abcdefg30
c701ed6a5c
Merge pull request #10510 from pchote/cancel-pbog-on-death
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Cancel PBOG on death
2016-01-16 12:17:39 +01:00
abcdefg30
ee1cf5ff87
Merge pull request #10523 from pchote/fix-pbog-gameover-crash
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Fix a crash if an order generator is active when a game ends.
2016-01-16 12:04:45 +01:00
reaperrr
77b0bd6067
Merge pull request #10520 from pchote/fix-voxel-z-offsets
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Use height offset when rendering voxels.
2016-01-16 00:10:17 +01:00
Paul Chote
24570f0bdf
Merge pull request #10490 from penev92/packages
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Some renaming from "folder" to "package"
2016-01-15 22:40:02 +00:00
Paul Chote
1cb93b52c0
Cancel PBOG when placement becomes invalid.
2016-01-15 21:26:32 +00:00
Paul Chote
99ba155a16
Fix a crash if an order generator is active when a game ends.
2016-01-15 21:13:22 +00:00
Paul Chote
054be44563
Cache production queue on PBOG.
2016-01-15 20:59:57 +00:00
Oliver Brakmann
8ebee425ab
Merge pull request #10264 from whinis/bleed
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Restart button for missions
2016-01-15 21:55:02 +01:00
Whinis
9059e3e2c8
Changes to the RestartGame function to make it more streamlined
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Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
RoosterDragon
999965fc82
Merge pull request #10491 from pchote/fix-country-overflow
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Fix MP browser country name overflow
2016-01-15 19:54:09 +00:00
RoosterDragon
db520a8560
Merge pull request #10476 from pchote/sound-device-labels
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Truncate SoundDevice label at the UI level.
2016-01-15 19:53:42 +00:00
Paul Chote
d235dad754
Fix voxel barrel rendering.
2016-01-15 17:05:00 +00:00
Pavel Penev
e3f5697f7e
Some more renaming from "folder" to "package"
2016-01-14 22:08:49 +02:00
Oliver Brakmann
da4f04acfb
Merge pull request #10509 from pchote/cancel-pbog-on-menu
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Cancel custom input modes when opening the menu.
2016-01-14 20:29:30 +01:00
abcdefg30
3128bec301
Merge pull request #10512 from pchote/disable-line-build
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Use shift to disable line building.
2016-01-14 20:18:26 +01:00
Alexander Heinz
e0c033fe99
restart button added for singleplayer in cnc, ra, d2k
2016-01-14 11:53:31 -05:00
Paul Chote
fca759987c
Use shift to disable line building.
2016-01-13 23:57:18 +00:00
Paul Chote
a639d9587d
Disable slot admin dropdown when empty.
2016-01-13 23:45:25 +00:00
Paul Chote
06678ecc0d
Cancel custom input modes when opening the menu.
2016-01-13 23:28:51 +00:00
Paul Chote
675faa2a6d
Truncate long server locations.
2016-01-12 00:03:17 +00:00
Oliver Brakmann
8a755e673c
Merge pull request #10480 from pchote/fix-cloak-modifier
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Fix Cloak modifying the palette of decoration renderables.
2016-01-11 22:12:46 +01:00
Oliver Brakmann
af1611fcac
Merge pull request #10477 from pchote/fix-pbog-decoration-offset
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Use the correct CenterPosition for PBOG overlays.
2016-01-11 21:47:03 +01:00
Pavel Penev
45382d193a
Rename IFolder to IPackage
2016-01-11 21:53:48 +02:00
Pavel Penev
75d983c922
Hardcode mod logo and preview image file names
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(Revert "Unhardcode mod logo and preview image paths")
2016-01-11 21:16:57 +02:00
Paul Chote
62c222ebd2
Fix Cloak modifying the palette of decoration renderables.
2016-01-11 00:40:05 +00:00
Paul Chote
4f07d615b7
Use the correct CenterPosition for PBOG overlays.
2016-01-10 23:41:23 +00:00
Paul Chote
8731d78594
Truncate SoundDevice label at the UI level.
2016-01-10 23:31:30 +00:00
Pavel Penev
a3299d7030
Unhardcode mod logo and preview image paths
2016-01-10 23:52:09 +02:00
Oliver Brakmann
abe76d6f07
Fix dates for upgrade rules
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The dates for the following two upgrade rules have not been touched since they were backported to release-20151224:
1. 20151107: PaticleSize -> ParticleSize
2. 20151122: DeployToUpgrade, Upgrades -> DeployedUpgrades
2016-01-09 20:25:32 +01:00
Matthias Mailänder
97b0b1afab
Merge pull request #10418 from pchote/format-names
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Rename WW compression formats and move into Mods.Common.
2016-01-08 19:17:50 +01:00
Matthias Mailänder
3c4dd64b86
Merge pull request #10457 from obrakmann/fix10450_lobby-early-crash
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Don't update player list when lobby doesn't have our client yet
2016-01-08 19:14:03 +01:00
teees
b7a3a446e1
Unload passengers on death
2016-01-08 08:50:35 +01:00
Paul Chote
1202a4d968
Move IniFile to Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
9f4b7097b2
Move WW compression formats into Mods.Common.
2016-01-07 21:07:43 +00:00
Paul Chote
83477ec19e
Move VqaReader to Mods.Common.
2016-01-07 21:07:42 +00:00
Paul Chote
33f3e5ad47
Rename WW-created compression formats.
2016-01-07 21:07:42 +00:00
Oliver Brakmann
d580551572
Don't update player list when lobby doesn't have our client yet
2016-01-07 21:54:47 +01:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
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Closes #6011
2016-01-07 20:57:14 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Oliver Brakmann
36dc8775bc
Merge pull request #10414 from abcdefg30/luaLearn
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Reference the Map Scripting page from the Lua API page
2016-01-04 21:57:46 +01:00
abcdefg30
e9d76011c5
Merge pull request #10388 from RoosterDragon/auto-target-perf
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Speed up AutoTarget.ChooseTarget among groups of allied units.
2016-01-04 17:48:33 +01:00
abcdefg30
749163464a
Reference the Map Scripting page from the Lua API page
2016-01-04 16:59:44 +01:00
abcdefg30
bb399a536b
Merge pull request #10409 from Mailaender/fix-globalchat
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Fixed all known crashes in GlobalChat
2016-01-04 15:42:14 +01:00
atlimit8
e4f4c578f6
Merge pull request #10376 from RoosterDragon/repulse-perf
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Speed up Aircraft.Repulse.
2016-01-04 01:26:03 -06:00
RoosterDragon
adc7e902e3
Speed up AutoTarget.ChooseTarget among groups of allied units.
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Most auto target scans will be conducted among groups of allied units unable to target each other because they are allied and their weapons only target enemies. Since they cannot target each other, the scan will be repeated constantly. Realising this, we can significantly reduce the performance impact of auto target scanning by bailing early in this scenario to avoid carrying out expensive targeting checks on friendly units which we know will fail anyway.
2016-01-04 07:07:26 +00:00
Matthias Mailänder
fa4a177cd5
fix a NullReferenceException when the widget is unbound
2016-01-03 23:09:04 +01:00
Sean Hunt
a7a22d7a49
Style fixes.
2016-01-03 12:02:26 -05:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Paul Chote
adaa1fa70e
Add multiple sequence and upgrade support to LeavesTrails.
2016-01-03 01:17:29 +00:00
Paul Chote
6af377030c
Add sequence parameter to SpriteEffect.
2016-01-03 01:17:29 +00:00