Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Curtis Shmyr
1f1b31008d
Change soviet buildings BuildPaletteOrder to be consistent with allied buildings
2013-04-21 17:42:07 -06:00
Curtis Shmyr
3b8957a65e
Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
2013-04-21 17:28:12 -06:00
Matthias Mailänder
77d17ce761
added building husks for RA
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refinery, construction yard and power-plants
made by Harisson
2013-04-19 12:10:13 +02:00
Matthias Mailänder
713260a49f
added more silo fillstep animations
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made by Harisson
2013-04-19 11:19:30 +02:00
Matthias Mailänder
3a3503201b
hotkey usability
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resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Matthias Mailänder
0695307730
Merge pull request #2914 from Mailaender/fake-fixes
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Fix the bit-rotted tooltips of fake buildings
2013-03-31 14:43:39 -07:00
Matthias Mailänder
171c88cea9
fix the bit-rotted tooltips of fake buildings
2013-03-31 22:39:01 +02:00
Matthias Mailänder
48da405a39
fixes #2679 RA war factory closes the door prematurely
2013-03-30 20:41:40 +01:00
Matthias Mailänder
1ccd1cd1ac
Merge pull request #2886 from Mailaender/community-icons
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Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Scott_NZ
712b29d233
Make FACT buildable when "Build Everything" is turned on
2013-03-12 21:13:21 +13:00
Scott_NZ
3b3e39b375
Don't allow MCV/FACT to be sold
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This is almost always done to exploit the `free mcv` logic in the crates.
2013-02-13 15:25:47 +13:00
Scott_NZ
34b1f90200
Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy
2013-02-11 18:00:30 +13:00
Carko
e313bbfb31
Added a build limit of 1 to Tanya and Volkov
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Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00
Chris Forbes
e28be10dd4
Merge pull request #2525 from Mailaender/custom-tech
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don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
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to make those strings translatable
2012-12-22 17:42:57 +01:00
hunnybunny95
f13d12acec
Fixed airfield name.
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The name of the airfield was airstrip... which is wrong since the icon says airfield whilte the building is called airstrip... its even called AFLD in the code so... just a simple fix :)
2012-12-21 21:57:19 +01:00
Scott_NZ
e5ab56e843
Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works.
2012-10-02 21:52:37 +13:00
Chris Forbes
6ecc4c18dc
fixed 2036 -- add targetlines for defenses
2012-09-25 18:42:36 +12:00
Chris Forbes
e2b2082660
fix armor types on war factory and airfield
2012-09-20 10:14:44 +12:00
Chris Forbes
5ab2e2b225
adjust building prices
2012-09-20 10:13:14 +12:00
Scott_NZ
41f1ea36fe
Add Kennel structure
2012-08-16 21:46:32 +12:00
Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Curtis Shmyr
3fc6f62aea
Conflicts:
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OpenRA.Mods.RA/SupportPowers/IronCurtainPower.cs
2012-07-31 09:20:22 +12:00
Chris Forbes
3a87b934a6
fixed #2257 - reenable PrimaryBuilding support for afld/hpad
2012-06-30 16:10:13 +12:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
earthpig
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
2012-05-22 17:18:26 +12:00
Chris Forbes
609d5bd611
ra: fix Flame Turret -> Flame Tower in unit name
2012-05-02 08:32:43 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
Chris Forbes
f86332fd99
change pillbox hotkey to p
2012-04-20 14:41:45 +12:00
Chris Forbes
eab0e7ddf9
add range circle for gap generator
2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b
give Gap Generator to allies
2012-04-06 18:23:30 +12:00
Chris Forbes
8dec48fee3
add spy reward for infiltrating refinery
2012-04-06 18:07:39 +12:00
Chris Forbes
b081103866
add infiltrate for exploration(reset) ability
2012-04-06 17:47:17 +12:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Chris Forbes
6de9c0b432
remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building
2011-10-04 22:18:36 +13:00
Chris Forbes
44f65f15ea
increase SYRD cost to 1000
2011-09-12 09:53:35 +12:00
Chris Forbes
25e257f2fa
increase SPEN cost to 800
2011-09-12 09:53:26 +12:00
Chris Forbes
67b4ef3084
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
2011-08-17 07:52:35 +12:00
Curtis S
499d9736cc
Fix #802 ; BRIK health reduced to 500. Arty effectiveness remains the same.
2011-08-13 15:01:42 +12:00
Paul Chote
eadf6fe6cf
Rename RenderBuildingOre -> RenderBuildingSilo
2011-07-25 22:23:21 +12:00
Paul Chote
adc9318a05
Add Muzzleflash to RA SAM Site.
2011-06-29 02:03:58 +12:00
Chris Forbes
43d8750aad
fixed #728 : BuildableInfo.BaseNormal -> GivesBuildableArea
2011-06-28 23:11:20 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00