* Rename LeftColor and RightColor to MinColor and MaxColor
These are mapped from LowRadarColor and HighRadarColor in
the original inis, and appear to be used to set the bounding
values for selecting a random colour, NOT for left/right
pixels (which caused noticeably wrong banding).
* Adjust brightness based on terrain height.
MinHeightColorBrightness and MaxHeightColorBrightness
were chosen by trial/error to match the original
map preview rendering.
Inits that are logically singletons (e.g. actor
location or owner) should implement this interface
to avoid runtime inconsistencies.
Duplicate instances are rejected at init-time,
allowing simpler queries when they are used.
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
If a mod uses rectangular maps and no height levels,
checking if the CPos is within Bounds
should be enough and cheaper than the whole ToMPos
conversion and checks.
Allows preplaced actors to be rendered on map preview when saving the
map.
Also removes requirements for ResourceLayer in OpenRA.Game and moves it
to OpenRA.Mods.Common.
modify ChooseInitialMap to throw NoAvailalbeMaps exception if no maps were loaded.
implement Utilities.TryWithPrompt - safe execution of a provided action with ability to prompt user on error.
- Add support for escaping '#' inside values
- Add support for escaping leading and trailing whitespace
And when discardCommentsAndWhitespace is set to false:
- Add proper support for comments
- Persist empty lines
Whitespace and comment support requires an explicit opt-in because
they produce MiniYamlNodes with null keys. Supporting these through
the entire game engine would require changing all yaml enumerations
to explicitly check and account for these keys with no benefit.
Comments and whitespace are now treated as real nodes during parsing,
which means that the yaml parser will throw errors if they have
incorrect indentation, even if these nodes will be discarded.