Matthias Mailänder
cb43581c91
also check map.yaml Sequences:
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closes #4765
2014-03-03 15:52:56 +01:00
Pizzaoverhead
e0b40e2088
Added debug cheat button to grow map resources.
2014-02-15 17:30:36 +00:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
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In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Taryn Hill
e3e7d0b38c
Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
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Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
2013-10-13 20:24:29 -04:00
Paul Chote
cad46e43c5
Add WorldRenderer parameter to WorldLoaded.
2013-09-27 15:29:44 +12:00
Paul Chote
b6a033eef5
Remove obsolete IRenderAsTerrain.
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This removes the technical limitation preventing
FrozenUnderFog on bridges.
2013-08-15 18:12:49 +12:00
Paul Chote
e4d1c654ed
Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
2013-08-11 22:23:52 +12:00
Paul Chote
ff98fb0cdf
Add ITargetableInfo interface for querying target types.
2013-08-11 22:23:52 +12:00
Paul Chote
3b3e6edc90
Add IMove interface.
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Fixes Rallypoints for aircraft.
2013-08-11 00:28:31 +12:00
Paul Chote
a6ee4daf58
Remove obsolete ITooltip.Stance.
2013-08-11 00:28:30 +12:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
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Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
c7350b704e
Add trait interfaces for added/removed from world.
2013-08-04 18:22:57 +12:00
Matthias Mailänder
74c136b7e3
Merge pull request #3627 from pchote/muzzleflash
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Improved Muzzleflash support
2013-08-03 02:20:46 -07:00
Paul Chote
755fa6eaf4
Include Armament and Barrel in INotifyAttack.
2013-08-03 16:21:57 +12:00
Paul Chote
03e09e25bb
Fix turret facings for GTWR etc. Fixes #3610 .
2013-08-03 12:45:21 +12:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
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This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
6a435752fd
Remove *PxPosition from IOccupySpace/IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
19165d259d
Add world coord overloads to IOccupySpace and IPositionable.
2013-07-21 17:35:46 +12:00
Paul Chote
048bed0a5e
Rename ITeleportable -> IPositionable.
2013-07-21 17:35:41 +12:00
Paul Chote
ecc119cb29
Combine IHasLocation -> IOccupySpace, IMove -> ITeleportable.
2013-07-21 17:33:32 +12:00
Curtis Shmyr
a1f05fd017
Remove unused interface INotifyOtherCaptured
2013-07-14 11:53:15 -06:00
Paul Chote
9b9952dcdf
Change ITargetable TargetableCells -> TargetablePositions.
2013-07-10 19:09:28 +12:00
Paul Chote
80c3cf479d
Remove harvester dependency on RenderUnit.
2013-06-22 16:58:40 +12:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
53aa698491
Rename LocalCoordinatesModel -> BodyOrientation.
2013-05-28 22:34:59 +12:00
Chris Forbes
33376b52bd
Merge pull request #3312 from ScottNZ/forcemove
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Add force-move
2013-05-26 13:23:14 -07:00
Scott_NZ
ac430bd3bc
Add force-move
2013-05-18 17:52:36 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
7719ad1f2d
Move Renderable into its own file.
2013-05-17 18:12:26 +12:00
Paul Chote
55d5db0f02
Set produced unit position via an ActorInitializer. Fixes #3214 .
2013-05-04 12:11:43 +12:00
Paul Chote
c428cad70c
Refactor per-player shrouds & fix shellmap shroud.
2013-04-10 19:36:03 +12:00
Paul Chote
fe091487cc
Fix C&C options menu fade effect.
2013-04-06 16:41:13 +13:00
Paul Chote
7c21459b48
Convert contrails to world coords.
2013-03-31 19:32:51 +13:00
Paul Chote
9e4bab07e5
Add conversions and helpers for world coordinates.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
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- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Paul Chote
dddec1ec61
Add INotifyOwnerChanged interface
2013-02-26 09:35:41 +13:00
Paul Chote
f890ea010e
Pass WorldRenderer to RenderAsTerrain for palette lookup.
2013-02-26 09:24:43 +13:00
Paul Chote
3380817865
Pass WorldRenderer to Render().
2013-02-25 21:11:33 +13:00
Paul Chote
0703f3f164
Extract auto-selection-size into its own interface.
2013-02-25 21:10:08 +13:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
1fa70d259f
Removed INudge in favor of INotifyBlockingMove.
2012-06-24 20:26:01 -05:00
James Dunne
845379e577
Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources.
2012-06-24 20:26:00 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00