Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
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Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
08c7c80bb7
Render building lights as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
76a10283c4
Fix TS effect translucency/lighting effects.
2021-02-24 19:20:48 +01:00
reaperrr
c57cc96145
TS radars Z offset fixes
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The lower borders of the sprites were cut off without this.
2021-02-14 14:40:58 +00:00
Matthias Mailänder
c48eb572e3
Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
2020-09-01 18:53:43 +02:00
Matthias Mailänder
c7ba359688
Add drop pod reinforcements.
2020-06-21 17:28:24 +02:00
Matthias Mailänder
5ec136b57c
Don't play the make animation on the wall sprite body.
2020-05-05 13:23:58 +02:00
Paul Chote
b3c1d96027
Add place previews for TS building plugs.
2019-05-31 15:44:09 +02:00
Paul Chote
a2e35144a7
Fix gate animations.
2019-01-27 21:37:55 +01:00
abc013
b55ae1dcf0
Fixed TS Hand of Nod lights
2017-10-03 13:52:06 +02:00
Matthias Mailänder
0018bf3063
Add start and stop repair overlay animation support.
2017-09-24 11:43:49 +01:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Paul Chote
0ddb631117
Add TS Laser Fences.
2017-04-23 00:44:11 +01:00
reaperrr
5789b73091
Convert TS Nod Artillery to condition system
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Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
reaperrr
d9b3d0fd84
Fix TS helipad anim speed
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Too slow on bleed compared to original, especially the GDI one.
2017-04-01 16:39:11 +02:00
reaperrr
8ee67a4438
Fix TS ConYard top lights anim speed
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Way too slow on bleed compared to original
2017-04-01 16:35:04 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
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In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
29355129d2
Fix TS service depot depth sorting
2016-11-12 12:56:37 +01:00
reaperrr
11ba90c690
Fix Vulcan Tower muzzle depth sorting
2016-10-23 18:19:05 +02:00
reaperrr
41dc76ef06
Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting
2016-10-22 03:08:38 +02:00
Paul Chote
103e8075f2
Fix building EMP overlay depth offsets.
2016-08-27 19:14:00 +01:00
reaperrr
01282e7b3c
TS yaml style fixes
2016-08-21 19:43:37 +02:00
Paul Chote
216d82d4ef
Set up TS base structure depth metadata.
2016-07-13 22:22:13 +01:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
reaperrr
8ee019a80a
Fix Nod SAM Site sequence and armament offsets
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The turret sequence in particular was located too far to the left.
2016-05-28 22:16:37 +02:00
reaperrr
805ffaa480
Fix TS Temple of Nod art offset
2016-05-28 22:16:28 +02:00
reaperrr
0d3500ee2f
Fix Component Tower weapon and muzzle offsets
2016-05-28 22:16:27 +02:00
Pavel Penev
ba0781c28d
Remove now-redundant actor gatick (deployed tick tank)
2016-02-22 02:44:27 +02:00
Paul Chote
a0bc556172
Implement new syntax for package-specific filesystem requests.
2016-02-15 00:44:36 +00:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
Matthias Mailänder
152ff32ded
add the Tiberian Sun harvester unload overlay
2016-01-16 13:51:08 +01:00
Paul Chote
cec2c584e6
Fix TS EMP overlay.
2015-12-26 12:37:22 +00:00
reaperrr
04b5b3df5c
Fix TS Obelisk charge overlay Z offset
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To make sure it is played on top of the 'body'.
2015-12-06 02:04:40 +01:00
abcdefg30
abed25d293
Merge pull request #9501 from atlimit8/DeployedInit
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Add DeployStateInit for Pre-deployment and Clean Up after #9124
2015-11-28 15:58:46 +01:00
teees
11cdd84606
Added nawast
2015-11-23 20:26:39 +01:00
atlimit8
607b345aaf
Clean-up MiniYaml after #9124 , closing #9497
2015-11-21 20:10:58 -06:00
Paul Chote
6dce8a1385
Implement Hunter-seeker support power.
2015-10-05 22:05:02 +01:00
reaperrr
522e7d5d04
Add custom sequence support to WithSiloAnimation
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Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
4aaa62845d
Fix TS repair depot idle overlay
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This was an idle animation in the original, and this and "platform" cannot be displayed at the same time anyway.
Also increased Tick rate to match idle light.
2015-09-19 20:37:59 +02:00
Matthias Mailänder
735bb06c48
Merge pull request #9229 from pchote/fix-building-offsets
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Fix TS building artwork offsets.
2015-09-02 20:45:15 +02:00
Pavel Penev
2042fccefd
Merge pull request #9189 from reaperrr/bye-rendersimple3
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Remove RenderBuilding
2015-09-02 19:21:01 +03:00
reaperrr
2031df965c
Clarify TODO on TS missile silo sequences
2015-09-02 17:51:43 +02:00
Paul Chote
7063d785a3
Fix Nod stealth generator offsets.
2015-09-02 16:22:24 +01:00
Paul Chote
291ba0e664
Fix GDI upgrade center offset.
2015-09-02 16:18:37 +01:00
Paul Chote
abce4678ca
Fix Nod advanced power plant offset.
2015-09-02 16:18:27 +01:00
reaperrr
10ab4cbe61
Fixed production overlay ZOffsets
2015-08-30 15:45:01 +02:00
reaperrr
c39c7cdc4e
Fix d2k NukePower sequence requirement
2015-08-30 15:45:00 +02:00
reaperrr
df29ee1e19
Improved TS sequence offsets for gaplug and naapwr
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Fixes #9003 .
2015-08-30 15:38:03 +02:00
reaperrr
dff3201eca
Use Nod variant of repair bay icon
2015-08-03 22:12:27 +02:00
abcdefg30
dcb3b11bb3
Fix napuls sequences
2015-08-02 18:36:11 +02:00