Commit Graph

4909 Commits

Author SHA1 Message Date
Paul Chote
1f44e91746 Migrate ProvidesRadar to conditions and remove JamsRadar. 2017-01-21 17:24:54 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
reaperrr
aa53553cdf Add BeaconDelay to SupportPower 2016-12-27 17:13:54 +01:00
Paul Chote
f360c10569 Rename ConditionManager variables. 2016-12-23 15:02:52 +00:00
Paul Chote
dcad5c3f7c Rename UpgradeManager to ConditionManager. 2016-12-23 14:57:56 +00:00
Oliver Brakmann
f15a81282e Merge pull request #12477 from pchote/conditions-lint
Add a conditions lint rule + other rules fixes.
2016-12-23 14:27:22 +01:00
Paul Chote
9ddfdc45b3 Introduce SoundType enum. 2016-12-23 11:34:23 +00:00
Paul Chote
024cc3db7e Prepare condition attributes for new lint rule. 2016-12-23 11:29:24 +00:00
reaperrr
74f7827187 Merge pull request #12486 from pchote/fix-minelayer-ordergenerator
Avoid querying traits from dead minelayers.
2016-12-18 18:25:32 +01:00
Paul Chote
5d5e559a8a Merge pull request #12305 from reaperrr/gps-remove-delayedaction
Replace DelayedAction in GpsWatcher with Tick-based solution
2016-12-18 14:13:48 +00:00
Paul Chote
40419bc8ea Avoid querying traits from dead minelayers. 2016-12-17 21:10:11 +00:00
Paul Chote
a846e484c7 Convert Disguise to conditions. 2016-12-13 19:30:38 +00:00
reaperrr
4e92311a59 Trigger RA GPS reveal from sat missile effect instead of DelayedAction 2016-12-10 15:41:14 +01:00
roundowl
194caa0163 Makes friendly units aware of mines
Added BlockFriendly boolean into Mine trait parameters. If set to true, friendly units vulnerable to mines will route around tiles with friendly mines in them.
2016-11-03 23:07:57 +03:00
reaperrr
d9ecba7b60 Make INotifyInfiltrated require explicit implementation 2016-10-22 18:21:52 +02:00
reaperrr
72374279f0 Move interfaces that have no ties to the engine to mod code 2016-10-20 20:31:40 +02:00
reaperrr
61284d73dd Make interface implementations explicit where possible in traits that implement INotifySold 2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f Move INotifySold to Common and require explicit implementation 2016-10-20 19:02:28 +02:00
Paul Chote
83027c28d7 Fix a desync in GpsDot.IsTargetableBy.
World.ShroudExplores depends on RenderPlayer,
which makes it completely bogus for this purpose.
2016-10-18 22:12:13 +01:00
abcdefg30
da591a9030 Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
Paul Chote
f66883c925 Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
abc013
ebb1c45786 Added an AttackSequences property to WithInfantryBody 2016-09-30 22:18:16 +02:00
Paul Chote
abf837a934 Add InfiltrateForDecoration trait. 2016-09-29 22:58:00 +01:00
Paul Chote
323ed98a15 Add a range check to Repair. 2016-09-21 18:25:23 +01:00
abcdefg30
620e005cfd Create a PlayLaunchSounds method in SupportPower.cs 2016-09-12 14:47:54 +02:00
abcdefg30
08d84c5b90 Fix the support power SpeechNotifications not being played to the correct player 2016-09-12 14:42:45 +02:00
Taryn Hill
7049b89288 RA csproj: Use MSBuild tasks instead of shelling out 2016-09-05 16:35:42 -05:00
Paul Chote
142caa6691 Explore shroud on first GPS launch, ignoring power/radar. 2016-09-04 16:40:48 +01:00
Paul Chote
4a90ff834e Merge pull request #11867 from abcdefg30/gpsDot
Fix GPSDots being visible when the unit is not InWorld or dead
2016-09-03 11:35:14 +01:00
abcdefg30
cda23e808f Fix GpsDots being displayed when their CenterPosition is shrouded 2016-08-27 19:02:27 +02:00
Paul Chote
83137fc789 Draw GPS dots above the fog. 2016-08-26 19:27:54 +01:00
Oliver Brakmann
b3c4ecd7c5 Merge pull request #11881 from reaperrr/always-visible-bar
Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
39034b0de9 Allow keeping empty selection bars visible 2016-08-25 20:40:56 +02:00
abcdefg30
5d2a9d5f16 Fix GPSDots being visible when the unit is not InWorld or dead 2016-08-24 23:29:10 +02:00
Paul Chote
d2f5fe7380 Draw order generator renderables above the shroud. 2016-08-22 20:27:59 +01:00
Paul Chote
11805bb567 Rename and tweak post-render interfaces. 2016-08-22 17:40:05 +01:00
Matthias Mailänder
02e7322b6b Merge pull request #11801 from WolfGaming/FixMinelayerGroup
Allow multiple minelayers in a single MinefieldOrderGenerator.
2016-08-20 08:25:49 +02:00
WolfGaming
0c79ef4f24 Allow multiple minelayers in a single MinefieldOrderGenerator. 2016-08-13 07:21:00 +00:00
Paul Chote
45a596953e Add a Utility class and update command interface. 2016-08-08 22:23:16 +01:00
Oliver Brakmann
ac07c81e08 Make Infiltrates grant player experience 2016-07-19 20:20:38 +02:00
Matthias Mailänder
5b61206ac6 Merge pull request #11513 from GraionDilach/idamage
Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
Oliver Brakmann
3539e3146e Merge pull request #11560 from abcdefg30/supportSpeech
Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
Zimmermann Gyula
cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
abcdefg30
6de12fb0e9 Add SpeechNotifications for InsufficientPower and Launch on support powers 2016-07-03 16:21:07 +02:00
reaperrr
75c49620d1 Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
abcdefg30
868d5c14e9 Unhardcode the target(blocked) cursor(s) in PortableChrono 2016-07-02 13:44:57 +02:00
abcdefg30
756f88c187 Merge pull request #11402 from Mailaender/sp-utility
Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
57ff4822fc Add support for custom locations to legacy map importer
For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
reaperrr
526f851489 Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
teees
b7bf7b6ec0 Move mod-level ActorInits out of the engine. 2016-06-15 20:35:22 +01:00