Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
71a8815ffb
Merge pull request #6760 from atlimit8/RepairableBuildingByUpgrade
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Repairable building by upgrade
2014-11-29 22:16:24 +13:00
atlimit8
9ddf6dc36c
Added RepairableBuildingInfo.CancelWhenDisabled
2014-11-27 17:55:35 -06:00
atlimit8
3c79a9d875
Added upgrade support to RepairableBuilding
2014-11-27 16:28:45 -06:00
atlimit8
1d631d6980
Added Upgrade support to Sellable
2014-11-27 12:08:14 -06:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Matthias Mailänder
f263579158
Merge pull request #6934 from abcdefg30/survival01
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Ported Survival01 to Lua
2014-11-23 15:17:42 +01:00
Matthias Mailänder
7ad2a57517
Merge pull request #6927 from huwpascoe/actor-fixup
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Actor properties consistency improved
2014-11-23 14:53:33 +01:00
abcdefg30
33eeee4680
Added OnKilledOrCaptured and OnAllKilledOrCaptured
2014-11-23 13:32:40 +01:00
abcdefg30
e29adf5f4f
Added proximity triggers
2014-11-23 13:31:39 +01:00
abcdefg30
0899b26874
Added some power functions
2014-11-23 13:31:38 +01:00
abcdefg30
19713a19f6
Added support for selecting mission difficulty
2014-11-23 13:31:35 +01:00
obrakmann
13ff5ddf6a
Merge pull request #6986 from chrisforbes/minimal-neighbors
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Prune neighbor sets based on direction we arrived at a cell
2014-11-23 12:42:54 +01:00
Chris Forbes
68309af233
Remove enemy territory avoidance in FindResources.
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This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.
Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
Chris Forbes
f4e5c63408
Pathfinder: Only consider useful neighbors
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Depending on the direction we came from, many neighbors are completely
useless. This is the first step to implementing the ideas in 'Jump Point
Search'
V2: Added comment describing what the array is for.
2014-11-23 15:09:48 +13:00
Chris Forbes
c470945db7
Remove vestigial direction-sorting machinery from PathSearch
2014-11-23 15:09:48 +13:00
huwpascoe
d313317cf5
Cleaned up the server browser
2014-11-22 21:55:55 +00:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
reaperrr
f3f051fd46
Move Common Modifiers and PaletteEffects into Traits space
2014-11-18 18:10:59 +01:00
reaperrr
127969d014
Move Air activities and traits to Activities\Air and Traits\Air, respectively
2014-11-17 12:56:18 +01:00
Paul Chote
5c4d49394d
Merge pull request #6945 from Phrohdoh/madtank-fix
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MadTank deployed teleportation fix.
2014-11-16 17:31:46 +13:00
Taryn Hill
31b24b4802
Implement (new) IPreventsTeleport in MadTank.
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Prevents MadTank from being teleported after deployment.
2014-11-15 20:55:44 -06:00
obrakmann
8ac2f7fce3
Merge pull request #6957 from ScottNZ/bleed
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Set passenger facings when they are unloading
2014-11-15 23:54:15 +01:00
obrakmann
2c3b812b26
Merge pull request #6949 from pchote/retire-classic-mouse
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Retire classic mouse orders
2014-11-15 19:38:32 +01:00
Matthias Mailänder
bad8f70210
Merge pull request #6921 from reaperrr/common-traits01
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Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00
ScottNZ
eea978a4ae
Set passenger facings when they are unloading
2014-11-15 19:51:14 +13:00
Paul Chote
f5c09121ad
Remove buggy classic mouse orders. Closes #3153 .
2014-11-15 09:40:25 +13:00
Paul Chote
563efd678a
Revert "DevEnableTech now displays from all factions"
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This reverts commit 5d5f302d07 .
2014-11-15 09:20:04 +13:00
reaperrr
0cbcae93a9
Move Valued, CustomSellValue and CustomBuildTimeValue to Common
2014-11-14 01:01:46 +01:00
reaperrr
5e866b862b
Move Burns from RA to Common, move RallyPoint to Traits folder
2014-11-14 01:01:44 +01:00
reaperrr
41f3ee1080
Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
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Move World into Traits folder
2014-11-14 00:59:17 +01:00
reaperrr
3372914216
Move some traits from RA.Buildings to Common
2014-11-14 00:33:30 +01:00
obrakmann
455d4dc97f
Merge pull request #6917 from reaperrr/common-11
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Move palette stuff + nuke effect + Immobile trait to Mods.Common
2014-11-13 20:52:21 +01:00
Taryn Hill
ee35e1b2ae
Merge pull request #6770 from atlimit8/PassengerProvidesUpgrade
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Passengers can provide upgrade(s) to transport.
2014-11-12 19:54:59 -07:00
obrakmann
22c2dc56fe
Merge pull request #6931 from Happy0/mono310_workaround
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Workarounds for a bug in certain versions of Mono (3.10 and certain versions of 3.8) which stops OpenRA building
2014-11-12 20:45:20 +01:00
Gordon Martin
04cbea3792
Desugaring a couple of ternary expressions which prevented OpenRA building on Mono 3.10 and certain versions of the 3.8 series due to a bug in Mono: https://bugzilla.xamarin.com/show_bug.cgi?id=23319
2014-11-11 21:43:33 +00:00
obrakmann
b37a90c3e6
Merge pull request #6902 from Mailaender/geoip-2.1.0
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Update to MaxMind GeoIP2 .NET version 2.1.0
2014-11-11 20:08:29 +01:00
Paul Chote
7c2cb601f5
Merge pull request #6872 from Mailaender/check-map-rules
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Fixed Fort Lonestar and Drop Zone maps and added a test to check map rule loading
2014-11-11 08:35:56 +13:00
Matthias Mailänder
5775fa5e9f
add a new lint check for map rule loading
2014-11-10 20:20:05 +01:00
Matthias Mailänder
d0e908ef91
add missing requires
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closes #6914
2014-11-09 07:58:39 +01:00
reaperrr
2043c31e05
Move most palette-related stuff + nuke effect + Immobile trait to Mods.Common
2014-11-09 04:17:02 +01:00
obrakmann
11a5a658e2
Merge pull request #6906 from reaperrr/common-10
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Moved LoadScreens and some Warheads to Mods.Common
2014-11-08 22:23:44 +01:00
Matthias Mailänder
01708b60a7
Merge pull request #6901 from pchote/heightmaps-part-two
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Implement terrain heightmaps
2014-11-08 18:22:57 +01:00
atlimit8
1c473ecfac
Passengers can grant upgrades to transport.
2014-11-08 02:14:13 -06:00
reaperrr
52bb0e8c6b
Move some Warheads to Mods.Common
2014-11-07 15:15:47 +01:00
reaperrr
0807b7009b
Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common
2014-11-07 15:13:58 +01:00
Matthias Mailänder
ecc7e44b2e
update to MaxMind GeoIP2 .NET version 2.1.0
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https://github.com/maxmind/GeoIP2-dotnet/releases/tag/v2.1.0
2014-11-07 09:34:49 +01:00
Paul Chote
118275b376
Add terrain geometry visualisation.
2014-11-07 19:18:34 +13:00
reaperrr
cd00fdeacc
Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common
2014-11-07 00:05:25 +01:00
reaperrr
477f5aac94
Move Power and PowerdownIndicator effect to Mods.Common
2014-11-06 18:43:00 +01:00