Commit Graph

33 Commits

Author SHA1 Message Date
Paul Chote
67df893fc3 Convert C&C turrets/weapons to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
d12853ddf7 [cnc] inftry detect cloaked in next tile(C&C orig)
Infantry can detect cloaked units in the next tile. This behaviour was in the original C&C Gold.
(Even though it says range=2, it is actually just in the next tile)

Fixed GrenadierExplode.
2013-02-06 14:20:09 -08:00
Matthias Mailänder
5ea86873c6 fixes #2360, fixes #2227
use notifications.yaml for biolab production queue (crash fix)
remove bio prerequisite for visceroid (won't work after capture)
2012-08-15 08:52:03 +12:00
psydev
63359e156c Increasing speed of flamethrowers and grenadiers 2012-05-02 09:01:26 +12:00
psydev
9f729b0c45 Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%).
Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue).
Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg)
2012-04-30 22:15:21 +12:00
Paul Chote
e9bd03b686 Add crushable infantry support, enabled in C&C. 2011-07-15 20:10:21 +12:00
Paul Chote
c2519375b2 Reduce grenadier death damage. Fixes #957. 2011-07-01 00:35:09 +12:00
Paul Chote
fc10b79e1d Capturable Biolab allows production of player-controlled viceroids. 2011-06-30 20:20:00 +12:00
Paul Chote
2cdc3c4288 Fix e3 firing offset. Fixes #936. 2011-06-26 02:29:25 +12:00
Paul Chote
31cb1c017f Fix e4, e5 firing offsets. 2011-06-26 02:29:25 +12:00
Paul Chote
d6496cb5be Remove GainsExperience from mcv, harv, e6. 2011-05-22 19:32:53 +12:00
Paul Chote
715425d821 Capturable husks for cnc 2011-04-12 08:42:07 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
ea626d4b39 RMBO voices on build and kill. 2011-03-25 20:04:23 +13:00
Paul Chote
8c18949861 Change C4Demolition from minutes to ticks; actually use this value. 2011-03-23 21:07:11 +13:00
Paul Chote
6ecf8aaf20 Set autotarget range to sight for all cnc infantry 2011-03-23 20:35:50 +13:00
Paul Chote
795101aac9 Grenadiers explode on death 2011-03-13 21:21:16 +13:00
Paul Chote
5a30750e33 Fix VICE. 2011-02-23 21:54:58 +13:00
Paul Chote
06bf38b526 Split out RenderInfantryProne 2011-02-17 21:10:44 +13:00
Paul Chote
9a04a7fa9f Move IdleAnimation into RenderInfantry 2011-02-17 20:15:20 +13:00
Paul Chote
8e87c63b0f Viceroids shouldn't smoke 2011-02-11 23:15:37 +13:00
Paul Chote
03f014ffb9 Visceroid spawning. Add tib death anims for e1 and e2. Others will crash. 2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
8844ca0fdd Add (laser-)viceroids. Needs a proper weapon. 2011-02-11 21:50:10 +13:00
Paul Chote
9a4fb0a5b9 Fix RMBO c4 2011-01-29 12:10:07 +13:00
Bob
f5fe1013ee remove AttackDefault; use AttackFrontal instead 2010-10-25 09:51:14 +13:00
Chris Forbes
1cde37f32b update cnc to work with updated engine (AttackBase -> AttackDefault) 2010-10-25 08:45:49 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Paul Chote
f616a527ee Reorganise cnc mod dir. Exposes a bug in folder/package priority. 2010-09-09 20:31:54 +12:00