Commit Graph

752 Commits

Author SHA1 Message Date
Chris Forbes
de8180f217 moar 2011-05-04 19:30:11 +12:00
Chris Forbes
ea32b1bc6d remove a bunch of trait lookups for PlayerResources 2011-05-04 18:40:33 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Paul Chote
2d7f3086f6 Nits 2011-05-04 10:46:51 +12:00
Paul Chote
6495478433 Kill Util.Centered 2011-05-04 09:21:30 +12:00
Paul Chote
8f962853f9 Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette. 2011-05-03 22:21:31 +12:00
Chris Forbes
64782fb254 use ToList rather than List<T>.ctor 2011-05-02 22:23:36 +12:00
Chris Forbes
5675f02c84 fix koth maps; drop nuclear winter 2011-05-01 15:20:34 +12:00
Chris Forbes
2b0f553d9d remove a silly lookup in RenderSimpleInfo 2011-04-29 19:47:44 +12:00
Paul Chote
6b5f455c38 Rename CancelableActivity.cs -> Activity.cs 2011-04-16 13:24:34 +12:00
Paul Chote
4f83e994d0 Tidy up Activity.Cancel(), make Tick abstract 2011-04-16 13:18:22 +12:00
alzeih
0a67c68c45 GetTargetQueue -> GetTargets + Exts 2011-04-16 12:57:55 +12:00
alzeih
820f67e46b more for Activity 2011-04-16 12:56:10 +12:00
alzeih
255bac6aff QueuedActivity's Insert is broken 2011-04-16 12:50:13 +12:00
Chris Forbes
9bd5c153ad interfaces cleanup 2011-04-16 12:01:23 +12:00
Chris Forbes
8a4f49485b remove defunct IOrderCursor interface 2011-04-16 12:01:23 +12:00
Paul Chote
794dcac4d2 Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage. 2011-04-16 11:51:34 +12:00
Paul Chote
1c2574f4f4 Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about. 2011-04-16 10:58:35 +12:00
Chris Forbes
d9fc84b55e cleanup InflictDamage a bit 2011-04-14 22:44:32 +12:00
Paul Chote
61db3b3965 Kill HPFraction 2011-04-12 08:42:13 +12:00
Paul Chote
4c92293814 Remove UnitInfluenceDebug checkbox 2011-04-09 12:10:16 +12:00
Paul Chote
c775b5ba68 Remove some dead code from UOG. 2011-04-09 10:32:36 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
24a205d992 actually working custom lint passes 2011-04-05 21:56:31 +12:00
Paul Chote
ea626d4b39 RMBO voices on build and kill. 2011-03-25 20:04:23 +13:00
Chris Forbes
41a6e94e87 fix visual glitchyness on creating actors that will be selected in their first tick 2011-03-19 19:48:16 +13:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
alzeih
cf8cfdc42d SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player. 2011-03-13 14:14:32 +13:00
Chris Forbes
116ef15fdb GotoNextBase dies in a fire; INotifyKeyPress dies 2011-03-13 12:12:57 +13:00
Chris Forbes
606873a09e fix warnings in Selectable.cs 2011-03-12 22:33:29 +13:00
Chris Forbes
14a2b68b7d add chrome + plumbing for BuildAnywhere devhack 2011-03-07 20:20:44 +13:00
Chris Forbes
020c2a8a4a fix a rare crash in cnc docking 2011-03-06 11:31:54 +13:00
Chris Forbes
298baac061 add rollovers for health/production 2011-03-05 13:19:13 +13:00
Chris Forbes
89a96a9fe7 make ProductionBar actually work for all RA stuff 2011-03-02 22:35:44 +13:00
Chris Forbes
036800531c add support for aux. bars in selection 2011-03-02 22:16:47 +13:00
Chris Forbes
338cff3c45 adjust DisplayHp EWMA 2011-03-02 22:11:00 +13:00
Chris Forbes
0da7009eea shiny healthbars 2011-03-02 22:03:10 +13:00
Chris Forbes
ad72c80bab actors without Health are not dead. 2011-03-02 20:56:46 +13:00
Chris Forbes
c1aebff8a8 refresh GPS on stance change 2011-02-13 16:26:06 +13:00
Chris Forbes
6281fa481f add hook for stance change notifications 2011-02-13 16:22:34 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
73020a9419 Make binary info loading lazy 2011-02-11 21:50:11 +13:00
Paul Chote
b134ba41f4 Convert Waypoints to actors 2011-02-11 21:50:11 +13:00
Paul Chote
48482cf09a Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove. 2011-02-11 21:50:10 +13:00
Paul Chote
afcb724793 Fix subcell crushing properly. 2011-02-05 08:47:53 +13:00
Paul Chote
639a7e316b Fix crates 2011-02-04 21:49:18 +13:00
Paul Chote
c79ac2f504 Fix dead actor crash 2011-02-04 20:05:42 +13:00
Paul Chote
45e89491d7 Work around a crash. 2011-02-04 18:39:04 +13:00
Paul Chote
9c63292a83 Allow units to move between subcells. Visually not quite right. 2011-02-04 18:39:03 +13:00