Matthias Mailänder
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b93e9a5945
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Merge pull request #3458 from pchote/harvester-animations
Fix the harvest animations for TS and D2k.
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2013-06-22 01:21:34 -07:00 |
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Matthias Mailänder
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c9e46ee0f6
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Merge pull request #3454 from pchote/cargo-antivis
Fix shroud glitches once and for all
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2013-06-22 01:01:29 -07:00 |
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Paul Chote
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80c3cf479d
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Remove harvester dependency on RenderUnit.
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2013-06-22 16:58:40 +12:00 |
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Paul Chote
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76efea72d9
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Merge pull request #3441 from Mailaender/display-server-error
Display ServerError in CONNECTIONFAILED_PANEL
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2013-06-21 18:45:24 -07:00 |
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Paul Chote
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37bc3766a5
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Merge pull request #3420 from Mailaender/sound-info
Display the current sound engine in the console
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2013-06-21 18:42:06 -07:00 |
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Paul Chote
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9adfb56f65
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Only update vis for actors in the world. Fixes #2726.
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2013-06-22 13:15:38 +12:00 |
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Paul Chote
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b95cd0c91f
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Add an extra sanity check.
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2013-06-22 13:15:38 +12:00 |
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Paul Chote
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7bce2017c3
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Simplify and increase robustness of Shroud et al. Fixes #3440.
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2013-06-22 13:15:27 +12:00 |
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Matthias Mailänder
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13fbcc56ee
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inform the user which sound engine is used
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2013-06-21 18:13:13 +02:00 |
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Matthias Mailänder
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e9b2bcc579
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fix some plenks
no logic changes
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2013-06-21 18:05:30 +02:00 |
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Matthias Mailänder
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65088ea2d5
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display the last ServerError in the connection failed dialog
closes #2727
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2013-06-21 18:04:40 +02:00 |
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Paul Chote
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574ab7281b
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Merge pull request #3429 from Mailaender/dont-crash-on-drop
Don't crash when the player to drop can't be found.
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2013-06-21 02:05:10 -07:00 |
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Paul Chote
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c40fd80ae1
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Remove obsolete SpriteRenderable ctor.
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2013-06-20 22:35:01 +12:00 |
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Paul Chote
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5ee9b5cab4
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Support additional render damage states for buildings.
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2013-06-20 21:53:31 +12:00 |
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Paul Chote
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1a3a4bd7ba
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Remove unnecessary parameter from RenderSprites ctor.
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2013-06-20 21:39:12 +12:00 |
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Paul Chote
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e99d0a0b43
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RenderBuildingRefinery -> WithResources.
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2013-06-20 18:28:33 +12:00 |
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Paul Chote
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98039abf1b
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Allow sequences to define a pixel offset. Fixes #3287.
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2013-06-20 17:58:32 +12:00 |
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Paul Chote
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9a6b5e21dc
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Account for sprite offsets in RenderDebugGeometry.
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2013-06-20 17:57:23 +12:00 |
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Chris Forbes
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979ac4f91f
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Merge pull request #3407 from pchote/voxel-fbo
Voxel refactoring
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2013-06-19 14:57:17 -07:00 |
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Matthias Mailänder
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708e91145c
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log exception thrown when the handshake fails
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2013-06-17 22:50:47 +02:00 |
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Matthias Mailänder
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6b261534d8
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remove some plenks
no logic changes
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2013-06-17 22:50:39 +02:00 |
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Matthias Mailänder
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875ac468d3
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log the catched exception when a client is dropped
because order dispatching failed for debugging
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2013-06-17 20:46:02 +02:00 |
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Matthias Mailänder
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b01d55f1f6
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Don't crash when the player to drop can't be found.
fixes #3224
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2013-06-17 19:42:56 +02:00 |
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Chris Forbes
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787fde31ed
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Merge pull request #3405 from Mailaender/fort-bugstar
Fixed the worsed problems in Fort Lonestar
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2013-06-16 21:37:07 -07:00 |
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Matthias Mailänder
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11755798cc
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Don't reserve airfields/helipads for husks that just fall down
fixes #3376
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2013-06-16 12:43:41 +02:00 |
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Paul Chote
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82059dca6d
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Add BeamRenderable for lasers.
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2013-06-16 19:37:54 +12:00 |
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Paul Chote
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1eb04a70a5
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Add TextRenderable for CashTick. Make ticks consistent.
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2013-06-16 19:10:38 +12:00 |
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Paul Chote
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659e56f0fa
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Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153.
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2013-06-16 04:19:06 +12:00 |
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Paul Chote
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52335a37bf
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Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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4c22193446
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Remove obsolete Stencil Buffer functions.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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c5337cdcf3
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Reimplement voxel rendering with a FBO.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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2215f74959
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Support rendering sprites into non-rectangular quads.
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2013-06-15 19:16:09 +12:00 |
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Paul Chote
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7a71f87d9f
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Introduce Renderable.BeforeRender().
WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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18311be3ae
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Remove nearest-int position rounding from SpriteRenderer.
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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7d09e78655
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Add WorldRgbaSpriteRenderer.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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7beef85a64
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Use PaletteReferences everywhere.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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e5bcb88b0e
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Support sprites with an internal offset.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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9b576d3fdd
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Add a visualization layer for renderable geometry.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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4152f61999
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Move MakeFloatMatrix to Graphics.Util.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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5f0ab1f62d
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Add functions for calculating voxel bounding boxes.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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37770a4e47
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Extract voxel transform matrix into a function.
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2013-06-15 19:16:08 +12:00 |
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Paul Chote
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013ad0617e
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Allow sheets to wrap an ITexture directly.
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2013-06-15 19:16:07 +12:00 |
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Paul Chote
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0e1c12131a
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Generalize SheetBuilder overflow behavior.
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2013-06-15 19:16:07 +12:00 |
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Paul Chote
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da8202a15e
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Clean up LineRenderer whitespace (no code changes).
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2013-06-15 19:09:20 +12:00 |
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ScottNZ
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1593c94d90
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Add some debugging information to LoadYamlRules
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2013-06-14 20:33:26 +12:00 |
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Chris Forbes
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2301c11309
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Merge pull request #3383 from Mailaender/wave
Added support for WAVE sound files
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2013-06-12 17:01:20 -07:00 |
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Chris Forbes
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ae809ce39f
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Use actor/target generations to invalidate targets on ownership change
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2013-06-13 09:44:50 +12:00 |
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Chris Forbes
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5bc47f4834
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Add generation counting to Actor and Target
This allows us to invalidate targets based on arbitrary conditions,
just by bumping the actor's generation number.
The next patches will use this.
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2013-06-13 09:44:13 +12:00 |
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Matthias Mailänder
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0554ef35b7
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added support for WAVE sound files
closes #2174
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2013-06-12 20:18:07 +02:00 |
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Paul Chote
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1ea322ff9b
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Merge pull request #3294 from Mailaender/single-player-orderlag
Set the OrderLatency to 1 in single player games
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2013-06-12 11:02:53 -07:00 |
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