geckosoft
c30050396a
Fixed: Possible crash
2010-11-01 17:55:33 +13:00
geckosoft
60a8acf4d4
Added: Another hook for server extensions
2010-11-01 17:55:32 +13:00
geckosoft
5164c3cd7d
Hack: Changed the ChooseFreePlayerIndex (hack on its own..) to loop till 256 instead of 8 (ie increasing max player support to 256)
2010-11-01 17:55:32 +13:00
geckosoft
6276e659cd
Fixed: A crash when the host disconnects
2010-11-01 17:55:31 +13:00
geckosoft
298314626e
Added: Dedicated server support
...
Added: The ability to not render anything when using the client as a dedicated server
Added: The basic server extension (NullServerExtension)
Exposed: Made some fields public, so that the server extension can access it
2010-11-01 17:55:31 +13:00
geckosoft
0112bc4df7
Added : Some missing changes to make WorldGameOver work (ie missing RejoinLobby etc)
...
Warning: Please add the following manually (if you cant find it):
in Game.cs
find
'case ConnectionState.Connected:'
add
if (ConnectedToLobby != null) ConnectedToLobby();
Tried my best to add it in the patch but it failed :(
2010-11-01 17:55:31 +13:00
geckosoft
c8dbed938a
Enable: WorldGameOver at the 'ra' mod (ie after 10 second delay, it'll return all players to the lobby)
2010-11-01 17:55:30 +13:00
geckosoft
278f35e4aa
Added: If the 'Owner' ('who' said something) @ chat is null or "" it'll just render the text
2010-11-01 17:55:30 +13:00
geckosoft
dd38e45f2e
Added: Lobby server command "spectator" - will attempt to put the player in an available spectator slot
2010-11-01 17:55:29 +13:00
geckosoft
3e08f9b1b1
Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod)
2010-11-01 17:55:29 +13:00
geckosoft
8392a44314
Added: Support for not-synced traits (ITraitNotSynced)
2010-11-01 17:55:28 +13:00
geckosoft
d050d1a4b9
Added : OpenRA.Renderer.Null
2010-11-01 03:50:21 +01:00
geckosoft
56598ce2ff
Fixed: crash when starting a new game after disconnecting from own server
2010-11-01 03:46:38 +01:00
geckosoft
2fb72155eb
Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
...
Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Matthew Bowra-Dean
b9c40ad3ce
Cleanup
...
Removed OpenRAUploader (long since obsolete) and master server hack from master server upgrade.
2010-10-28 23:03:14 +13:00
Matthew Bowra-Dean
4490a90332
Changed IFolder implementations' priorities to be based on listing order in mod.yaml
2010-10-28 22:21:54 +13:00
Matthew
15d6facdb9
Fix crash in WorldInteractionControllerWidget.
2010-10-25 17:14:14 +13:00
Chris Forbes
b80962b365
fix ore/tib growth -- we can always grow in a cell that already contains our resource type. buildable/terraintype checks only come into it when growing into *new* cells
2010-10-25 11:34:31 +13:00
Chris Forbes
814c6a8713
aircraft crash nicely now
2010-10-25 11:34:30 +13:00
Chris Forbes
eea89c1d33
make FallsToEarth significantly more flexible
2010-10-25 11:34:29 +13:00
Chris Forbes
9ec0367ecb
add support for an explosion on aircraft falling out of the sky
2010-10-25 11:34:28 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Bob
c338d28d35
fix 'decided on Attack but ordered Heal' message on medic
2010-10-25 09:14:49 +13:00
Chris Forbes
2f962452e5
fix compile failure in prev
2010-10-25 09:14:22 +13:00
Bob
10f5e68f7f
fix #166 (shroud artifacting at bounds)
2010-10-25 09:06:23 +13:00
Chris Forbes
1cde37f32b
update cnc to work with updated engine (AttackBase -> AttackDefault)
2010-10-25 08:45:49 +13:00
Chris Forbes
291899de8a
glitch-free.
2010-10-25 08:32:14 +13:00
Caleb Anderson
cc70669f1a
use player color option
2010-10-25 08:29:55 +13:00
Caleb Anderson
c568dfa486
Contrail trait
2010-10-25 08:29:54 +13:00
Caleb Anderson
ff7daf8727
MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap
2010-10-25 08:16:08 +13:00
Caleb Anderson
fc72066ed2
Fixing last mouse position commit :(
2010-10-25 08:16:08 +13:00
Caleb Anderson
253ccd6d9b
Status bar with mouse position in editor
2010-10-25 08:16:07 +13:00
Bob
01accaeb38
fix cargo
2010-10-25 08:03:13 +13:00
Bob
46c3bc09a1
fix harv bug in c&c
2010-10-25 08:03:12 +13:00
Bob
2f0b7566e5
partial fix for tsla
2010-10-25 08:03:12 +13:00
Bob
9b8ec714d2
add AutoTarget to v2
2010-10-25 08:03:11 +13:00
Bob
5d408fe3c7
make AttackMove use an activity
2010-10-25 08:03:11 +13:00
Bob
aa0b7bedf0
pass target to DoAttack
2010-10-25 08:03:10 +13:00
Bob
c5358f7c82
call DoAttack from activities instead of from Tick in AttackPlane/AttackHeli
2010-10-25 08:03:10 +13:00
Bob
158d6e5647
move CheckFire in Weapon
2010-10-25 08:03:09 +13:00
Bob
e091781104
use new AttackDefault trait instead of AttackBase; make AttackBase abstract
2010-10-25 08:03:09 +13:00
Bob
25582cb9f8
move CancelableActivity into its own file
2010-10-25 08:03:08 +13:00
Bob
fece294cc6
move RemoveSelf activity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c3501f68e3
move TurnActivity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c4ee5fbd41
add self param to OnCancel
2010-10-25 08:03:06 +13:00
Caleb Anderson
9a54074b1b
motd failure avoidance
2010-10-23 21:27:36 +13:00
Chris Forbes
10e918c375
increase ftrk range 6 -> 8; spread 3 -> 5
2010-10-23 19:14:53 +13:00
Chris Forbes
bbcad99fa7
increase agun range 6 -> 10; increase zsu-23 spread 3 -> 5
2010-10-23 18:52:04 +13:00
Chris Forbes
c8198a1a1c
reduce hind cost 2000 -> 1500
2010-10-23 18:52:03 +13:00