Paul Chote
5650d5fc98
Revert "use TickRender() for RenderSprites and PaletteModifier"
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This reverts commit 87fd576b26 .
2014-07-08 11:09:54 +12:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Paul Chote
cc14f5ef17
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
2014-07-06 10:05:56 +12:00
Ishan Bhargava
16df8322c6
Added repair bonus for multiple players
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More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Deniz Ayıkol
5055764e04
Make repair animation pause if player has no money.
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use anim.Paused
removed the using line
2014-06-04 22:15:18 +03:00
Matthias Mailänder
1700a36286
avoid InvalidOperation and NullReferenceException
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fixes #5522
2014-06-02 09:27:36 +02:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
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Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Paul Chote
7405921621
Hide Repair, Powerdown icons when cloaked. Fixes #3588 . Fixes #3502 .
2013-07-25 18:11:55 +12:00
Paul Chote
15688eed13
Allow Animation to generate its own Renderables.
2013-07-15 20:54:02 +12:00
Paul Chote
57142fbb8d
Convert indicator overlays to world coordinates.
2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
d878c96343
Change Renderable to take centered positions.
2013-05-17 18:12:26 +12:00
Paul Chote
43159a0e05
Remove RepairIndicator dependence on target RenderSimple.
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This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
2013-02-25 21:12:01 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
9f3107f642
fix #688
2011-04-06 07:16:54 +12:00
Chris Forbes
bc32d32d54
remove FP from RepairableBuilding
2011-02-13 22:12:46 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Bob
480c5edd75
move Building et al into Mods/
2010-11-06 11:05:45 +13:00
Chris Forbes
42092fe6dd
fix #291
2010-10-14 14:41:43 +13:00
Chris Forbes
b6e56560d4
fix a crash in RepairIndicator with a dead building
2010-09-22 20:48:45 +12:00
Bob
aff6889995
moved traits from engine into mod
2010-09-20 20:58:42 +12:00