Commit Graph

43 Commits

Author SHA1 Message Date
reaperrr
50b484df56 Fix RA/TD defense turrets facing issues
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
Orb
ae8c8e781f TD Balance Summer 2020 2 2020-09-05 21:02:59 +01:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
Matthias Mailänder
6774c9ce01 Setup the Temple of Nod smoke in Tiberian Dawn. 2017-09-02 15:10:35 +02:00
reaperrr
b5f36013c2 TD yaml style fixes 2016-08-21 19:36:48 +02:00
reaperrr
9a8f0d9aba Removed empty top rows from TD base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
9b16ac6bf1 Skip TD guard tower make frames 18 and 19
Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Paul Chote
2d9bbd9405 Enable ClassicFacingFudge in TD. 2016-01-27 21:39:50 +00:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
f7c69b4801 Split radar dish from Nod airfield and make it an idle overlay 2015-05-08 02:59:07 +02:00
Paul Chote
413eaadb06 Polish TD weapons factory. Fixes #6651. 2015-04-28 19:34:24 +12:00
Paul Chote
8f93d7b5d7 Simplify and fix animation glitches. 2015-04-25 22:52:14 +02:00
Paul Chote
549c0bf382 Disable legacy sequence parsing in TD.
Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Paul Chote
63e9cd4c9c Remove DeadBuildingState from TD. 2015-02-20 16:54:04 +00:00
Squiggles211
52bc05c1b5 Fixes #5654 by removing false damage states which caused invisible walls
Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
2014-07-06 02:09:10 -05:00
Kanar
bf47543a0a Adds/reworks some minibibs 2014-06-07 09:24:08 +02:00
Matthias Mailänder
4dda29a138 removed duplicates identified by rpmlint 2014-05-20 07:18:47 +02:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Oliver Brakmann
4c00b73818 Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954 2014-03-24 21:28:42 +01:00
reaperrr
82cd2b9520 Adapts Tesla Coil and Obelisk to AttackTesla -> AttackCharge changes.
Fine-tunes Obelisk charge delay, adds changelog entry.
2014-03-06 20:30:24 +01:00
reaperrr
578d2363b3 Match Obelisk charge anim speed with original
Without a high tick value the charge anim plays way too fast.
2014-02-21 22:27:06 +01:00
Matthias Mailänder
d373cca9b1 avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
7d1931cd80 Remove BelowUnits from C&C bibbed structures.
It interacts badly with the rewritten Bib trait.
2013-08-11 00:25:52 +12:00
reaperrr
a1ac1973a7 Add muzzle flashes to all cannons and the Advanced Guard Tower (which had a muzzle in the original CnC, too). 2013-08-05 19:33:28 +02:00
Paul Chote
e99d0a0b43 RenderBuildingRefinery -> WithResources. 2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a Move proc light offset into sequences. Fixes #3391. 2013-06-20 17:59:27 +12:00
psydev
540dda980b SAM site-increase speed of open/closing and Make.
Takes too long to make, because it's at ~80 tick like every other building.
Increased speed of closing as well as opening.
2013-04-19 19:00:05 -07:00
psydev
8fcef92537 making SAM site open a bit faster 2013-04-17 06:11:55 -07:00
psydev
29135b1b65 slowed down *make animations to 80-tick
Animations were faster than they should be. Reduced to 80 tick. They look appropriate now and close to the original.
I made TMPL and FIX 60 because it looked more natural. TMPL is slow to begin with, but it looks ok at 80, too.
2013-04-06 01:55:54 -07:00
psydev
b8b258c6f9 construction yard does crane animation slower
when building other buildings, construction yard crane should go slower, at ~100 tick.
2013-03-16 21:56:35 -07:00
psydev
bec29d81c5 cnc-structure sequences tickrate fixed
Strucutre animations were too fast in many cases. These values seem to match up correctly to C&C 95.

Obelisk - Have not yet fixed (will do so when I fix how it fires)
SAM site - Someone may later decide to speed up how fast it pops up, for gameplay purposes
2013-02-25 16:05:11 -08:00
Paul Chote
a5b2ff4c75 Remove unused proc sequences 2011-07-25 22:23:21 +12:00
Paul Chote
996a5407a9 Use proc tower lights as a fullness indicator (Feature #1035). 2011-07-25 22:23:20 +12:00
Paul Chote
089cdf14ad Remove the baked harvester animation from proc. Fixes #1009. 2011-07-15 20:10:22 +12:00
Paul Chote
b39880a845 SAM site muzzleflash (Fixes #923) 2011-06-25 00:17:49 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Paul Chote
cd5e7409ef First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked. 2011-01-30 23:11:16 +13:00
Paul Chote
3674accd0c Improved cnc proc/harv docking. 2011-01-02 14:56:29 +13:00
Paul Chote
a594e9f830 Move the sequences files into their own dir. 2010-09-09 20:31:53 +12:00