakmann
4b02134b2d Merge pull request #10594 from abcdefg30/sizeD2k
Fix a crash in d2k caused by empty bounds
2016-01-26 19:30:30 +01:00
Matthias Mailänder
0878f5f371 Merge pull request #9981 from teees/gates-trait
Added gates to Tiberian Sun
2016-01-25 19:51:01 +01:00
abcdefg30
d087a16042 Fix a crash in d2k caused by empty bounds
This adds respective checks to Building.cs.
2016-01-25 16:44:17 +01:00
abcdefg30
386acdcfc9 Merge pull request #10536 from Mailaender/warn-nobots
Added a warning when bots have been disabled
2016-01-25 16:35:42 +01:00
teees
5ca9f52a62 IWallConnectorInfo to allow gates connect to walls in map editor 2016-01-25 09:25:36 +01:00
teees
3dc63999e3 Fix for BlockProjectiles to ignore blockers with height <= 0 2016-01-25 09:14:00 +01:00
teees
18e26d87c7 Add support for multiple IWallConnector traits 2016-01-25 09:14:00 +01:00
Paul Chote
1de1458fda Fix wall adjacency for multi-cell neighbours. 2016-01-25 09:14:00 +01:00
teees
65e1e301f4 Added Gates
FIXUP: account for full gate footprint when updating neighbours.

FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
teees
3d597c7880 Add IBlocksProjectiles interface to avoid using BlocksProjectiles directly 2016-01-25 09:14:00 +01:00
teees
7f2feb29cd Added IWallConnector trait interface 2016-01-25 09:14:00 +01:00
Paul Chote
963a92214d Fix line build for multi-cell neighbours. 2016-01-25 09:14:00 +01:00
abcdefg30
db1d83fc4e Add support for playing a BridgeRepaired notification 2016-01-24 21:16:26 +01:00
Oliver Brakmann
8fe90999a5 Merge pull request #10462 from RoosterDragon/partition-no-empty
Prevent items without size from being added to SpatiallyPartitioned.
2016-01-24 20:59:25 +01:00
abcdefg30
3de5e7fea1 Merge pull request #10571 from Mailaender/wwcrate
Added the water variant for the wooden crate
2016-01-24 15:02:53 +01:00
abcdefg30
ec30f38b7e Merge pull request #10584 from Mailaender/ai-armed-harvesters
Fixed AI using armed harvesters for combat
2016-01-24 14:48:05 +01:00
abcdefg30
f52210c15b Unhardcode the cursors used by RepairsBridges 2016-01-24 14:14:23 +01:00
Matthias Mailänder
922217271c don't actively attack nor defend with armed harvesters 2016-01-24 14:05:00 +01:00
Matthias Mailänder
03590b13cc check the cheap bool before expensive trait lookups 2016-01-24 13:52:44 +01:00
reaperrr
56ab3f43da Remove bitrotted WeaponInfo.Charges
There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
Matthias Mailänder
9d3a3dd9e5 Merge pull request #10568 from abcdefg30/waterCrates
Fix crates not showing their water animation
2016-01-23 15:10:26 +01:00
Matthias Mailänder
2420509bb6 add lint references to all crate body sequences 2016-01-23 14:56:50 +01:00
Matthias Mailänder
8b478e3d0a Merge pull request #10569 from abcdefg30/PrimaryNote
Unhardcode the "PrimaryBuildingSelected" notification
2016-01-23 14:09:41 +01:00
Paul Chote
5f4ca605bd Merge pull request #10420 from Mailaender/revert-fixAttack
Revert "Don't attack actors that you can't see"
2016-01-23 12:45:55 +00:00
abcdefg30
71c804781e Unhardcode the "PrimaryBuildingSelected" notification 2016-01-23 13:41:18 +01:00
abcdefg30
b1fac69b01 Make the INotifyParachuteLanded implementation in WithCrateBody.cs explicit 2016-01-23 13:22:11 +01:00
abcdefg30
4a67104603 Fix crates not showing their water animation
when they are not paradropped.
2016-01-23 13:21:29 +01:00
Matthias Mailänder
dcd1f5ba3c add missing UpgradeGrantedReference to Passenger 2016-01-23 12:11:08 +01:00
Matthias Mailänder
7aa6921c72 Merge pull request #10557 from abcdefg30/queueCleanup
More cleanup in the production logic
2016-01-23 10:52:33 +01:00
Oliver Brakmann
97d10da39b Merge pull request #10478 from pchote/fix-replay-support-timers
Sync replay support timers to original game time.
2016-01-22 23:19:25 +01:00
abcdefg30
ed3f3706f9 Reduce trait lookups further by adding a BuildableInfo parameter to GetBuildTime 2016-01-21 22:29:01 +01:00
abcdefg30
4e0775b59e Remove the unused ISync implementation in ClassicProductionQueue.cs
The base class ProductionQueue already implements ISync
2016-01-21 22:24:51 +01:00
abcdefg30
5496245a00 Remove unnecessary lookups and checks
- We already return early if the unit doesn't have a BuildableInfo
- World.Map.Rules.Actors[actorName] won't return null
- Made BuildUnit use an ActorInfo instead of the name as parameter
2016-01-21 22:24:50 +01:00