Commit Graph

7276 Commits

Author SHA1 Message Date
RoosterDragon
c8efc5fdd7 Fix CA1854 2023-11-16 09:29:17 +02:00
RoosterDragon
c2568ebd1f Fix CA1851 2023-11-16 09:29:17 +02:00
RoosterDragon
2996a1ddde Fix CA1868 2023-11-16 09:29:17 +02:00
RoosterDragon
2ea2106eca Fix CA1865 2023-11-16 09:29:17 +02:00
RoosterDragon
9f526610dd Fix CA1864 2023-11-16 09:29:17 +02:00
RoosterDragon
360f24f609 Fix IDE0055
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
2023-11-16 08:45:10 +02:00
Paul Chote
60cbf79c9b Add to ReplacePaletteModifiers upgrade rule. 2023-11-15 20:52:03 +02:00
Jakub Vesely
91802e6f10 ImportGen2Map: Fix imports of malformed maps.
Fixes #21126
2023-11-15 19:20:45 +02:00
RoosterDragon
f6614c1c58 Fix CA1860 2023-11-15 19:13:17 +02:00
RoosterDragon
889de5e08a Fix CA1822 2023-11-15 19:13:17 +02:00
RoosterDragon
b97d1a4c6c Fix IDE0090 2023-11-15 19:13:17 +02:00
RoosterDragon
cfde0d7867 Fix IDE0001 2023-11-15 19:13:17 +02:00
RoosterDragon
399cef8fb2 Reset FPS counter on game start.
This avoids this displayed counter being dragged down by lower FPS during loading prior to the game starting.
2023-11-15 19:04:35 +02:00
RoosterDragon
58e447d8d0 Change FPS counter behaviour.
Calculate a rolling average of FPS over the last second. This allows the FPS counter to be updated every frame - and in particular means it can display a rough figure immediately rather than needing to wait one second to collect information at the start of a game.
2023-11-15 19:04:35 +02:00
RoosterDragon
43f339b91e Fix FPS counter showing initial high figure.
When the widget is created, use the current frame as reference rather than always using zero. That avoids the first FPS reading from a new widget calculating as if all frames rendered since the game started occurred in the first second.
2023-11-15 19:04:35 +02:00
Gustas
39755a2fce Bump update rules to release-20231010 2023-11-15 07:38:51 +02:00
Paul Chote
03b413a892 Replace Rectangle widget bounds with a new WidgetBounds struct. 2023-11-14 20:33:36 +02:00
RoosterDragon
31c37662cf Play game started audio notifications just as the game starts.
Previously the StartGameNotification and MusicPlaylist traits used the IWorldLoaded interface to play an audio notification and begin music when the game started. However this interface is used by many traits to perform initial loading whilst the load screen was visible, and this loading can take time. Since the traits could run in any order, then audio notification might fire before another trait with a long loading time. This is not ideal as we want the time between the audio notification occurring and the player being able to interact to be as short and reliable as possible.

