Commit Graph

165 Commits

Author SHA1 Message Date
Scott_NZ
c59fbd5f9d Adjust Allies 03 difficulties 2013-01-08 22:43:56 +13:00
Scott_NZ
54916cc548 Add Easy difficulty to Allies 03 2013-01-08 22:43:55 +13:00
Scott_NZ
9a9c5911a6 Hard difficulty for allies 03 2013-01-08 22:43:54 +13:00
Scott_NZ
dda4e2c33a Add objective for MGG 2013-01-08 22:42:50 +13:00
Scott_NZ
05e143662d Make Allies 02 easier in SP mode 2013-01-08 22:42:50 +13:00
Scott_NZ
9e2f15bde4 Allies 03 code cleanup 2013-01-08 22:42:50 +13:00
Scott_NZ
8f90423793 Update units evacuated immediately in Allies 03 2013-01-08 22:42:50 +13:00
Scott_NZ
eecc002236 More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops 2013-01-08 22:42:49 +13:00
Scott_NZ
5f693945f0 Take all ore/cash from Allies 01 player 2013-01-08 22:42:49 +13:00
Scott_NZ
6544069aa2 More Allies 03 balancing adjustments 2013-01-08 22:42:48 +13:00
Scott_NZ
8486a4fbae Adjust Allies 03 balancing 2013-01-08 22:42:48 +13:00
Scott_NZ
14ed3ae816 Add paradropping at endgame in Allies 03 2013-01-08 22:42:47 +13:00
Scott_NZ
f0a4fa7712 Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually. 2013-01-08 22:42:47 +13:00
Scott_NZ
1f92768193 Remove FirstUnshroudedOrDefault from MissionUtils.cs 2013-01-08 22:42:46 +13:00
Scott_NZ
ccfcf0a1ee Have the minimum difference between attack frames in Allies 03 be lower for 2 players 2013-01-08 22:42:46 +13:00
Scott_NZ
ec423db4e5 Don't hog the CPU trying to path to the enemy base in Allies 03, to line up with Allies 02 2013-01-08 22:42:45 +13:00
Scott_NZ
07d5ba8405 Remove Soviet econ hacks and power checks in Allies 02. 2013-01-08 22:42:39 +13:00
Scott_NZ
a5141f9908 proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base. 2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08 Allies 02 SP mode bug fixes 2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227 Make Allies 02 work in SP mode 2013-01-08 22:42:38 +13:00
Scott_NZ
b49110bf5c Ignore spies if they are disguised in Allies 03 2013-01-08 22:42:38 +13:00
Scott_NZ
8578958e40 Difficulty/balance changes 2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1 Have the mggs come offmap, we don't want the player building too many. 2013-01-08 22:42:37 +13:00
Scott_NZ
4373831317 Remove econ hacks in Allies 03 and have the Soviets actually build their yaks. 2013-01-08 22:42:37 +13:00
Scott_NZ
aa78d63d72 Increased minimum attack increment 2013-01-08 22:42:36 +13:00
Scott_NZ
1660c4fe7c Reduce some code duplication 2013-01-08 22:42:36 +13:00
Scott_NZ
e643f12371 Attempted fix for Allies 03 crash (#2471) 2013-01-08 22:42:36 +13:00
Scott_NZ
339c0bc520 Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators 2013-01-08 22:42:36 +13:00
Scott_NZ
1f8fd404e5 Much better yak management. Map improvements. 2013-01-08 22:42:35 +13:00
Scott_NZ
fd734c8553 Improve the Soviet attacks more 2012-11-04 16:20:46 +13:00
Scott_NZ
9238de6a47 Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02 2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7 Rename Evacuees player to Allies. Make AA gun buildable. 2012-11-03 13:33:38 +13:00
Scott_NZ
c634867cdd Reduce threshold, unused variables 2012-11-03 13:33:38 +13:00
Scott_NZ
d7f2273788 Increase duration between spawn for SP 2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8 The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane 2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826 Add yak strafing, support for SP as well as MP, additional Soviet spawn point 2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6 First version of Allies 03 2012-11-03 13:33:36 +13:00
Scott_NZ
49571fc78a Increase deaths threshold to 200 2012-11-03 13:33:35 +13:00
Scott_NZ
e1cb4d60c4 Fix crash when spectators are present 2012-10-15 16:28:38 +13:00
Chris Forbes
6f3b21616f fix warnings in allies scripts 2012-10-13 14:31:45 +13:00
Scott_NZ
bd8ba636c9 Shift v2s to 4 minutes; improve the additional units code 2012-10-12 20:59:35 +13:00
Scott_NZ
6eb2f2bffe Don't hard code 100 into the objectives string 2012-10-12 16:06:43 +13:00
Scott_NZ
d9a6cc6b1c Should be greater than or equal to when comparing with death threshold 2012-10-11 22:57:19 +13:00
Scott_NZ
8c3aabb215 Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units. 2012-10-11 22:55:02 +13:00
Scott_NZ
d44d9f67f2 Promote the 'MainPresence' objective to primary. 2012-10-11 22:36:40 +13:00
Scott_NZ
8f8800803b Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map. 2012-10-11 22:35:13 +13:00
Scott_NZ
52007b6277 Move the timer positions 2012-10-09 20:56:11 +13:00
Scott_NZ
40206f8280 Improved control over the 'final' Soviet wave 2012-10-08 23:34:38 +13:00
Scott_NZ
f4d0f80cd3 Increase the difficulty of the final wave and shift some of the Soviet power plants around 2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d Add final attack for Soviets 2012-10-08 19:39:18 +13:00