Pavlos Touboulidis
c28faffa45
Remove custom Stopwatch wrapper
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Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Pavlos Touboulidis
275f6683c6
Remove unused and obsolete Cached.cs
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This was similar to Lazy<T>
2014-04-26 23:28:23 +03:00
Paul Chote
e572c0dcb6
Merge pull request #5184 from pavlos256/loading-perf
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Loading performance measurements
2014-04-26 11:17:21 +12:00
Pavlos Touboulidis
e6dddf3704
Style fixes
2014-04-26 02:05:06 +03:00
Sebastien Kerguen
a7c77d4155
Fixes the speed of the blinking READY text (in RA & TD).
2014-04-24 20:22:22 +02:00
Pavlos Touboulidis
603dd1d866
Style fixes
2014-04-24 13:46:06 +03:00
Pavlos Touboulidis
c17f706772
Prettier PerfTimer output
2014-04-23 16:52:52 +03:00
Pavlos Touboulidis
36a660385c
Fix OpenRA.Lint throwing because "perf" log channel does not exist
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Slightly modified the Log class to allow dummy channels that don't
write anywhere, then use it on Lint because map loading writes to
the "perf" channel.
2014-04-23 13:22:14 +03:00
Pavlos Touboulidis
9dc2b3cd76
Optimize ComputeHash by removing Concat() and ToArray() calls
2014-04-23 03:48:49 +03:00
Pavlos Touboulidis
2d8cd8299f
Add more perf measurements
2014-04-23 03:43:46 +03:00
Pavlos Touboulidis
c44d73d581
Improve PerfTimer output
2014-04-23 03:42:27 +03:00
Pavlos Touboulidis
60732bd9bd
Repurpose unused Timer.cs and add some loading perf metrics
2014-04-23 01:58:30 +03:00
Pavlos Touboulidis
035834978d
Make Stopwatch.ElapsedTime() a property and TimeSpan
2014-04-23 00:56:07 +03:00
Matthias Mailänder
082667eeea
Merge pull request #5180 from pavlos256/abort-mission-confirmation
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Closes #4650
2014-04-22 22:09:48 +02:00
Pavlos Touboulidis
e3a12f0f97
Update license headers
2014-04-22 22:49:51 +03:00
Pavlos Touboulidis
6ed6288e53
Hide ingame menu before showing the confirmation dialog
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As a bonus, don't show the confirmation dialog if the game is over.
2014-04-22 22:20:45 +03:00
Pavlos Touboulidis
a4b5e25087
Add confirmation-dialogs.yaml to d2k's and ts's mod.yaml or they crash
2014-04-22 21:50:15 +03:00
Matthias Mailänder
ae481bc748
Merge pull request #5178 from pchote/get-blinkin-ready
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Make the ready overlay blink.
2014-04-22 18:27:27 +02:00
Pavlos Touboulidis
12e3ee9fda
Issue #4650 : Abort Mission Confirmation
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Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Paul Chote
1a69118f02
Make the ready overlay blink. Fixes #3032 .
2014-04-22 23:49:24 +12:00
Paul Chote
bef3439055
Merge pull request #5160 from porzell/bleed
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* Fixed Bug #5072 : RenderLandingCraft doesn't do an IsInMap check
2014-04-22 22:57:33 +12:00
Paul Chote
18359c56b1
Merge pull request #5177 from ScottNZ/bleed
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Remove support for .NET 3.5 from make.ps1 since we need .NET 4 now
2014-04-22 22:54:18 +12:00
ScottNZ
09c8fe43a5
Remove support for .NET 3.5 from make.ps1 since we need .NET 4 now
2014-04-22 22:22:10 +12:00
Paul Chote
a5fb437d07
Merge pull request #5170 from Smilex/issue5169
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Added SupportsMapsFrom to mod.yaml for all mods
2014-04-22 11:32:33 +12:00
Paul Chote
3c6993f7fa
Merge pull request #5162 from Mailaender/pre-auto-l10n
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Prerequisites to automated translation string extraction
2014-04-22 11:29:23 +12:00
Ian T. Jacobsen
1de3b20b90
Added SupportsMapsFrom to mod.yaml for all mods
2014-04-21 20:50:09 +01:00
Matthias Mailänder
5632265d36
Merge pull request #5161 from reaperrr/ts-fixes02
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Fixed Cyborg Commando walk/crawl sequences
2014-04-21 15:02:24 +02:00
Matthias Mailänder
ef07cdeaa8
unambigitous naming
2014-04-21 13:49:00 +02:00
Matthias Mailänder
27a73d810f
auto reformatting to key: value
2014-04-21 13:49:00 +02:00
Matthias Mailänder
4c4f7ab31f
revert back to untranslated for uniform auto-generation
2014-04-21 13:49:00 +02:00
reaperrr
59d3a7faf4
Converted electro.shp to correct palette.
