Commit Graph

27 Commits

Author SHA1 Message Date
Paul Chote
3bc42543fa Decouple color picker palette definitions to their own trait. 2021-05-15 15:29:46 +02:00
reaperrr
eec7de4646 Fix RA infantry shadow being visible when parachuting 2021-04-04 17:06:03 -05:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Paul Chote
8c9b9df125 Change WithColoredOverlay to use a color instead of a palette. 2021-01-06 00:06:51 +01:00
Paul Chote
96641873ae Replace highlight palette with tint effects. 2021-01-06 00:06:51 +01:00
Paul Chote
acb5245a28 Restore correct palette and voices for RA civilians.
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
Paul Chote
087887250f Add line-build palette to RA, TD, D2k. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
reaperrr
a403d9937d Fix palette effects on desert buildings/rocks 2019-05-12 17:46:25 +02:00
Paul Chote
2ee6243e67 Remove shadow remapping from RA cursors. 2019-03-09 21:57:37 +00:00
Andre Mohren
450dc70375 Refactored cursors.yaml to use palettes from rules. 2018-10-07 19:28:11 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
4f0aa89c01 Remove TileSet.Palette and PaletteFromCurrentTileset. 2018-04-08 21:14:29 +02:00
Mustafa Alperen Seki
763da40092 Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset 2018-02-23 02:23:10 +01:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
reaperrr
cd9effaa35 Added positive palette/tileset properties to RotationPaletteEffect 2015-09-06 19:28:15 +02:00
reaperrr
96c7d4345e Renamed WaterPaletteRotation to RotationPaletteEffect 2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb Refactored WaterPaletteRotation
Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.

Fixed RA water palette rotation for actors on desert maps (#8872).
2015-09-06 19:25:10 +02:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Paul Chote
78391e7c65 Replace icon veterancy overlay with new artwork.
New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matthias Mailänder
ed7b54a21e add a Lua controllable flash palette trait 2015-07-05 18:15:12 +02:00
unknown
206ed8ebb8 Veteran unit production & unlocking through spies. 2015-07-04 22:25:12 +01:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00