Scott_NZ
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c59fbd5f9d
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Adjust Allies 03 difficulties
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2013-01-08 22:43:56 +13:00 |
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Scott_NZ
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54916cc548
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Add Easy difficulty to Allies 03
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2013-01-08 22:43:55 +13:00 |
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Scott_NZ
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9a9c5911a6
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Hard difficulty for allies 03
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2013-01-08 22:43:54 +13:00 |
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Scott_NZ
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dda4e2c33a
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Add objective for MGG
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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05e143662d
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Make Allies 02 easier in SP mode
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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9e2f15bde4
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Allies 03 code cleanup
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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8f90423793
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Update units evacuated immediately in Allies 03
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2013-01-08 22:42:50 +13:00 |
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Scott_NZ
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eecc002236
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More balancing improvements to Allies 03: remove arty, agun, reduce number of yaks and paradrops
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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5f693945f0
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Take all ore/cash from Allies 01 player
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2013-01-08 22:42:49 +13:00 |
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Scott_NZ
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6544069aa2
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More Allies 03 balancing adjustments
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2013-01-08 22:42:48 +13:00 |
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Scott_NZ
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8486a4fbae
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Adjust Allies 03 balancing
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2013-01-08 22:42:48 +13:00 |
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Scott_NZ
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14ed3ae816
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Add paradropping at endgame in Allies 03
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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f0a4fa7712
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Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually.
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2013-01-08 22:42:47 +13:00 |
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Scott_NZ
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1f92768193
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Remove FirstUnshroudedOrDefault from MissionUtils.cs
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2013-01-08 22:42:46 +13:00 |
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Scott_NZ
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ccfcf0a1ee
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Have the minimum difference between attack frames in Allies 03 be lower for 2 players
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2013-01-08 22:42:46 +13:00 |
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Scott_NZ
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ec423db4e5
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Don't hog the CPU trying to path to the enemy base in Allies 03, to line up with Allies 02
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2013-01-08 22:42:45 +13:00 |
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Scott_NZ
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07d5ba8405
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Remove Soviet econ hacks and power checks in Allies 02.
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2013-01-08 22:42:39 +13:00 |
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Scott_NZ
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a5141f9908
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proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base.
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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d15fb82b08
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Allies 02 SP mode bug fixes
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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947b27a227
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Make Allies 02 work in SP mode
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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b49110bf5c
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Ignore spies if they are disguised in Allies 03
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2013-01-08 22:42:38 +13:00 |
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Scott_NZ
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8578958e40
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Difficulty/balance changes
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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608bf9ada1
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Have the mggs come offmap, we don't want the player building too many.
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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4373831317
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Remove econ hacks in Allies 03 and have the Soviets actually build their yaks.
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2013-01-08 22:42:37 +13:00 |
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Scott_NZ
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aa78d63d72
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Increased minimum attack increment
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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1660c4fe7c
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Reduce some code duplication
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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e643f12371
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Attempted fix for Allies 03 crash (#2471)
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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339c0bc520
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Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators
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2013-01-08 22:42:36 +13:00 |
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Scott_NZ
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1f8fd404e5
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Much better yak management. Map improvements.
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2013-01-08 22:42:35 +13:00 |
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Scott_NZ
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fd734c8553
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Improve the Soviet attacks more
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2012-11-04 16:20:46 +13:00 |
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Scott_NZ
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9238de6a47
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Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
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2012-11-03 21:41:46 +13:00 |
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Scott_NZ
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b2c5f488a7
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Rename Evacuees player to Allies. Make AA gun buildable.
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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c634867cdd
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Reduce threshold, unused variables
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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d7f2273788
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Increase duration between spawn for SP
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2012-11-03 13:33:38 +13:00 |
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Scott_NZ
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0300a67da8
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The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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03121ed826
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Add yak strafing, support for SP as well as MP, additional Soviet spawn point
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2012-11-03 13:33:37 +13:00 |
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Scott_NZ
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0cdff00cb6
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First version of Allies 03
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2012-11-03 13:33:36 +13:00 |
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Scott_NZ
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49571fc78a
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Increase deaths threshold to 200
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2012-11-03 13:33:35 +13:00 |
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Scott_NZ
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e1cb4d60c4
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Fix crash when spectators are present
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2012-10-15 16:28:38 +13:00 |
|
Chris Forbes
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6f3b21616f
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fix warnings in allies scripts
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2012-10-13 14:31:45 +13:00 |
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Scott_NZ
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bd8ba636c9
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Shift v2s to 4 minutes; improve the additional units code
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2012-10-12 20:59:35 +13:00 |
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Scott_NZ
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6eb2f2bffe
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Don't hard code 100 into the objectives string
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2012-10-12 16:06:43 +13:00 |
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Scott_NZ
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d9a6cc6b1c
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Should be greater than or equal to when comparing with death threshold
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2012-10-11 22:57:19 +13:00 |
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Scott_NZ
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8c3aabb215
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Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
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2012-10-11 22:55:02 +13:00 |
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Scott_NZ
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d44d9f67f2
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Promote the 'MainPresence' objective to primary.
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2012-10-11 22:36:40 +13:00 |
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Scott_NZ
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8f8800803b
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Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
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2012-10-11 22:35:13 +13:00 |
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Scott_NZ
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52007b6277
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Move the timer positions
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2012-10-09 20:56:11 +13:00 |
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Scott_NZ
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40206f8280
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Improved control over the 'final' Soviet wave
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2012-10-08 23:34:38 +13:00 |
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Scott_NZ
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f4d0f80cd3
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Increase the difficulty of the final wave and shift some of the Soviet power plants around
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2012-10-08 20:51:03 +13:00 |
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Scott_NZ
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8661fb6b8d
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Add final attack for Soviets
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2012-10-08 19:39:18 +13:00 |
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