Chris Forbes
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cacdd379e5
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name setting
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2009-12-02 18:33:07 +13:00 |
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Chris Forbes
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805327a557
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added server-driven local player choosing
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2009-12-01 22:54:25 +13:00 |
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Chris Forbes
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ee3699ae0e
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fixed some things
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2009-12-01 22:36:06 +13:00 |
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Chris Forbes
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aa4517c7ab
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added ready/gamestart handling
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2009-12-01 20:03:59 +13:00 |
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Chris Forbes
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fa02e9d45c
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added missing build sound
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2009-11-30 13:33:00 +13:00 |
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Chris Forbes
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da84b66424
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moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
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2009-11-29 15:26:55 +13:00 |
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Chris Forbes
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9860b35030
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unitinfo.InitialFacing etc
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2009-11-29 14:56:09 +13:00 |
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Bob
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7c1c0835e1
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Traits can now resolve orders (ATM, they all resolve the orders they issue)
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2009-11-25 20:42:03 +13:00 |
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Bob
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74ab0c7a13
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moved Activity to Actor (from Mobile)
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2009-11-25 18:34:30 +13:00 |
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Chris Forbes
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7ccb2aa9ee
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heli flight sortof ok
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2009-11-23 21:05:51 +13:00 |
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Chris Forbes
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9a2f2f1cd7
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chat
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2009-11-18 20:53:10 +13:00 |
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Chris Forbes
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93403ca6fd
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fixed soundspam
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2009-11-17 21:28:03 +13:00 |
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Chris Forbes
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746ab904e6
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fixed Defense unittype
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2009-11-17 20:43:59 +13:00 |
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Chris Forbes
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2c05e2d6e0
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sidebar is dead. long live chrome
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2009-11-17 20:32:52 +13:00 |
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Chris Forbes
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a2de047c9f
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fixed unit production bug; unit is not emitted until space is clear.
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2009-11-17 20:17:25 +13:00 |
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Bob
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c285f1d210
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Cleaned up some casts. (BuildingInfo)
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2009-11-14 02:57:52 +13:00 |
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Bob
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a71e36688c
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UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production)
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2009-11-12 13:58:07 +13:00 |
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Chris Forbes
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bf2a87f73e
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#25 fixed
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2009-11-09 23:46:45 +13:00 |
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Chris Forbes
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7534492526
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#48
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2009-11-09 22:36:56 +13:00 |
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Chris Forbes
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b13f399ec0
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follow activity for turreted attacks
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2009-11-09 22:29:07 +13:00 |
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Chris Forbes
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53db5eb491
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stripped dead code from move; added rally point support
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2009-11-09 18:53:06 +13:00 |
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Chris Forbes
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f22170800a
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lots of stuff fixed; production completion sounds work too.
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2009-11-08 20:32:07 +13:00 |
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Bob
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33e6cb70ea
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Harvesters deliver to the correct cell, even if it's blocked.
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2009-11-05 13:45:29 +13:00 |
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Bob
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edc4a8e6e7
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Harvesting works better, and other related stuff.
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2009-11-05 13:23:23 +13:00 |
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Chris Forbes
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7acd327896
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fix FACT space check on deploying mcv
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2009-11-04 22:08:04 +13:00 |
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Chris Forbes
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1b131465fd
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harvester actually sortof works now
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2009-11-03 19:24:28 +13:00 |
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Chris Forbes
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0618fb6987
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harvest activity
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2009-11-03 18:54:44 +13:00 |
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Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
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Bob
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279f13bc5b
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BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building.
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2009-11-02 01:28:18 +13:00 |
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Bob
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7e1417254c
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Pause and Cancel orders for production.
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2009-11-02 00:15:04 +13:00 |
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Bob
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b4510876d3
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working on Orders for sidebar
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2009-11-01 23:54:22 +13:00 |
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Chris Forbes
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f4a5c9069b
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deploy mcv now requires clear space
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2009-11-01 21:29:05 +13:00 |
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Chris Forbes
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b9af0d42fe
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sidebar on-hold/cancel works correctly
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2009-11-01 19:25:28 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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dbef9e4a45
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killed PrepareOverlay
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2009-10-31 23:24:39 +13:00 |
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Chris Forbes
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6cd9d468d3
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production stuff: fixes #54
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2009-10-31 22:40:26 +13:00 |
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Chris Forbes
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c3f8019ab4
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BuildUnit order is now in replay
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2009-10-29 20:45:07 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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