Smittytron
c4a0f2f169
Add Counterstrike mission Sarin Gas 3: Controlled Burn
2020-12-12 13:15:18 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Paul Chote
5a52ce5330
Revert "Remove BuildingInfluence trait."
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This reverts commit 34bf14332887267e206d217956aab143720fc87d.
2020-12-05 17:06:04 +00:00
Paul Chote
77ffc20a5f
Convert Attack*.FacingTolerance to WAngle.
2020-11-30 16:39:48 +01:00
abcdefg30
d75fed3a00
Replace chan with c10 in actors spawned from selling RA tech buildings
2020-11-30 01:07:36 +01:00
Paul Chote
20fe59e844
Output compiled binaries to ./bin.
2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a
Replace ^ and . in platform paths with ^SupportDir and ^EngineDir.
2020-11-24 17:53:48 +01:00
reaperrr
7f32776701
Fix some RA effect warheads ignoring water actors
2020-11-14 16:06:21 +01:00
reaperrr
fce109a46d
Fix piff anims of Sniper and SilencedPPK weapons
2020-11-14 16:06:21 +01:00
reaperrr
748292324a
Update RA/TD light guns cosmetic effects
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Use single piff instead of piffs per impact on
M60s and M1, but in return add visual inaccuracy.
Gave minigunner MG two additional delayed effect warheads
to match sound and fire animation.
2020-11-14 16:06:21 +01:00
Trevor Nichols
d66e0bb22e
Right click lobby spawns to disable or remove players.
2020-11-07 19:33:28 +01:00
abcdefg30
0320dcdef9
Revise the RA map pool
2020-11-02 21:32:25 +00:00
Mustafa Alperen Seki
8b12cce250
Disable neutral Oil Derricks in TD and RA.
2020-11-02 21:27:37 +00:00
Paul Chote
72c82cb080
Remove BuildingInfluence trait.
2020-10-26 16:51:12 +01:00
Pavel Penev
4135045ca4
Added valid TerrainTypes to the Minelayer trait
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Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
2020-10-24 12:20:15 +02:00
reaperrr
a1c8cbab0b
Enable recoil anim on RA/TD Gun Turrets
2020-10-18 20:39:22 +02:00
reaperrr
50b484df56
Fix RA/TD defense turrets facing issues
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By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
99facd2797
Fix default facing of RA/TD Gun Turrets
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Compare with make anim and original, 224 was
one facing too far.
2020-10-18 20:39:22 +02:00
reaperrr
f2a1a497c7
Fix Pillbox damage
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These were overlooked during the RA target type
refactor.
2020-10-12 11:56:55 +02:00
reaperrr
0990caefd7
Fix turreted defenses always realigning
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This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
1ad9a4b65d
Move shared color definitions to common metrics
2020-09-26 23:05:28 +01:00
abcdefg30
c6cc2405d3
Move shared sound definitions to common metrics
2020-09-26 23:05:28 +01:00
Paul Chote
2e104046d4
Remove music downloads.
2020-09-26 13:40:20 +02:00
reaperrr
9cf38c1784
Increase Pillbox muzzle anim length
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Length of muzzle anim now roughly matches the length
of the sound and impact animations.
2020-09-20 20:34:44 +02:00
abcdefg30
c0d31688c4
Exclude walls from the assets value
2020-09-11 23:44:30 +02:00
tovl
f9bb663f6b
Allow thieves to capture landed aircraft in RA mod.
2020-09-10 18:18:09 +02:00
abcdefg30
034c6824de
Fix MiG missiles damaging airborne actors
2020-09-05 18:06:30 +02:00
reaperrr
cdc216aca0
Fix airborne husk target types
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Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
abcdefg30
e0d53126d6
Remove the Light Tank husk
2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
abcdefg30
edab10e6a6
Make the Phase Transport uncloak during repair by mechanics
2020-08-16 21:01:16 +02:00
abcdefg30
dbe824d4e5
Correct "offseted" to "offset"
2020-08-16 15:02:56 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
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Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Oliver Brakmann
a7f4f6c1cf
Use LeaveMapAtClosestEdge for scripted MiGs on Intervention
2020-08-15 13:38:57 +01:00
Taryn Hill
8a74f6ea18
change whitespace-only lines to empty lines in Lua scripts
2020-08-14 15:08:14 +02:00
abcdefg30
9852e29835
Fix subs targeting naval structures by default
2020-08-03 17:50:36 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
abcdefg30
b7c7eff2a2
Fix the position of the red cross in RA
2020-08-02 11:56:15 +02:00
Smittytron
70ec5b0344
Add flash to mission paranukes
2020-07-26 10:52:06 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Oliver Brakmann
6e1f2f636c
Increase GameOverDelay for missions from 1.5 to 3 secs
2020-07-12 15:06:55 +02:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
Pavel Penev
c2e3806a77
Added a FlashPaletteEffect to RA nukes and removed from D2k
2020-07-10 13:22:54 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
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Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Smittytron
83c53e17e0
Allow repairable tech buildings in campaign-rules
2020-07-07 19:47:10 +02:00
Smittytron
c028488894
Add Soviet 09
2020-07-07 19:47:10 +02:00