2014-04-21 13:46:31 +02:00
reaperrr
a40159bdf0
Fixed Cyborg Commando walk/crawl sequence.
2014-04-21 13:37:59 +02:00
Paul Chote
e7a16b0c75
Merge pull request #5154 from Mailaender/production-edge-fixes
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Added the production bar edge fixes
2014-04-21 23:05:03 +12:00
Paul Chote
b595001364
Merge pull request #5096 from Cr0s/bleed
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Fixed #3826
2014-04-21 22:48:11 +12:00
Paul Chote
24374b1394
Merge pull request #5132 from psydev/patch-6
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Nerfing guard towers & other balance changes
2014-04-21 22:43:17 +12:00
Paul Chote
ae7b5e9f3c
Merge pull request #4613 from Mailaender/bot-cleanup
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Reduced the amount of redundant AI definitions
2014-04-21 22:34:29 +12:00
Matthias Mailänder
d9626597b3
removed unmaintained AI definitions optimized for legacy AI code
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closes #4543
2014-04-21 11:30:19 +02:00
Matthias Mailänder
1dfdeb8d8b
bring it in line with the other naming
2014-04-21 11:26:26 +02:00
Matthias Mailänder
2320a7d571
avoid easy/hard classification as they are identical
2014-04-21 11:24:04 +02:00
Matthias Mailänder
dc74ce9678
backported the edge fixes to XCF source files
2014-04-21 10:50:31 +02:00
Peter Orzell
115df0a828
* Fixed whitespace issue.
2014-04-20 23:12:47 -04:00
Peter Orzell
27ab36d266
* Fixed Bug #5072 : RenderLandingCraft doesn't do an IsInMap check
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https://github.com/OpenRA/OpenRA/issues/5072
2014-04-20 22:05:33 -04:00
psydev
43c05b4c94
Minor: adjusting tiberium storage in refinery/silo
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It seemed from playing noobs that lack of tiberium storage was an issue for them, because I saw them often building silos, often many of them, and they were usually full. Granted, an experienced player should spend that money faster, but I think it's reasonable to give them $2000 worth of storage in their refinery.
It seems that how pips are displayed has changed from before, so someone set silos to have 10 pips instead of 12 so that it fits the reticle. That's fine. But maybe it would make sense to just change that to an even $2000 capacity also.
2014-04-20 10:16:29 -07:00
psydev
7bd6c01096
Speed up Orca missiles
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Orca missiles are quite slow, travelling about the same speed as them.
Their speed is now up to the same as Bazookas, BikeRockets, and TowerMissiles.
2014-04-20 08:00:04 -07:00
psydev
6929a1ab21
Low power slowdown reduced for ConYard
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Since C&C has no power-down button (and since price of power plant went up), low-power is extra painful in TD vs. RA. Also, since the cost is higher for power plants now, it means you will be in low-power mode longer since you cannot build a power plant as fast.
So, the solution is to make the low power slowdown 1/2 speed instead of 1/3 speed for Conyard.
This does not apply to the support queue, only the building queue.
2014-04-20 07:41:55 -07:00
Matthias Mailänder
7e31637fd1
production bar edge fixes by @MicroGraphics
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followup of #5107
2014-04-20 15:44:54 +02:00
Paul Chote
44d57204d0
Merge pull request #4999 from Mailaender/start-game-notification
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Moved StartGameNotification into its own trait
2014-04-21 01:32:29 +12:00
Paul Chote
a3ae84bfdc
Merge pull request #5134 from Mailaender/production-overlay
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Fixed welding animations playing when there are no vehicles produced
2014-04-21 01:27:42 +12:00
Matthias Mailänder
f19fbb1794
StyleCop
2014-04-20 15:26:33 +02:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00