Commit Graph

90 Commits

Author SHA1 Message Date
Paul Chote
4547f3c2b9 Change PaletteReference.TextureIndex to an integer. 2023-10-23 22:42:33 +03:00
Paul Chote
9a5f5f9f8f Remove legacy OpenGL support. 2023-10-22 19:51:46 +03:00
Gustas
686040a316 Turn ModelRenderer and VoxelCache into traits 2023-09-23 19:12:51 +02:00
Gustas
26b6118f50 Extract vertex attributes 2023-09-23 16:46:45 +02:00
Gustas
0a90c2a95e Remove Vertex from PlatformInterfaces 2023-09-23 16:46:45 +02:00
Gustas
3e6123f6f6 Add index buffer SpriteRenderer 2023-09-23 14:10:35 +02:00
Gustas
2763e1502b Add quadIndexBuffer to Renderer 2023-09-23 14:10:35 +02:00
Gustas
9b8895df39 Add glDrawElements 2023-09-23 14:10:35 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
98c4eaca83 Fix IDE0032 2023-03-14 13:41:25 +02:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Vapre
7005da3592 SpriteRenderer, do not copy vertex array data each flush. 2022-11-14 23:33:24 +01:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
aed2b8afae Remove unnecessarily interpolated strings 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
7eb64ea6fc Use read-only autoimplemented property when possible 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
Paul Chote
70892a6661 Change DrawSprite calls to provide scales instead of sizes.
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
2021-07-25 00:32:17 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Paul Chote
c64cfea179 Allow mods to downscale framebuffer resolution for large world viewports. 2021-05-16 14:22:52 +02:00
Paul Chote
0d4b81fe6f Set world framebuffer size based on minimum zoom.
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:22:52 +02:00
Paul Chote
0735345674 Set world framebuffer size based on minimum zoom.
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:10:32 +02:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
abcdefg30
3276373745 Pause rendering when the window is minimized 2021-04-26 21:56:20 +01:00
teinarss
e12ff2c59d Remove our own ReadOnlyDictionary and update usages 2021-04-03 11:33:31 +02:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
Paul Chote
62fa3b7c9c Rename SpriteFrameType enums. 2020-12-25 18:51:25 +01:00
Paul Chote
ce09b402d0 Fix definition and use of non-indexed sprite color channels.
Our SpriteFrameType names refer to the byte channel order rather than
the bit order, meaning that SpriteFrameType.BGRA corresponds to the
standard Color.ToArgb() etc byte order when the (little-endian) integer
is read as 4 individual bytes.

The previous code did not account for the fact that non-indexed Png
uses big-endian storage for its RGBA colours, and that SheetBuilder
had the color channels incorrectly swapped to match and cancel this out.

New SpriteFrameType enums are introduced to distinguish between BGRA
(little-endian) and RGBA (big-endian) formats, and also for 24bit data
without alpha. The channel swizzling / alpha creation is now handled
when copying into the texture atlas, removing the need for non-png
ISpriteLoader implementations to allocate an additional temporary array
and reorder the channels during load.
2020-12-25 18:51:25 +01:00
Paul Chote
597b8b1caa Hide legacy GL support behind a feature flag. 2020-10-12 12:24:22 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
Paul Chote
839be24053 Replace PreferGLES settings flag with GLProfile enum. 2020-04-25 21:03:43 +02:00
abcdefg30
3ba86f329f Remove Game.HasInputFocus 2020-04-17 22:26:03 -05:00
Martin Bertsche
98aef70e88 Added display selection option to settings for fullscreen modes. 2020-02-08 18:14:35 +00:00
Paul Chote
9a0916afbb Add UI Scale dropdown to the settings menu. 2020-02-04 19:56:15 +01:00
Paul Chote
6388a6bff4 Add Graphics.UIScale setting to modify UI size. 2020-02-04 19:56:15 +01:00
Paul Chote
fd64ad7c89 Support rendering at non-integer display scales:
* 2x and 3x DPI artwork can be specified using
  Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
  the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Paul Chote
1bc6fb0f46 Use antialiasing filter when rendering UI icons and actors. 2020-01-26 20:22:49 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Paul Chote
656a260171 Add VSync setting. 2019-12-26 17:25:38 +01:00
Paul Chote
860117daf9 Implement optimized pixel-art antialiasing mode for non-integer world zoom. 2019-12-13 21:29:43 +01:00
Paul Chote
8c41e6a3f7 Remove redundant zoom parameter. 2019-12-08 04:36:31 +01:00
Paul Chote
327866ffc3 Render world via an intermediate FrameBuffer. 2019-12-08 04:36:31 +01:00
Paul Chote
e7de7b4c05 Introduce World and UI rendering phases. 2019-12-08 04:36:31 +01:00
Paul Chote
1d106e71c4 Save screenshots via the frame buffer. 2019-09-04 20:20:04 +02:00
Paul Chote
c0ee346c1c Render via an intermediate frame buffer. 2019-09-04 20:20:04 +02:00
teinarss
9982b01642 Get the Ascender value from mod.yaml instead from the Font 2019-06-21 12:51:45 +02:00
Paul Chote
dabc7ec8dd Remove unnecessary this. references. 2019-06-08 13:19:27 +02:00
Paul Chote
1d4576229a Move FreeType handling into the Platform dll. 2019-03-14 16:39:26 +01:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
015316e909 Remove uses of state-mutating Rectangle.Offset and Intersect. 2019-03-04 18:26:42 +00:00