reaperrr
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c9b162ec3c
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Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
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2014-04-18 01:23:09 +02:00 |
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Matthias Mailänder
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3de1516747
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allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
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2014-01-04 09:57:09 +01:00 |
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Matthias Mailänder
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027a281ae3
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define torpedoes in a more generic way
fixes #3252 and closes #2097
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2014-01-04 09:39:43 +01:00 |
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Matthias Mailänder
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4b43bb1cad
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replace misleading Underwater bool with what it really does
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2014-01-04 09:39:43 +01:00 |
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Paul Chote
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ecdae4cbbe
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Convert weapons to world coords.
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2013-12-26 19:45:12 +13:00 |
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ScottNZ
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1aebf27abd
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Create a new damage model for the MAD Tank. Fixes #4105
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2013-11-10 21:38:48 +13:00 |
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ScottNZ
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9eff54c217
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Add MAD Tank and InvalidTargets field to WeaponInfo
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2013-11-02 17:19:08 +13:00 |
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Paul Chote
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f1f032dbb8
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Don't crash if trying to check targets outside the map.
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2013-11-01 17:45:21 +13:00 |
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Matthias Mailänder
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5f8d8beec1
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sync bullets and missiles
to investigate desyncs
StyleCop clean WeaponInfo and friends
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2013-08-29 17:37:35 +02:00 |
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Paul Chote
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40a9caddc7
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Add FrozenActor target type.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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4f3c9aa0af
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Introduce Target.Type property.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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fa517b8787
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Change WeaponInfo.EffectivenessAgainst to take ActorInfo.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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df46ffeb84
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Convert ProjectileArgs to world coords.
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2013-08-01 20:18:41 +12:00 |
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Paul Chote
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87361df043
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Centralize weapon validity check into WeaponInfo.
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2013-07-08 23:40:21 +12:00 |
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Matthias Mailänder
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c731a7960e
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embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
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2013-03-20 21:20:27 +01:00 |
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Scott_NZ
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f4da36065f
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Add ability to have randomised reports for weapons
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2013-02-09 12:19:39 +13:00 |
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Chris Forbes
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3dc39b2c9d
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fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
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2012-07-02 09:42:20 +12:00 |
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Matthias Mailänder
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d3915ad291
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string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
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2012-06-27 13:19:52 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Kenny Hoxworth
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22d3709967
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Allow the targeting of water tiles by default. This still doesn't allow targeting of underwater, which is they way it should be. Now ground based units will be allowed to force-attack water tiles.
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2012-03-23 10:07:11 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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60a3f170ab
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clean up remaining non-generic GetValue uses
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2011-07-14 20:29:09 +12:00 |
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Chris Forbes
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cd63da85d8
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remove FieldLoader.LoadAttribute; replace with FieldLoader.IgnoreAttribute
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2011-07-14 20:29:03 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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8cb7a7b8ce
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add support for WeaponInfo.MinRange
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2010-10-06 17:41:52 +13:00 |
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Chris Forbes
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ce5cf93077
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prevent infantry going prone due to tib damage
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2010-10-06 17:37:23 +13:00 |
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alzeih
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c88ea2bd7c
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Fix #51
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2010-09-08 21:30:32 +12:00 |
|
Bob
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1f4991833d
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use LoadAttribute in WeaponInfo
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2010-08-30 12:22:13 +12:00 |
|
Bob
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2f92b873e8
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make yaml into a list, rather than a dict
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2010-08-30 12:22:09 +12:00 |
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Chris Forbes
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bce52e989f
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Revert "make WeaponInfo suck a bit less"
This reverts commit 7b7b9d3319.
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2010-08-30 12:21:53 +12:00 |
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Chris Forbes
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7b7b9d3319
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make WeaponInfo suck a bit less
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2010-08-26 22:12:08 +12:00 |
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Chris Forbes
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ce0e671ac5
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fix obvious failures.
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2010-08-26 19:53:21 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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fb1d37ae53
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use explosion *names*, not *numbers* like RA.
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2010-07-07 19:44:14 +12:00 |
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Chris Forbes
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78d40b5bb0
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unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads
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2010-05-13 18:09:13 +12:00 |
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Chris Forbes
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77b88729e6
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fix crash in prev; fix broken pathing wrt crushables
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2010-04-23 21:30:13 +12:00 |
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Chris Forbes
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c0a851d4be
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convert 3tnk to have 1 weapon but a burst of 2
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2010-04-23 21:18:12 +12:00 |
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Paul Chote
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05f28bca23
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Arbitrary smudge types
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2010-04-09 14:51:10 +12:00 |
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Chris Forbes
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4bfed9be43
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projectile info lookup the same way
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2010-04-04 13:06:04 +12:00 |
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Chris Forbes
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45f9ec2f7e
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upgraded cnc to use the new weaponmodel
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2010-04-02 16:45:40 +13:00 |
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Chris Forbes
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08dda12328
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naming fixes
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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03a037a84f
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nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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9fa9ec6b5a
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added list of valid target categories to WeaponInfo
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2010-04-02 16:45:10 +13:00 |
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Chris Forbes
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c5fdda9141
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more cleanup
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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