Commit Graph

306 Commits

Author SHA1 Message Date
atlimit8
3c79a9d875 Added upgrade support to RepairableBuilding 2014-11-27 16:28:45 -06:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
reaperrr
f3f051fd46 Move Common Modifiers and PaletteEffects into Traits space 2014-11-18 18:10:59 +01:00
reaperrr
2043c31e05 Move most palette-related stuff + nuke effect + Immobile trait to Mods.Common 2014-11-09 04:17:02 +01:00
reaperrr
cd00fdeacc Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common 2014-11-07 00:05:25 +01:00
reaperrr
477f5aac94 Move Power and PowerdownIndicator effect to Mods.Common 2014-11-06 18:43:00 +01:00
steelphase
3c60794e2e Mods.Common Effects
Moved over more effects to Mods.Common
2014-10-06 01:57:10 -04:00
reaperrr
c741fcedec Move Smoke effect, ContrailFader effect, SmudgeLayer and LeaveSmudgeWarhead to Mods.Common 2014-10-04 18:48:07 +02:00
reaperrr
ab30e8a993 Move FloatingText effect to Mods.Common 2014-10-03 23:08:42 +02:00
reaperrr
a7d3ff973e Move Explosion effect to Mods.Common 2014-10-03 23:08:41 +02:00
Paul Chote
cb85da6712 Merge pull request #6632 from steelphase-forks/common-widgets
Mods.Common Widgets
2014-10-04 10:06:05 +13:00
steelphase
2f87a62ee8 Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Paul Chote
968486a03e Reimplement iron curtain as a generic stat upgrade. 2014-10-01 21:29:19 +13:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Paul Chote
caecf2d82a Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449. 2014-09-20 21:43:00 +12:00
reaperrr
eb732572ba If we cache world anyway, might as well use it everywhere. 2014-09-16 16:14:14 +02:00
reaperrr
5cda0853b6 Adds LockOnProbability to missiles.
Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
2014-09-16 16:14:13 +02:00
reaperrr
e8b9397e1a Update Bullet & Missile descriptions for Wall->BlocksBullets 2014-09-14 11:53:26 +02:00
DeadlySurprise
7183c52a2e Adds damage debug overlay 2014-09-06 16:16:36 +02:00
reaperrr
5e9b0a964f Adds InaccuracyModifier. 2014-09-04 20:28:34 +02:00
obrakmann
0181347141 Merge pull request #6304 from pchote/fix-laser-vis
Don’t display LaserZap if source and dest are hidden.
2014-08-30 12:02:49 +02:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
UberWaffe
76ccb0cf00 Changes Weapon.Impact() to use Target (from WPos). 2014-08-23 11:23:34 +02:00
Paul Chote
57ba1b54b4 Convert weapon plumbing to use integer damage modifiers. 2014-08-23 17:14:10 +12:00
Paul Chote
fc6d266278 Don’t display LaserZap if source and dest are hidden.
Closes #6146.
2014-08-23 09:47:46 +12:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
4589e93180 Move TextRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38 Move ContrailRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Taryn Hill
da001385ae Added some trait [Desc()]s. 2014-07-12 13:31:14 -05:00
Paul Chote
5650d5fc98 Revert "use TickRender() for RenderSprites and PaletteModifier"
This reverts commit 87fd576b26.
2014-07-08 11:09:54 +12:00
Paul Chote
18c9a25232 Revert "freeze animations during pause to visualize it better"
This reverts commit 960248fe44.
2014-07-08 10:40:06 +12:00
reaperrr
cb216aa345 Reimplement Shadow toggle for Missile projectile.
Enable Shadow by default.
2014-07-06 14:46:04 +02:00
Matthias Mailänder
960248fe44 freeze animations during pause to visualize it better 2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26 use TickRender() for RenderSprites and PaletteModifier 2014-07-06 08:24:08 +02:00
Paul Chote
cc14f5ef17 Don’t try to render the repair indicator if there are no repairers. Fixes #5823 2014-07-06 10:05:56 +12:00
Paul Chote
8743f39a79 Merge pull request #5814 from Mailaender/vamos-vamos
Fixed units not moving to the RallyPoint
2014-07-05 20:00:47 +12:00
Matthias Mailänder
5e7e677ca9 fix shadow sprite not being rendered on the ground 2014-07-05 09:13:52 +02:00
Matthias Mailänder
8cdd7dce6c make the fallrate customizable 2014-07-05 09:13:52 +02:00
Matthias Mailänder
4a7687d7e4 add a customizable parachute shadow
closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
18a77e0039 make the parachute palettes configurable 2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b make the parachute animation optional
instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea merge ParachuteAttachment and Parachutable 2014-07-05 09:13:52 +02:00
Matthias Mailänder
1e2e7bcf42 StyleCop 2014-07-05 09:00:20 +02:00
Ishan Bhargava
16df8322c6 Added repair bonus for multiple players
More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
Paul Chote
9487f49cd5 Replace WPos.ToCPos -> Map.CellContaining. 2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6 Replace CPos.CenterPosition -> Map.CenterOfCell. 2014-06-27 23:30:40 +12:00
Paul Chote
5560f276ca Map: Rename IsInMap -> Contains. 2014-06-27 22:07:03 +12:00
Matthias Mailänder
8bff7baf4b destroy missiles leaving the map
fixes #5582
2014-06-21 13:28:09 +02:00
RoosterDragon
909c5c7037 Some minor cleanup in TraitDictionary and affected callsites. 2014-06-17 22:10:41 +01:00