Now, we introduce a new IPostWorldLoaded which runs after all other loading activity, and we switch StartGameNotification and MusicPlaylist to use it. This allows timing sensitive traits that want to run right at the end of loading to fire reliably and with minimal delay. The player perception of hearing the notification and being able to interact is now much snappier.
2023-11-12 20:18:41 +02:00
Paul Chote
9d174cd87d Add a button to reset lobby options to default. 2023-11-12 12:04:05 +02:00
RoosterDragon
498c6e3d8b Fix RCS1205 2023-11-10 10:38:41 +02:00
RoosterDragon
25cb3728ca Fix RCS1170 2023-11-10 10:38:41 +02:00
RoosterDragon
fbe147ce61 Fix RCS1118 2023-11-10 10:38:41 +02:00
RoosterDragon
eb287d9b8d Fix RCS1089 2023-11-10 10:38:41 +02:00
RoosterDragon
4dd787be13 Fix RCS1061 2023-11-10 10:38:41 +02:00
RoosterDragon
5d91b678bb Use spans to improve performance in StreamExts.
Also avoid ReadBytes calls that allocate a buffer by either updating the stream position (if not interested in the bytes), by reusing an input buffer (if interested in the bytes), or using a stackalloc buffer to avoid the allocation (for small reads).
2023-11-10 10:25:39 +02:00
Paul Chote
2e5ef7f059 Show the server map pool in the client map chooser.
Maps that aren't installed are queried from the resource center.
2023-11-05 15:42:35 +02:00
Paul Chote
72646fc7ff Add Server.MapPool setting for dedicated servers.
This takes a list of map UIDs which may be locally installed or hosted
on the resource center. If any maps aren't found, startup will be
delayed by up to 10 seconds while it attempts to query the resource
center.
2023-11-05 15:42:35 +02:00
Jakub Vesely
3be1de230c Installers: Fix Steam library manifest parsing. Fixes #21129 2023-11-04 18:54:02 +02:00
RoosterDragon
e83e580f23 Don't clear/reset shroud when using the /all debug command.
Disabling the shroud is sufficient to allow seeing the map. This fixes a game with the "Explored Map" option enabled. Previously using the `/all` command twice to toggle it on and off again would also reset the shroud, causing the map to no longer be explored. Now, using it twice will cause the map to remain explored, as intended when the "Explored Map" option is enabled.
2023-11-04 18:46:08 +02:00
RoosterDragon
5157bc375d Add domain checks to HierarchicalPathFinder.
The domains in HierarchicalPathFinder can be compared to find disjoint areas. For example islands on a water map will belong to different domains. Use these domains in path searches to allow us to bail out early if a path is impossible, e.g. trying to path between different islands. Keeping the domains updated via the RebuildDomains method adds some cost to the average path search, but that savings from path searches that can bail early pays for this many times over.
2023-11-03 15:04:49 +02:00
abcdefg30
b35b560ca1 Add an Offset field to WithDamageOverlayInfo 2023-10-31 20:55:26 +02:00
abcdefg30
61c3c252ea Remove an unnecessary variable assignment
The info is already set with the same name in the constructor
2023-10-30 23:37:52 +02:00
abcdefg30
ed3ca78667 Use TryGetValue instead of ContainsKey followed by indexing 2023-10-30 23:37:52 +02:00
abcdefg30
6fb7bb1c08 Silence warnings about multiple enumerations in AIUtils
This method only every receives a list as parameter
2023-10-30 23:37:52 +02:00
abcdefg30
57cef527ba Use Array.Find and List.Find instead of LINQ's FirstOrDefault 2023-10-30 23:37:52 +02:00
abcdefg30
3f0159cd89 Index at 0 instead of using LINQ's First 2023-10-30 23:37:52 +02:00
RoosterDragon
fc0bdce151 Fix RCS1239 2023-10-30 23:31:33 +02:00
RoosterDragon
c4ca3ca743 Fix RCS1226 2023-10-30 23:31:33 +02:00
RoosterDragon
724511e244 Fix RCS1225 2023-10-30 23:31:33 +02:00
RoosterDragon
e3646595ab Fix RCS1218 2023-10-30 23:31:33 +02:00
RoosterDragon
a24308baa5 Fix RCS1214 2023-10-30 23:31:33 +02:00
RoosterDragon
258de7a6fd Fix RCS1179 2023-10-30 23:31:33 +02:00
RoosterDragon
fcfee31972 Fix RCS1134 2023-10-30 23:31:33 +02:00
RoosterDragon
11b59b0a65 Fix RCS1132 2023-10-30 23:31:33 +02:00
RoosterDragon
0bb2bc651b Fix RCS1112 2023-10-30 23:31:33 +02:00
RoosterDragon
ce39e97b86 Fix RCS1080 2023-10-30 23:31:33 +02:00
RoosterDragon
06aa378dfd Fix RCS1074 2023-10-30 23:31:33 +02:00
RoosterDragon
43ebb93ff6 Fix RCS1071 2023-10-30 23:31:33 +02:00
RoosterDragon
4fe2ed3df0 Fix RCS1068 2023-10-30 23:31:33 +02:00
RoosterDragon
d1dc6293e8 Fix RCS1049 2023-10-30 23:31:33 +02:00