Commit Graph

1472 Commits

Author SHA1 Message Date
Paul Chote
80c3cf479d Remove harvester dependency on RenderUnit. 2013-06-22 16:58:40 +12:00
Andy Perkins
23d9d611c1 Lobby, Add Bots button 2013-06-22 07:56:06 +10:00
Paul Chote
90d7f230ed Move RallyPoint offset into sequences. 2013-06-20 22:35:01 +12:00
Paul Chote
3095c6ea5f Move WithFire, Burns offsets into sequences. 2013-06-20 22:01:59 +12:00
Paul Chote
5084b30f3f Simplify RenderGunboat. 2013-06-20 21:53:31 +12:00
Paul Chote
ac0094176a Reduce C&C silo pip count to a reasonable number. 2013-06-20 18:39:27 +12:00
Paul Chote
e99d0a0b43 RenderBuildingRefinery -> WithResources. 2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a Move proc light offset into sequences. Fixes #3391. 2013-06-20 17:59:27 +12:00
Chris Forbes
979ac4f91f Merge pull request #3407 from pchote/voxel-fbo
Voxel refactoring
2013-06-19 14:57:17 -07:00
Paul Chote
a0e224ec71 Add a Credits menu. Fixes #2864. 2013-06-19 13:21:29 +12:00
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
9b576d3fdd Add a visualization layer for renderable geometry. 2013-06-15 19:16:08 +12:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
Chris Forbes
646b94e7cb Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
4552bbf19f Merge pull request #3345 from reaperrr/minorfixes01
Some minor fixes
2013-05-31 18:38:14 -07:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Paul Chote
cae9bef807 Merge pull request #3310 from psydev/bleed
new cnc map: deterring democracy (expansion of east vs. west)
2013-05-28 03:12:08 -07:00
psydev
e885e428ae removed debugretaliate and debugautotarget entries 2013-05-27 15:22:22 -07:00
reaperrr
d4b21ce206 removing tech center sequence duplicate.
there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
psydev
f31912aa42 reduce orca reload time, similar to earlier levels
Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.

Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00
psydev
84ab4ec854 gave SAM missile a spread, to match MSAM.
To increase power vs. large groups of helis
2013-05-26 18:42:57 -07:00
psydev
beb73befa3 return orca range to 5
Problem: orcas in small groups will sometimes get in each other's way and be stuck outside of range. The old range was 5, but this was to nerf large groups.

Orcas have been nerfed in several ways. One of the ways was to reduce their range from 5 to 4. However, when the range reduction is coupled with all the other nerfs, it seems a bit too much. Orcas are fairly vulnerable now that air defense has improved.
2013-05-26 18:42:56 -07:00
psydev
a0fa99037b increase viceroid sight & scan range
Viceroids are kind of passive. Would like them to be a bit more aggressive when units are nearby.
2013-05-26 18:42:56 -07:00
reaperrr
547e64724f Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
2013-05-26 16:47:23 +02:00
reaperrr
afb67f8595 Replaces BeamRadius with BeamWidth.
Allows for more fine-grained control over laserbeam width.
2013-05-26 16:45:16 +02:00
Chris Forbes
93c89a6ef5 Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
psydev
debfdfbad2 fix bialystok map--removed viceroids. && renamed. 2013-05-20 20:14:52 -07:00
psydev
923df5eafe dd: changed to 1vs1. dd+: added more land 2013-05-20 19:58:37 -07:00
psydev
38fcfe9a83 fixed map: the_hourglass. Creeps & biolab problems. 2013-05-20 19:20:31 -07:00
psydev
4e3da1c081 updated & renamed rock_canyon. && Fewer players. 2013-05-19 00:43:27 -07:00
psydev
9067c2c842 updated 2 maps to allow for fewer players 2013-05-18 23:39:21 -07:00
psydev
69ae57b246 removed old version of east vs. west 2013-05-18 23:13:48 -07:00
psydev
6d3cf83052 update & rename east vs. west; made expanded ver. 2013-05-18 23:13:48 -07:00
psydev
e6745f80ce new map: expansion of east vs. west redux 2013-05-18 23:13:47 -07:00
Matthias Mailänder
be3b18057a replace PackageContent yamls with XCC database 2013-05-18 07:34:49 +02:00
Paul Chote
9b7aaebcbc Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Chris Forbes
8b4814e399 Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f Add unit guarding 2013-05-16 21:23:58 +12:00
Matthias Mailänder
6a6776754b added .mix file support for game asset browser 2013-05-15 18:13:39 +02:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Paul Chote
44336b1ea5 Merge pull request #3256 from Mailaender/debug-trait-removal
Removed all Debug traits
2013-05-15 00:05:44 -07:00
Matthias Mailänder
f05760b986 Don't apply palette modifiers on effects in C&C.
fixes #2778 unit veterancy symbol cloaking together with unit
2013-05-13 23:42:50 +02:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Paul Chote
38f749ee47 Improve setting the lobby server title. 2013-05-10 22:47:32 +12:00
Paul Chote
41873d7cc5 Fixes fix for #3249. 2013-05-10 22:47:22 +12:00
Matthias Mailänder
d42f45825a Don't modify C&C options menu subtitle when opening the lobby.
fixes #3249
2013-05-10 13:19:50 +03:00
psydev
f74b5ea0d4 changed nuke launch sound
Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
Now it says, "nuclear missile approaching".
2013-05-09 22:56:50 -07:00
psydev
cb8b0898d6 reduce construction yard cooldown to 3 seconds
While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
2013-05-09 22:56:49 -07:00